refactor UI, pathfinding working, added kabuto

This commit is contained in:
Amazed 2021-10-18 23:49:38 +02:00
parent 10049e114e
commit af2cb1caa0
97 changed files with 1012 additions and 514 deletions

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@ -12,6 +12,7 @@ fog_enabled = true
fog_depth_begin = 100.0
fog_depth_end = 5000.0
ss_reflections_enabled = true
ssao_enabled = true
dof_blur_far_distance = 200.0
glow_intensity = 1.0
glow_blend_mode = 1

46
characters/kabuto.gd Normal file
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@ -0,0 +1,46 @@
extends Character
class_name Kabuto
export var max_sprint_units: float = 1000
export var sprint_reload_units: float = 2000
var sprint_units_left: float = 0
var sprint_reload_units_left: float = 0
signal sprint_available
signal sprint_ended
signal sprint_used
func echo_signal(s):
print("Kabuto: %s" % s)
func _ready():
connect("sprint_available", self, "echo_signal", ["sprint_available"])
connect("sprint_used", self, "echo_signal", ["sprint_used"])
connect("sprint_ended", self, "echo_signal", ["sprint_ended"])
func is_sprinting() -> bool:
return sprint_units_left > 0
func sprint_available() -> bool:
return not is_sprinting() and sprint_reload_units_left <= 0
func start_sprint():
if sprint_available():
sprint_units_left = max_sprint_units
sprint_reload_units_left = sprint_reload_units
emit_signal("sprint_used")
func walk(delta):
.walk(delta)
return
var floor_vel = get_floor_velocity()
if is_on_floor() and sprint_units_left > 0:
sprint_units_left -= floor_vel.length()
if sprint_units_left <= 0:
emit_signal("sprint_ended")
if is_on_floor() and sprint_reload_units_left > 0:
sprint_reload_units_left -= floor_vel.length()
if sprint_reload_units_left <= 0:
emit_signal("sprint_available")

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@ -1,6 +1,6 @@
[gd_scene load_steps=16 format=2]
[ext_resource path="res://entities/character.gd" type="Script" id=1]
[ext_resource path="res://characters/kabuto.gd" type="Script" id=1]
[ext_resource path="res://characters/latest_kabuto/kabuto.tscn" type="PackedScene" id=2]
[ext_resource path="res://characters/latest_kabuto/k_right_armmat.material" type="Material" id=3]
[ext_resource path="res://characters/latest_kabuto/k_nailmat.material" type="Material" id=4]
@ -247,12 +247,13 @@ height = 0.5
transform = Transform( 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0 )
collision_layer = 2
script = ExtResource( 1 )
max_weapons = 0
animation_tree_path = NodePath("kabuto2/AnimationTree")
back_camera_path = NodePath("headpivot/SpringArm/Camera")
head_path = NodePath("headpivot")
sprint_speed = 100.0
gravity = 200.0
walk_speed = 50.0
walk_speed = 40.0
[node name="kabuto2" parent="." instance=ExtResource( 2 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 )

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characters/latest_kabuto/T-Pose-loop.anim (Stored with Git LFS)

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characters/latest_kabuto/idle-loop.anim (Stored with Git LFS)

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characters/latest_kabuto/jump-loop.anim (Stored with Git LFS)

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characters/latest_kabuto/walking-loop.anim (Stored with Git LFS)

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characters/latest_reaper/Idle1-loop.anim (Stored with Git LFS)

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@ -118,11 +118,11 @@ visible = false
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 )
[node name="lefthand" type="BoneAttachment" parent="Armature/Skeleton" index="1"]
transform = Transform( 0.533259, 0.0320889, -0.845343, -0.614146, 0.701903, -0.360771, 0.581773, 0.711548, 0.394004, -1.5385, 5.02043, 1.17579 )
transform = Transform( 0.563706, 0.0202828, -0.825726, -0.591872, 0.70722, -0.386688, 0.576126, 0.706702, 0.41067, -1.42974, 5.01674, 1.23996 )
bone_name = "left_hand_index_4"
[node name="righthand" type="BoneAttachment" parent="Armature/Skeleton" index="2"]
transform = Transform( -0.0728095, -0.680585, -0.729042, 0.215094, -0.724495, 0.654859, -0.973875, -0.109132, 0.199139, 0.824623, 5.05023, -0.526535 )
transform = Transform( -0.0701182, -0.689615, -0.720774, 0.2636, -0.709677, 0.653355, -0.96208, -0.144183, 0.231543, 0.778045, 5.06184, -0.592979 )
bone_name = "right_hand_index_2"
[node name="AnimationPlayer" parent="." index="9"]

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characters/latest_reaper/T-Pose-loop.anim (Stored with Git LFS)

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@ -29,6 +29,7 @@ func _ready():
_weap = pickup_weapon(create_weapon(preload("res://weapons/bow.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/bow_rpg.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/proximitymissile.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/handgun.tscn")))
set_weapon_slot(0)
connect("jumped", self, "jumped")

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@ -19,7 +19,6 @@ animation_tree_path = NodePath("ReaperGLTF/AnimationTree")
back_camera_path = NodePath("HeadPivot/SpringArm/BackCamera")
head_path = NodePath("HeadPivot")
sprint_speed = 250.0
deacceleration = 6
air_control = 0.05
jump_height = 65
gravity = 200.0
@ -33,10 +32,10 @@ shape = SubResource( 1 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 )
[node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"]
transform = Transform( 0.52524, 0.121386, -0.842251, -0.658248, 0.685222, -0.311738, 0.539289, 0.718148, 0.439809, -1.57497, 5.07708, 1.16144 )
transform = Transform( 0.528845, 0.104264, -0.84229, -0.658084, 0.677079, -0.329376, 0.535954, 0.728487, 0.426685, -1.56829, 5.06479, 1.12625 )
[node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"]
transform = Transform( 0.231562, -0.548807, -0.803236, 0.0602912, -0.815995, 0.574906, -0.970949, -0.181554, -0.155865, 1.19905, 5.04342, 0.0130773 )
transform = Transform( 0.225415, -0.578802, -0.783693, 0.0687161, -0.792948, 0.605402, -0.971836, -0.190319, -0.138969, 1.1485, 5.01285, -0.0293284 )
[node name="AnimationTree" parent="ReaperGLTF" index="10"]
parameters/movement/blend_position = Vector2( 0, 0 )

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@ -46,7 +46,7 @@ var sprinting := false
const FLOOR_NORMAL := Vector3.UP
export var sprint_speed := 16.0
export var acceleration := 8
export var deacceleration := 100
export var deacceleration := 6
export(float, 0.0, 1.0, 0.00001) var air_control := 0.001
export var can_jump = true
export var jump_height := 5
@ -64,6 +64,7 @@ var footstep_sounds = {}
export var max_health = 100
export var health = 100
var state = States.Alive
var shoot_delay: float = 0
func has_weapon(weapon: Weapon) -> bool:
if get_similar_weapon(weapon):
@ -80,6 +81,10 @@ func get_similar_weapon(weapon: Weapon) -> Weapon:
func can_pickup_weapon(weapon: Weapon) -> bool:
return has_weapon(weapon) or len(weapons) < max_weapons
func can_shoot_delay() -> bool:
# returns true if the character has not shot a bullet recently
return shoot_delay <= 0
func pickup_weapon(weapon: Weapon) -> Weapon:
var similar = get_similar_weapon(weapon)
if similar:
@ -114,10 +119,12 @@ func die():
func set_weapon_slot(slot: int):
if current_weapon:
current_weapon.visible = false
current_weapon.disconnect("fired", self, "weapon_fired")
var newweapon = weapons[slot]
current_weapon = newweapon
current_weapon.visible = true
current_weapon.play_switch_sound()
current_weapon.connect("fired", self, "weapon_fired")
func play_footstep():
if ground_type in footstep_sounds:
@ -142,12 +149,19 @@ func create_weapon(weapon_scene: PackedScene):
else:
weapon.queue_free()
return null
func get_next_weapon_slot():
var current = get_current_weapon_slot()
if current + 1 < len(weapons):
return current + 1
else:
return 0
func switch_next_weapon_slot():
var weapon_slot = 0
if get_current_weapon_slot() != len(weapons) - 1:
weapon_slot = get_current_weapon_slot() + 1
set_weapon_slot(weapon_slot)
var next_slot = get_next_weapon_slot()
if next_slot == get_current_weapon_slot():
return
set_weapon_slot(next_slot)
func enter_water(force: float):
is_in_water = true
@ -162,6 +176,10 @@ func exit_water(force: float):
func _ready():
if animation_tree_path:
animation_tree = get_node(animation_tree_path)
func _process(delta):
if shoot_delay > 0:
shoot_delay -= delta
func _physics_process(delta):
if Engine.editor_hint:
@ -179,7 +197,7 @@ func _physics_process(delta):
animation_blend_vector = res
func fire_pressed():
if current_weapon:
if current_weapon and can_shoot_delay():
current_weapon.activate(Globals.target_position["position"])
func fire_released():
@ -191,9 +209,12 @@ func jump():
velocity.y = jump_height
emit_signal("jumped")
func set_sprint(state: bool):
func set_sprint(sprint_state: bool):
if can_sprint:
sprinting = state
sprinting = sprint_state
func weapon_fired():
shoot_delay = current_weapon.repeat_time
func walk(delta: float) -> void:
# Input

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@ -7,6 +7,7 @@ export var bullet_damage: float = 15
export var lifetime: float = 0
export var fx_explode: PackedScene
var current_fx_explode: Particles
export var max_range: float
export var proximity_collision_area_path: NodePath
onready var proximity_collision_area: Area = get_node(proximity_collision_area_path)

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@ -1,6 +1,8 @@
extends Spatial
class_name Weapon
signal fired
enum WeaponType {
Activated,
OneShot
@ -21,6 +23,8 @@ export var max_ammo: int = 99
export var current_ammo: int = 5
export var weapon_icon: Texture
var ui_icon: Control = preload("res://ui/rp_weapon_icon.tscn").instance()
export var repeat_time: float = 1
export var no_ammo_sound: AudioStreamSample
# Type = Activated
export var activate_efx: PackedScene = null # preload("res://effects/anim_bow_charging.tscn")
@ -90,6 +94,7 @@ func play_switch_sound():
Globals.play_sound(switch_sound, Globals.Bus.Sounds, self)
func fire(to: Vector3):
emit_signal("fired")
if max_ammo != 0:
update_ammo(current_ammo-1)
# deactivate

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@ -115,37 +115,31 @@ func _input(event: InputEvent) -> void:
cam.transform = camera_front_transform
if Input.is_action_just_released("camera_front"):
cam.transform = default_camera_trans
if Input.is_action_just_pressed("inp_fire"):
if Input.is_action_pressed("inp_fire"):
character.fire_pressed()
if Input.is_action_just_released("inp_fire"):
character.fire_released()
if Input.is_action_just_pressed("weapon_forward"):
character.switch_next_weapon_slot()
if Globals.process_3d_inputs and Input.is_action_just_pressed("ui_cancel"):
if Input.is_action_just_pressed("ui_cancel"):
var ingame_menu = preload("res://ui/menus/ingame_menu.tscn").instance()
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)
add_child(ingame_menu)
ingame_menu.connect("tree_exited", self, "_ingamemenu_closed")
Globals.process_3d_inputs = false
if Input.is_action_just_pressed("camera_reaper"):
set_character(get_node(reaper_path))
if Input.is_action_just_pressed("camera_vimp"):
set_character(get_node(vimp_path))
if Input.is_action_just_pressed("move_jump"):
character.jump()
if Input.is_action_just_pressed("move_sprint"):
character.set_sprint(true)
if Input.is_action_just_released("move_sprint"):
character.set_sprint(false)
if character is Kabuto and Input.is_action_just_pressed("kabuto_sprint"):
character.start_sprint()
func _ingamemenu_closed():
Globals.process_3d_inputs = true
@ -162,9 +156,11 @@ func _process(_delta: float) -> void:
update_hud()
func update_hud() -> void:
# for weapon_slot in HUD.find_node("Weapon*"):
# for child in weapon_slot.get_children():
# weapon_slot.remove_child(child)
#for i in range(5):
# var weapon_slot = HUD.find_node("Weapon%s" % i)
# if weapon_slot:
# for child in weapon_slot.get_children():
# weapon_slot.remove_child(child)
for weapon in character.weapons:
var weapon_slot = character.get_weapon_slot(weapon)
var hud_weapon_slot = HUD.find_node("Weapon%s" % weapon_slot)

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@ -29,6 +29,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://entities/genericprojectile.gd"
}, {
"base": "Character",
"class": "Kabuto",
"language": "GDScript",
"path": "res://characters/kabuto.gd"
}, {
"base": "Shop",
"class": "ReaperShop",
"language": "GDScript",
@ -54,6 +59,7 @@ _global_script_class_icons={
"Character": "",
"Entity": "",
"GenericProjectile": "",
"Kabuto": "",
"ReaperShop": "",
"Shop": "",
"TPSController": "",
@ -149,6 +155,11 @@ camera_reaper={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":38,"unicode":0,"echo":false,"script":null)
]
}
kabuto_sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777240,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]

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@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://scenes/intro_island/intro_island.obj" type="ArrayMesh" id=1]
[ext_resource path="res://scenes/intro_island/intro_sky.w_intro_island.gzp.tga" type="Texture" id=2]
@ -11,15 +11,13 @@
[ext_resource path="res://ui/menus/main_menu.tscn" type="PackedScene" id=9]
[ext_resource path="res://scenes/intro_island/MainMenu.gd" type="Script" id=10]
[ext_resource path="res://scenes/realistic_water.tscn" type="PackedScene" id=12]
[ext_resource path="res://addons/silicon.vfx.lens_flare/lens_dirt_default.jpeg" type="Texture" id=13]
[ext_resource path="res://addons/silicon.vfx.lens_flare/lens_flare.gd" type="Script" id=14]
[ext_resource path="res://assets/all_gbs/Giants_logo_3D.gbs.obj" type="ArrayMesh" id=15]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 7 )
shader_param/slope_factor = 50.0
shader_param/blend_value = 0.5
shader_param/grass_scale = Vector2( 40, 40 )
shader_param/grass_scale = Vector2( 20, 20 )
shader_param/dirt_scale = Vector2( 40, 40 )
shader_param/light_map = ExtResource( 4 )
shader_param/grass_tex = ExtResource( 5 )
@ -39,6 +37,10 @@ fog_enabled = true
fog_color = Color( 0.00392157, 0.0901961, 0.254902, 1 )
fog_depth_begin = 3847.8
fog_depth_end = 10000.0
ss_reflections_enabled = true
ssao_enabled = true
dof_blur_far_distance = 1500.0
dof_blur_near_distance = 117.01
glow_enabled = true
[sub_resource type="Animation" id=4]
@ -52,7 +54,7 @@ tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 20, 40, 59.9 ),
"transitions": PoolRealArray( 1, 1, 1, 0.1 ),
"transitions": PoolRealArray( 1, 1, 0.5, 1 ),
"update": 0,
"values": [ Vector3( -1220, 863, 66 ), Vector3( -1915.28, 1065.14, -1712.86 ), Vector3( 380.715, 2128.84, -2299.07 ), Vector3( -1770.54, 311.251, -1710.79 ) ]
}
@ -88,7 +90,7 @@ light_specular = 1.0
directional_shadow_max_distance = 8192.0
[node name="Camera" type="Camera" parent="."]
transform = Transform( -4.37114e-08, 0.707107, -0.707107, 0, 0.707107, 0.707107, 1, 3.09086e-08, -3.09086e-08, -1220, 863, 66 )
transform = Transform( -0.743509, 0.196323, -0.639259, 0, 0.955936, 0.293577, 0.668725, 0.218278, -0.710747, -1699.45, 370.081, -1730.17 )
current = true
near = 5.0
far = 500000.0
@ -110,21 +112,8 @@ visible = false
[node name="Water" parent="." instance=ExtResource( 12 )]
transform = Transform( 50, 0, 0, 0, 10, 0, 0, 0, 50, 0, 20, 0 )
[node name="LensFlare" type="Node" parent="."]
script = ExtResource( 14 )
flare_strength = 16.0
flare_bias = 7.103
flare_blur = 3.826
distortion_quality = 0
distortion = 2.0
ghost_count = 7
ghost_spacing = 0.3
halo_width = 0.25
streak_strength = 0.5
lens_dirt = ExtResource( 13 )
[node name="Logo" type="MeshInstance" parent="."]
transform = Transform( -4.37114e-08, 0.707107, 0.707107, 0, -0.707107, 0.707107, 1, 3.09086e-08, 3.09086e-08, -1043.22, 756.934, 66 )
transform = Transform( -0.74351, 0.639258, 0.196323, 0, -0.293578, 0.955935, 0.668725, 0.710747, 0.218278, -1561.78, 359.162, -1577.11 )
mesh = ExtResource( 15 )
material/0 = null
material/1 = null

View File

@ -1,7 +1,7 @@
extends Spatial
tool
onready var vimp = $Vimp
onready var kabuto = $Kabuto
var kabuto_path: PoolVector3Array
onready var player = $PlayerController.character
onready var nav = $Navigation
@ -113,11 +113,62 @@ func _ready():
audiostream.bus = "Ambiants"
mesh_instance.add_child(audiostream)
func _on_Timer_timeout():
var path = nav.get_simple_path(vimp.global_transform.origin, player.global_transform.origin, true)
if path:
var direction = path[0] - vimp.translation
vimp.move_axis = direction.normalized()
vimp.walk(0.01)
path.remove(0)
func angle_between(a: Vector3, b: Vector3) -> float:
var angle = rad2deg(atan2(b.y - a.y, b.x - a.x))
if angle < 0:
angle += 360
angle = (int(angle) + 90) % 360
return float(angle)
onready var tween = get_node("Tween")
func _physics_process(delta):
if player.translation.distance_to(last_target_position) > 10:
last_target_position = player.translation
calculate_path()
if kabuto_path:
var direction = kabuto_path[path_index]
print(direction)
print("kabuto.translation: %s, distance = %s" % [kabuto.translation, kabuto.translation.distance_to(direction)])
while kabuto.translation.distance_to(direction) < 10:
path_index = wrapi(path_index + 1, 0, kabuto_path.size())
direction = kabuto_path[path_index] - kabuto.translation
var move_axis = Vector3(direction - kabuto.translation)
move_axis.y = 0
var look_at = kabuto_path[path_index]
look_at.y = kabuto.transform.origin.y
kabuto.look_at(look_at, Vector3.UP)
kabuto.move_axis = Vector3(1, 0, 0)
print("kabuto.move_axis: %s" % kabuto.move_axis)
else:
kabuto.move_axis = Vector3.ZERO
var visual_path = []
var path_index = 0
onready var last_target_position = player.translation
func _on_Timer_timeout():
pass
func calculate_path():
for o in visual_path:
o.queue_free()
visual_path.clear()
kabuto_path = nav.get_simple_path(kabuto.translation, player.translation, true)
path_index = 0
print("Path length: %s" % len(kabuto_path))
for i in range(len(kabuto_path)):
var t = kabuto_path[i]
var cube = CubeMesh.new()
cube.size = Vector3(1, 1, 1)
var m = MeshInstance.new()
m.translation = t
m.material_override = SpatialMaterial.new()
m.material_override.albedo_color = Color.green.linear_interpolate(Color.red, float(i)/float((len(kabuto_path)-1)))
m.mesh = cube
visual_path.append(m)
add_child(m)

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@ -2,26 +2,46 @@ extends Control
class_name BaseUI
onready var hover_effect = preload("res://ui/text_hover_effect.tscn").instance()
onready var buttons_sound = AudioStreamPlayer.new()
var ui_parent: Node
func _input(event):
if Globals.process_3d_inputs:
return
if Input.is_action_just_pressed("ui_cancel"):
close()
func connect_children(elem, event: String, method: String):
for control in elem.get_children():
if control is Button:
control.connect(event, self, method, [control])
connect_children(control, event, method)
func close():
if ui_parent:
ui_parent.visible = true
queue_free()
func enter_ui(ui: PackedScene):
var ui_scene = ui.instance()
ui_scene.ui_parent = self
visible = false
get_parent().add_child(ui_scene)
func _ready():
add_child(hover_effect)
hover_effect.visible = false
move_child(hover_effect, 1)
add_child(buttons_sound)
connect_children(self, "mouse_entered", "button_hover")
connect_children(self, "pressed", "button_click_sound")
Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)
Input.set_custom_mouse_cursor(preload("res://assets/all_gbs/textures/cursor.tga"))
func button_hover(elem: Button):
buttons_sound.stream = preload("res://assets/audio/Sounds/MM_MINOR.xx_permanentaliens.gzp.wav")
buttons_sound.play()
if elem.disabled:
return
hover_effect.visible = true
var stream = preload("res://assets/audio/Sounds/MM_MINOR.xx_permanentaliens.gzp.wav")
Globals.play_sound(stream, Globals.Bus.Sounds)
var position = elem.rect_global_position
hover_effect.global_position = position + Vector2(elem.rect_size.x /2 - 10, elem.rect_size.y /2)
hover_effect.visible = true
@ -31,5 +51,5 @@ func button_hover(elem: Button):
hover_effect.amount = pow(elem.rect_size.x/40, 2) + 10
func button_click_sound(_elem: Button):
buttons_sound.stream = preload("res://assets/audio/Sounds/MM_MAJOR.xx_permanentaliens.gzp.wav")
buttons_sound.play()
var stream = preload("res://assets/audio/Sounds/MM_MAJOR.xx_permanentaliens.gzp.wav")
Globals.play_sound(stream, Globals.Bus.Sounds)

View File

@ -1,21 +1,11 @@
extends BaseUI
onready var options_menu = preload("res://ui/menus/options_menu.tscn").instance()
func _ready():
options_menu.called_ui = self
options_menu.connect("tree_exited", self, "options_menu_closed")
func _on_Resume_pressed():
get_parent().remove_child(self)
close()
func _on_Options_pressed():
get_parent().add_child(options_menu)
self.visible = false
# get_parent().remove_child(self)
enter_ui(preload("res://ui/menus/options_menu.tscn"))
func options_menu_closed():
self.visible = true
func _on_MainMenu_pressed():
get_tree().change_scene("res://scenes/intro_island/MainMenu.tscn")

View File

@ -1,10 +1,5 @@
extends BaseUI
onready var options_menu = preload("res://ui/menus/options_menu.tscn").instance()
func _ready():
options_menu.called_ui = self
func _on_Start_pressed():
get_tree().change_scene("res://scenes/playground.tscn")
@ -12,5 +7,4 @@ func _on_Quit_pressed():
get_tree().quit()
func _on_Options_pressed():
get_parent().add_child(options_menu)
get_parent().remove_child(self)
enter_ui(preload("res://ui/menus/options_menu.tscn"))

View File

@ -25,12 +25,14 @@ __meta__ = {
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = 470.0
margin_top = 323.634
margin_right = -470.0
margin_bottom = -25.3656
margin_left = -110.5
margin_top = -256.0
margin_right = 110.5
margin_bottom = -5.0
custom_constants/separation = 10
alignment = 1
__meta__ = {
@ -38,28 +40,42 @@ __meta__ = {
}
[node name="Start" type="Button" parent="VBoxContainer"]
margin_top = 63.0
margin_right = 84.0
margin_bottom = 98.0
margin_top = 18.0
margin_right = 221.0
margin_bottom = 53.0
theme = ExtResource( 1 )
text = "Start"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Options" type="Button" parent="VBoxContainer"]
[node name="Join" type="Button" parent="VBoxContainer"]
margin_top = 63.0
margin_right = 221.0
margin_bottom = 98.0
disabled = true
text = "Join Multiplayer Game"
[node name="Host" type="Button" parent="VBoxContainer"]
margin_top = 108.0
margin_right = 84.0
margin_right = 221.0
margin_bottom = 143.0
disabled = true
text = "Host Multiplayer Game"
[node name="Options" type="Button" parent="VBoxContainer"]
margin_top = 153.0
margin_right = 221.0
margin_bottom = 188.0
text = "Options"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Quit" type="Button" parent="VBoxContainer"]
margin_top = 153.0
margin_right = 84.0
margin_bottom = 188.0
margin_top = 198.0
margin_right = 221.0
margin_bottom = 233.0
text = "Quit"
__meta__ = {
"_edit_use_anchors_": false

View File

@ -1,76 +1,23 @@
extends BaseUI
var last_key_pressed = null
func input_list_to_string(inputlist: Array) -> String:
var arr_str = []
for input in inputlist:
arr_str.append(input.as_text())
var psa = PoolStringArray(arr_str)
return psa.join(", ")
onready var keymap_btns = {
$VBoxContainer/GridContainer/Forward: "move_forward",
$VBoxContainer/GridContainer/Backward: "move_backward",
$VBoxContainer/GridContainer/Left: "move_left",
$VBoxContainer/GridContainer/Right: "move_right",
$VBoxContainer/GridContainer/Jump: "move_jump",
$VBoxContainer/GridContainer/Frontcamera: "camera_front",
$VBoxContainer/GridContainer/Sprint: "move_sprint",
$VBoxContainer/GridContainer/Changeweapon: "weapon_forward",
}
var called_ui: BaseUI = null
func _ready():
add_user_signal("key_pressed", [{"name": "event", "type": InputEvent}])
refresh_keymap_btns()
$VBoxContainer/GridContainer/MusicVolume.value = db2linear(get_bus_volume("Music"))
$VBoxContainer/GridContainer/MasterVolume.value = db2linear(get_bus_volume("Master"))
for input_btn in keymap_btns:
input_btn.connect("pressed", self, "_on_keymap_pressed", [input_btn, keymap_btns[input_btn]])
func refresh_keymap_btns():
for keymap_btn in keymap_btns:
refresh_keymap_btn(keymap_btn, keymap_btns[keymap_btn])
func refresh_keymap_btn(button: Button, action: String):
button.text = input_list_to_string(InputMap.get_action_list(action))
func get_bus_volume(bus: String):
var idx = AudioServer.get_bus_index(bus)
return AudioServer.get_bus_volume_db(idx)
func set_bus_volume(bus: String, volume_percent: float):
var idx = AudioServer.get_bus_index(bus)
AudioServer.set_bus_volume_db(idx, linear2db(volume_percent))
func _on_Master_value_changed(value):
set_bus_volume("Master", value)
func _on_Music_value_changed(value):
set_bus_volume("Music", value)
func _on_keymap_pressed(button: Button, action: String):
wait_for_new_key(button, action)
func wait_for_new_key(btn: Button, action: String):
btn.text = "Press a key..."
last_key_pressed = null
connect("key_pressed", self, "set_key", [action, btn], CONNECT_ONESHOT)
func set_key(key: InputEvent, action: String, btn: Button):
InputMap.action_erase_events(action)
InputMap.action_add_event(action, key)
refresh_keymap_btn(btn, action)
func _input(event: InputEvent):
if last_key_pressed or not event is InputEventKey:
return
last_key_pressed = event
emit_signal("key_pressed", event)
func _on_Save_pressed():
get_parent().add_child(called_ui)
get_parent().remove_child(self)
close()
func _on_VideoOptions_pressed():
enter_ui(preload("res://ui/menus/video_settings.tscn"))
func _on_SoundOptions_pressed():
enter_ui(preload("res://ui/menus/sound_settings.tscn"))
func _on_MeccOptions_pressed():
pass # Replace with function body.
func _on_ReaperOptions_pressed():
enter_ui(preload("res://ui/menus/reaper_menu.tscn"))
func _on_KabutoOptions_pressed():
pass # Replace with function body.

View File

@ -2,13 +2,38 @@
[ext_resource path="res://ui/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://assets/all_gbs/textures/chatbox.tga" type="Texture" id=2]
[ext_resource path="res://ui/menus/options_menu.gd" type="Script" id=3]
[sub_resource type="GDScript" id=1]
script/source = "extends BaseUI
func _on_Save_pressed():
close()
func _on_VideoOptions_pressed():
enter_ui(preload(\"res://ui/menus/video_settings.tscn\"))
func _on_SoundOptions_pressed():
enter_ui(preload(\"res://ui/menus/sound_settings.tscn\"))
func _on_MeccOptions_pressed():
pass # Replace with function body.
func _on_ReaperOptions_pressed():
enter_ui(preload(\"res://ui/menus/reaper_menu.tscn\"))
func _on_KabutoOptions_pressed():
pass # Replace with function body.
"
[node name="OptionsMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 3 )
script = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
@ -32,223 +57,54 @@ margin_left = 273.0
margin_top = 30.0
margin_right = -274.0
margin_bottom = -49.0
custom_constants/separation = 100
custom_constants/separation = 30
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GridContainer" type="GridContainer" parent="VBoxContainer"]
[node name="VideoOptions" type="Button" parent="VBoxContainer"]
margin_right = 477.0
margin_bottom = 386.0
columns = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="VBoxContainer/GridContainer"]
margin_right = 151.0
margin_bottom = 35.0
text = "Master volume"
__meta__ = {
"_edit_use_anchors_": false
}
text = "Graphics settings"
[node name="MasterVolume" type="HSlider" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
[node name="SoundOptions" type="Button" parent="VBoxContainer"]
margin_top = 65.0
margin_right = 477.0
margin_bottom = 16.0
max_value = 1.0
step = 0.05
__meta__ = {
"_edit_use_anchors_": false
}
margin_bottom = 100.0
text = "Sound options"
[node name="Label" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 39.0
margin_right = 151.0
margin_bottom = 74.0
text = "Music volume"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MusicVolume" type="HSlider" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 39.0
[node name="MeccOptions" type="Button" parent="VBoxContainer"]
margin_top = 130.0
margin_right = 477.0
margin_bottom = 55.0
size_flags_horizontal = 3
max_value = 1.0
step = 0.05
__meta__ = {
"_edit_use_anchors_": false
}
margin_bottom = 165.0
disabled = true
text = "Mecc controls"
[node name="Label3" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 78.0
margin_right = 151.0
margin_bottom = 113.0
text = "Move forward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Forward" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 78.0
margin_right = 477.0
margin_bottom = 113.0
text = "Forward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label4" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 117.0
margin_right = 151.0
margin_bottom = 152.0
text = "Move backward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Backward" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 117.0
margin_right = 477.0
margin_bottom = 152.0
text = "Backward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label5" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 156.0
margin_right = 151.0
margin_bottom = 191.0
text = "Move left"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Left" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 156.0
margin_right = 477.0
margin_bottom = 191.0
text = "Left"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label6" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 195.0
margin_right = 151.0
margin_bottom = 230.0
text = "Move right"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Right" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
[node name="ReaperOptions" type="Button" parent="VBoxContainer"]
margin_top = 195.0
margin_right = 477.0
margin_bottom = 230.0
text = "Right"
__meta__ = {
"_edit_use_anchors_": false
}
text = "Reaper controls"
[node name="Label7" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 234.0
margin_right = 151.0
margin_bottom = 269.0
text = "Jump"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Jump" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 234.0
[node name="KabutoOptions" type="Button" parent="VBoxContainer"]
margin_top = 260.0
margin_right = 477.0
margin_bottom = 269.0
text = "Jump"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label8" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 273.0
margin_right = 151.0
margin_bottom = 308.0
text = "Sprint"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprint" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 273.0
margin_right = 477.0
margin_bottom = 308.0
text = "Sprint"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label9" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 312.0
margin_right = 151.0
margin_bottom = 347.0
text = "Front camera"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Frontcamera" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 312.0
margin_right = 477.0
margin_bottom = 347.0
text = "Front Camera"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label10" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 351.0
margin_right = 151.0
margin_bottom = 386.0
text = "Change weapon"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Changeweapon" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 351.0
margin_right = 477.0
margin_bottom = 386.0
text = "Change weapon"
__meta__ = {
"_edit_use_anchors_": false
}
margin_bottom = 295.0
disabled = true
text = "Kabuto controls"
[node name="Save" type="Button" parent="VBoxContainer"]
margin_top = 486.0
margin_top = 325.0
margin_right = 477.0
margin_bottom = 521.0
text = "Save"
margin_bottom = 360.0
text = "Close"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[connection signal="value_changed" from="VBoxContainer/GridContainer/MasterVolume" to="." method="_on_Master_value_changed"]
[connection signal="value_changed" from="VBoxContainer/GridContainer/MusicVolume" to="." method="_on_Music_value_changed"]
[connection signal="pressed" from="VBoxContainer/VideoOptions" to="." method="_on_VideoOptions_pressed"]
[connection signal="pressed" from="VBoxContainer/SoundOptions" to="." method="_on_SoundOptions_pressed"]
[connection signal="pressed" from="VBoxContainer/MeccOptions" to="." method="_on_MeccOptions_pressed"]
[connection signal="pressed" from="VBoxContainer/ReaperOptions" to="." method="_on_ReaperOptions_pressed"]
[connection signal="pressed" from="VBoxContainer/KabutoOptions" to="." method="_on_KabutoOptions_pressed"]
[connection signal="pressed" from="VBoxContainer/Save" to="." method="_on_Save_pressed"]

58
ui/menus/reaper_menu.gd Normal file
View File

@ -0,0 +1,58 @@
extends BaseUI
var last_key_pressed = null
func input_list_to_string(inputlist: Array) -> String:
var arr_str = []
for input in inputlist:
arr_str.append(input.as_text())
var psa = PoolStringArray(arr_str)
return psa.join(", ")
onready var keymap_btns = {
$VBoxContainer/GridContainer/Forward: "move_forward",
$VBoxContainer/GridContainer/Backward: "move_backward",
$VBoxContainer/GridContainer/Left: "move_left",
$VBoxContainer/GridContainer/Right: "move_right",
$VBoxContainer/GridContainer/Jump: "move_jump",
$VBoxContainer/GridContainer/Frontcamera: "camera_front",
$VBoxContainer/GridContainer/Sprint: "move_sprint",
$VBoxContainer/GridContainer/Changeweapon: "weapon_forward",
}
func _ready():
add_user_signal("key_pressed", [{"name": "event", "type": InputEvent}])
refresh_keymap_btns()
for input_btn in keymap_btns:
input_btn.connect("pressed", self, "_on_keymap_pressed", [input_btn, keymap_btns[input_btn]])
func refresh_keymap_btns():
for keymap_btn in keymap_btns:
refresh_keymap_btn(keymap_btn, keymap_btns[keymap_btn])
func refresh_keymap_btn(button: Button, action: String):
button.text = input_list_to_string(InputMap.get_action_list(action))
func _on_keymap_pressed(button: Button, action: String):
wait_for_new_key(button, action)
func wait_for_new_key(btn: Button, action: String):
btn.text = "Press a key..."
last_key_pressed = null
connect("key_pressed", self, "set_key", [action, btn], CONNECT_ONESHOT)
func set_key(key: InputEvent, action: String, btn: Button):
InputMap.action_erase_events(action)
InputMap.action_add_event(action, key)
refresh_keymap_btn(btn, action)
func _input(event: InputEvent):
if last_key_pressed or not event is InputEventKey:
return
last_key_pressed = event
emit_signal("key_pressed", event)
func _on_Save_pressed():
close()

215
ui/menus/reaper_menu.tscn Normal file
View File

@ -0,0 +1,215 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://ui/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://assets/all_gbs/textures/chatbox.tga" type="Texture" id=2]
[ext_resource path="res://ui/menus/reaper_menu.gd" type="Script" id=3]
[node name="ReaperMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
anchor_right = 1.001
anchor_bottom = 0.997
margin_left = -2.0
margin_right = -0.0240479
margin_bottom = -0.200012
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 273.0
margin_top = 30.0
margin_right = -274.0
margin_bottom = -49.0
custom_constants/separation = 30
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GridContainer" type="GridContainer" parent="VBoxContainer"]
margin_right = 477.0
margin_bottom = 308.0
columns = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label3" type="Label" parent="VBoxContainer/GridContainer"]
margin_right = 151.0
margin_bottom = 35.0
text = "Move forward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Forward" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_right = 477.0
margin_bottom = 35.0
size_flags_horizontal = 3
text = "Forward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label4" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 39.0
margin_right = 151.0
margin_bottom = 74.0
text = "Move backward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Backward" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 39.0
margin_right = 477.0
margin_bottom = 74.0
size_flags_horizontal = 3
text = "Backward"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label5" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 78.0
margin_right = 151.0
margin_bottom = 113.0
text = "Move left"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Left" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 78.0
margin_right = 477.0
margin_bottom = 113.0
size_flags_horizontal = 3
text = "Left"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label6" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 117.0
margin_right = 151.0
margin_bottom = 152.0
text = "Move right"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Right" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 117.0
margin_right = 477.0
margin_bottom = 152.0
size_flags_horizontal = 3
text = "Right"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label7" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 156.0
margin_right = 151.0
margin_bottom = 191.0
text = "Jump"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Jump" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 156.0
margin_right = 477.0
margin_bottom = 191.0
size_flags_horizontal = 3
text = "Jump"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label8" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 195.0
margin_right = 151.0
margin_bottom = 230.0
text = "Sprint"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprint" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 195.0
margin_right = 477.0
margin_bottom = 230.0
size_flags_horizontal = 3
text = "Sprint"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label9" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 234.0
margin_right = 151.0
margin_bottom = 269.0
text = "Front camera"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Frontcamera" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 234.0
margin_right = 477.0
margin_bottom = 269.0
size_flags_horizontal = 3
text = "Front Camera"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label10" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 273.0
margin_right = 151.0
margin_bottom = 308.0
text = "Change weapon"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Changeweapon" type="Button" parent="VBoxContainer/GridContainer"]
margin_left = 155.0
margin_top = 273.0
margin_right = 477.0
margin_bottom = 308.0
size_flags_horizontal = 3
text = "Change weapon"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Save" type="Button" parent="VBoxContainer"]
margin_top = 338.0
margin_right = 477.0
margin_bottom = 373.0
text = "Save"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="VBoxContainer/Save" to="." method="_on_Save_pressed"]

View File

@ -0,0 +1,32 @@
extends BaseUI
func _ready():
$VBoxContainer/GridContainer/MasterVolume.value = db2linear(get_bus_volume("Master"))
$VBoxContainer/GridContainer/MusicVolume.value = db2linear(get_bus_volume("Music"))
$VBoxContainer/GridContainer/SoundsVolume.value = db2linear(get_bus_volume("Sounds"))
$VBoxContainer/GridContainer/AmbiantsVolume.value = db2linear(get_bus_volume("Ambiants"))
func get_bus_volume(bus: String):
var idx = AudioServer.get_bus_index(bus)
return AudioServer.get_bus_volume_db(idx)
func set_bus_volume(bus: String, volume_percent: float):
var idx = AudioServer.get_bus_index(bus)
AudioServer.set_bus_volume_db(idx, linear2db(volume_percent))
func _on_MasterVolume_value_changed(value):
set_bus_volume("Master", value)
func _on_MusicVolume_value_changed(value):
set_bus_volume("Music", value)
func _on_SoundsVolume_value_changed(value):
set_bus_volume("Sounds", value)
func _on_AmbiantsVolume_value_changed(value):
set_bus_volume("Ambiants", value)
func _on_Save_pressed():
close()

View File

@ -0,0 +1,135 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://ui/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://assets/all_gbs/textures/chatbox.tga" type="Texture" id=2]
[ext_resource path="res://ui/menus/sound_settings.gd" type="Script" id=3]
[node name="SoundSettings" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
anchor_right = 1.001
anchor_bottom = 0.997
margin_left = -2.0
margin_right = -0.0240479
margin_bottom = 1.79999
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 273.0
margin_top = 30.0
margin_right = -274.0
margin_bottom = -49.0
custom_constants/separation = 100
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GridContainer" type="GridContainer" parent="VBoxContainer"]
margin_right = 477.0
margin_bottom = 152.0
columns = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MasterLabel" type="Label" parent="VBoxContainer/GridContainer"]
margin_right = 160.0
margin_bottom = 35.0
text = "Master volume"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MasterVolume" type="HSlider" parent="VBoxContainer/GridContainer"]
margin_left = 164.0
margin_right = 477.0
margin_bottom = 16.0
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
[node name="MusicLabel" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 39.0
margin_right = 160.0
margin_bottom = 74.0
text = "Music volume"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MusicVolume" type="HSlider" parent="VBoxContainer/GridContainer"]
margin_left = 164.0
margin_top = 39.0
margin_right = 477.0
margin_bottom = 55.0
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
[node name="SoundsLabel" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 78.0
margin_right = 160.0
margin_bottom = 113.0
text = "Sounds volume"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SoundsVolume" type="HSlider" parent="VBoxContainer/GridContainer"]
margin_left = 164.0
margin_top = 78.0
margin_right = 477.0
margin_bottom = 94.0
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
[node name="AmbiantsLabel" type="Label" parent="VBoxContainer/GridContainer"]
margin_top = 117.0
margin_right = 160.0
margin_bottom = 152.0
text = "Ambiants volume"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AmbiantsVolume" type="HSlider" parent="VBoxContainer/GridContainer"]
margin_left = 164.0
margin_top = 117.0
margin_right = 477.0
margin_bottom = 133.0
size_flags_horizontal = 3
max_value = 1.0
step = 0.1
[node name="Save" type="Button" parent="VBoxContainer"]
margin_top = 252.0
margin_right = 477.0
margin_bottom = 287.0
text = "Save"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[connection signal="value_changed" from="VBoxContainer/GridContainer/MasterVolume" to="." method="_on_MasterVolume_value_changed"]
[connection signal="value_changed" from="VBoxContainer/GridContainer/MusicVolume" to="." method="_on_MusicVolume_value_changed"]
[connection signal="value_changed" from="VBoxContainer/GridContainer/SoundsVolume" to="." method="_on_SoundsVolume_value_changed"]
[connection signal="value_changed" from="VBoxContainer/GridContainer/AmbiantsVolume" to="." method="_on_AmbiantsVolume_value_changed"]
[connection signal="pressed" from="VBoxContainer/Save" to="." method="_on_Save_pressed"]

View File

@ -0,0 +1,14 @@
extends BaseUI
func _ready():
$VBoxContainer/GridContainer/CheckBox.pressed = OS.window_fullscreen
func _on_Save_pressed():
close()
func _on_CheckBox_toggled(button_pressed):
if OS.window_fullscreen:
OS.window_fullscreen = false
else:
OS.window_fullscreen = true

View File

@ -0,0 +1,78 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://ui/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://assets/all_gbs/textures/chatbox.tga" type="Texture" id=2]
[ext_resource path="res://ui/menus/video_settings.gd" type="Script" id=3]
[node name="VideoSettings" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
anchor_right = 1.001
anchor_bottom = 0.997
margin_left = -2.0
margin_right = -0.0240479
margin_bottom = -0.200012
texture = ExtResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 273.0
margin_top = 30.0
margin_right = -274.0
margin_bottom = -49.0
custom_constants/separation = 100
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GridContainer" type="GridContainer" parent="VBoxContainer"]
margin_right = 477.0
margin_bottom = 35.0
columns = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label2" type="Label" parent="VBoxContainer/GridContainer"]
margin_right = 108.0
margin_bottom = 35.0
text = "Full screen"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CheckBox" type="CheckBox" parent="VBoxContainer/GridContainer"]
margin_left = 112.0
margin_right = 136.0
margin_bottom = 35.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Save" type="Button" parent="VBoxContainer"]
margin_top = 135.0
margin_right = 477.0
margin_bottom = 170.0
text = "Save"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
[connection signal="toggled" from="VBoxContainer/GridContainer/CheckBox" to="." method="_on_CheckBox_toggled"]
[connection signal="pressed" from="VBoxContainer/Save" to="." method="_on_Save_pressed"]

View File

@ -7,12 +7,7 @@ content_margin_left = 6.0
content_margin_right = 6.0
content_margin_top = 4.0
content_margin_bottom = 4.0
bg_color = Color( 0.18, 0.207, 0.279, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color( 0.14, 0.161, 0.217, 1 )
bg_color = Color( 0.180392, 0.207843, 0.278431, 0 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.6, 0.6, 0.6, 0 )

View File

@ -19,6 +19,7 @@ switch_sound = ExtResource( 7 )
max_ammo = 0
current_ammo = 0
weapon_icon = ExtResource( 8 )
repeat_time = 0.01
activate_efx = ExtResource( 4 )
activate_sound = ExtResource( 6 )

View File

@ -19,6 +19,7 @@ switch_sound = ExtResource( 7 )
max_ammo = 25
current_ammo = 25
weapon_icon = ExtResource( 8 )
repeat_time = 0.01
activate_efx = ExtResource( 6 )
activate_sound = ExtResource( 3 )

21
weapons/handgun.tscn Normal file
View File

@ -0,0 +1,21 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/all_gbs/mc_gun.gbs.obj" type="ArrayMesh" id=1]
[ext_resource path="res://entities/weapon.gd" type="Script" id=2]
[ext_resource path="res://projectiles/default.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/all_gbs/textures/st_mec_gun.tga" type="Texture" id=4]
[ext_resource path="res://assets/audio/Sounds/ME_PEAS1.xx_mecclev1.gzp.wav" type="AudioStream" id=5]
[node name="Weapon" type="Spatial"]
script = ExtResource( 2 )
projectile = ExtResource( 3 )
fire_sound = ExtResource( 5 )
max_ammo = 0
current_ammo = 0
weapon_icon = ExtResource( 4 )
repeat_time = 0.5
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = null