giants-godot/characters/reaper.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://characters/reaper.gd" type="Script" id=1]
[ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3]
[ext_resource path="res://characters/latest_reaper/standing run forward-loop.anim" type="Animation" id=6]
[sub_resource type="CapsuleShape" id=1]
radius = 3.0
height = 4.0
[node name="Reaper" type="KinematicBody"]
collision_layer = 2
script = ExtResource( 1 )
weapon_refpt_right = NodePath("ReaperGLTF/Armature/Skeleton/righthand")
weapon_refpt_left = NodePath("ReaperGLTF/Armature/Skeleton/lefthand")
water_splash_sound = ExtResource( 3 )
animation_tree_path = NodePath("ReaperGLTF/AnimationTree")
back_camera_path = NodePath("HeadPivot/SpringArm/BackCamera")
head_path = NodePath("HeadPivot")
sprint_speed = 250.0
air_control = 0.05
jump_height = 65
gravity = 200.0
walk_speed = 45.0
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 )
shape = SubResource( 1 )
[node name="ReaperGLTF" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 )
[node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"]
transform = Transform( 0.528845, 0.104264, -0.84229, -0.658084, 0.677079, -0.329376, 0.535954, 0.728487, 0.426685, -1.56829, 5.06479, 1.12625 )
[node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"]
transform = Transform( 0.225415, -0.578802, -0.783693, 0.0687161, -0.792948, 0.605402, -0.971836, -0.190319, -0.138969, 1.1485, 5.01285, -0.0293284 )
[node name="AnimationTree" parent="ReaperGLTF" index="10"]
parameters/movement/blend_position = Vector2( 0, 0 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../ReaperGLTF")
playback_speed = 0.2
"anims/standing run forward-loop" = ExtResource( 6 )
[node name="HeadPivot" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1 )
[node name="SpringArm" type="SpringArm" parent="HeadPivot"]
spring_length = 10.0
margin = 1.0
[node name="BackCamera" type="Camera" parent="HeadPivot/SpringArm"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.398, 11.737 )
far = 8192.0
[editable path="ReaperGLTF"]