giants-godot/characters/reaper.gd

11 lines
378 B
GDScript

extends Character
func _ready():
var _weap
_weap = pickup_weapon(create_weapon(preload("res://weapons/sword.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/bow.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/bow_rpg.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/proximitymissile.tscn")))
set_weapon_slot(0)