giants-godot/characters/reaper.gd

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GDScript3
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2021-09-23 21:19:11 +02:00
extends Character
func _ready():
var _weap
_weap = pickup_weapon(create_weapon(preload("res://weapons/sword.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/bow.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/bow_rpg.tscn")))
_weap = pickup_weapon(create_weapon(preload("res://weapons/proximitymissile.tscn")))
set_weapon_slot(0)