extends Character func _ready(): var _weap _weap = pickup_weapon(create_weapon(preload("res://weapons/sword.tscn"))) _weap = pickup_weapon(create_weapon(preload("res://weapons/bow.tscn"))) _weap = pickup_weapon(create_weapon(preload("res://weapons/bow_rpg.tscn"))) _weap = pickup_weapon(create_weapon(preload("res://weapons/proximitymissile.tscn"))) set_weapon_slot(0)