giants-godot/characters/reaper.tscn

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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://characters/reaper.gd" type="Script" id=1]
[ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3]
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[ext_resource path="res://characters/latest_reaper/standing run forward-loop.anim" type="Animation" id=6]
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[sub_resource type="CapsuleShape" id=1]
radius = 3.0
height = 4.0
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[node name="Reaper" type="KinematicBody"]
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collision_layer = 2
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script = ExtResource( 1 )
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weapon_refpt_right = NodePath("ReaperGLTF/Armature/Skeleton/righthand")
weapon_refpt_left = NodePath("ReaperGLTF/Armature/Skeleton/lefthand")
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water_splash_sound = ExtResource( 3 )
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animation_tree_path = NodePath("ReaperGLTF/AnimationTree")
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sprint_speed = 250.0
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deacceleration = 6
air_control = 0.05
jump_height = 65
gravity = 200.0
walk_speed = 45.0
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[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 )
shape = SubResource( 1 )
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[node name="ReaperGLTF" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 )
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[node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"]
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transform = Transform( 0.524316, 0.123817, -0.842473, -0.658921, 0.685675, -0.309309, 0.539366, 0.717299, 0.441096, -1.57618, 5.07854, 1.16485 )
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[node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"]
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transform = Transform( 0.232014, -0.551311, -0.801389, 0.0601252, -0.814167, 0.577508, -0.970851, -0.182174, -0.155751, 1.20283, 5.04613, 0.0143257 )
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[node name="AnimationTree" parent="ReaperGLTF" index="10"]
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parameters/movement/blend_position = Vector2( 0, 0 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../ReaperGLTF")
playback_speed = 0.2
"anims/standing run forward-loop" = ExtResource( 6 )
[editable path="ReaperGLTF"]