giants-godot/characters/reaper.tscn

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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://characters/reaper.gd" type="Script" id=1]
[ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3]
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[ext_resource path="res://characters/latest_reaper/standing run forward-loop.anim" type="Animation" id=6]
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[sub_resource type="CapsuleShape" id=1]
radius = 3.0
height = 4.0
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[node name="Reaper" type="KinematicBody"]
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collision_layer = 2
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script = ExtResource( 1 )
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weapon_refpt_right = NodePath("ReaperGLTF/Armature/Skeleton/righthand")
weapon_refpt_left = NodePath("ReaperGLTF/Armature/Skeleton/lefthand")
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water_splash_sound = ExtResource( 3 )
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animation_tree_path = NodePath("ReaperGLTF/AnimationTree")
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sprint_speed = 250.0
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deacceleration = 6
air_control = 0.05
jump_height = 65
gravity = 200.0
walk_speed = 45.0
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[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 )
shape = SubResource( 1 )
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[node name="ReaperGLTF" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 )
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[node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"]
transform = Transform( 0.532954, 0.0959757, -0.840684, -0.651193, 0.680928, -0.335089, 0.540284, 0.726034, 0.425402, -1.56225, 5.06134, 1.12064 )
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[node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"]
transform = Transform( 0.227042, -0.513301, -0.827631, 0.0755038, -0.837989, 0.540437, -0.970953, -0.185191, -0.151503, 1.15032, 5.00594, -0.0259017 )
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[node name="AnimationTree" parent="ReaperGLTF" index="10"]
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parameters/movement/blend_position = Vector2( 0, 0 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../ReaperGLTF")
playback_speed = 0.2
"anims/standing run forward-loop" = ExtResource( 6 )
[editable path="ReaperGLTF"]