giants-godot/characters/reaper.tscn

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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://characters/reaper.gd" type="Script" id=1]
[ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3]
[sub_resource type="CapsuleShape" id=1]
radius = 3.0
height = 4.0
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[node name="Reaper" type="KinematicBody"]
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collision/safe_margin = 2.0
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script = ExtResource( 1 )
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weapon_refpt_right = NodePath("Reaper/Armature/Skeleton/righthand")
weapon_refpt_left = NodePath("Reaper/Armature/Skeleton/lefthand")
water_splash_sound = ExtResource( 3 )
animation_tree_path = NodePath("Reaper/AnimationTree")
sprint_speed = 250.0
deacceleration = 10
jump_height = 60
gravity = 96.0
walk_speed = 100.0
[node name="MeshInstance" type="MeshInstance" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 )
shape = SubResource( 1 )
[node name="Reaper" parent="." instance=ExtResource( 2 )]
[node name="lefthand" parent="Reaper/Armature/Skeleton" index="1"]
transform = Transform( 0.498628, 0.154997, -0.852846, -0.67193, 0.690685, -0.267328, 0.547613, 0.70635, 0.448543, -1.61223, 5.10315, 1.16548 )
[node name="righthand" parent="Reaper/Armature/Skeleton" index="2"]
transform = Transform( 0.258578, -0.407099, -0.876018, 0.146213, -0.879917, 0.45207, -0.95486, -0.24498, -0.168004, 1.20192, 5.03102, -0.110304 )
[node name="AnimationTree" parent="Reaper" index="10"]
parameters/movement/blend_position = Vector2( 0, 0 )
[editable path="Reaper"]