[gd_scene load_steps=5 format=2] [ext_resource path="res://characters/reaper.gd" type="Script" id=1] [ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2] [ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3] [sub_resource type="CapsuleShape" id=1] radius = 3.0 height = 4.0 [node name="Reaper" type="KinematicBody"] collision/safe_margin = 2.0 script = ExtResource( 1 ) weapon_refpt_right = NodePath("Reaper/Armature/Skeleton/righthand") weapon_refpt_left = NodePath("Reaper/Armature/Skeleton/lefthand") water_splash_sound = ExtResource( 3 ) animation_tree_path = NodePath("Reaper/AnimationTree") sprint_speed = 250.0 deacceleration = 10 jump_height = 60 gravity = 96.0 walk_speed = 100.0 [node name="MeshInstance" type="MeshInstance" parent="."] [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 ) shape = SubResource( 1 ) [node name="Reaper" parent="." instance=ExtResource( 2 )] [node name="lefthand" parent="Reaper/Armature/Skeleton" index="1"] transform = Transform( 0.498628, 0.154997, -0.852846, -0.67193, 0.690685, -0.267328, 0.547613, 0.70635, 0.448543, -1.61223, 5.10315, 1.16548 ) [node name="righthand" parent="Reaper/Armature/Skeleton" index="2"] transform = Transform( 0.258578, -0.407099, -0.876018, 0.146213, -0.879917, 0.45207, -0.95486, -0.24498, -0.168004, 1.20192, 5.03102, -0.110304 ) [node name="AnimationTree" parent="Reaper" index="10"] parameters/movement/blend_position = Vector2( 0, 0 ) [editable path="Reaper"]