2021-10-01 15:50:16 +02:00
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[gd_scene load_steps=6 format=2]
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2021-09-22 18:04:03 +02:00
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2021-09-23 21:19:11 +02:00
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[ext_resource path="res://characters/reaper.gd" type="Script" id=1]
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[ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3]
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2021-10-01 15:50:16 +02:00
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[ext_resource path="res://characters/latest_reaper/standing run forward-loop.anim" type="Animation" id=6]
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2021-09-23 21:19:11 +02:00
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[sub_resource type="CapsuleShape" id=1]
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radius = 3.0
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height = 4.0
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2021-09-22 18:04:03 +02:00
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[node name="Reaper" type="KinematicBody"]
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2021-10-01 15:50:16 +02:00
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collision_layer = 2
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2021-09-22 18:04:03 +02:00
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script = ExtResource( 1 )
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2021-10-01 15:50:16 +02:00
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weapon_refpt_right = NodePath("ReaperGLTF/Armature/Skeleton/righthand")
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weapon_refpt_left = NodePath("ReaperGLTF/Armature/Skeleton/lefthand")
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2021-09-23 21:19:11 +02:00
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water_splash_sound = ExtResource( 3 )
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2021-10-01 15:50:16 +02:00
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animation_tree_path = NodePath("ReaperGLTF/AnimationTree")
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2021-10-15 23:42:06 +02:00
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back_camera_path = NodePath("HeadPivot/SpringArm/BackCamera")
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head_path = NodePath("HeadPivot")
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2021-09-23 21:19:11 +02:00
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sprint_speed = 250.0
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2021-10-01 15:50:16 +02:00
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deacceleration = 6
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air_control = 0.05
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jump_height = 65
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gravity = 200.0
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walk_speed = 45.0
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2021-09-23 21:19:11 +02:00
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 )
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shape = SubResource( 1 )
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2021-10-01 15:50:16 +02:00
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[node name="ReaperGLTF" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 )
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2021-09-23 21:19:11 +02:00
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2021-10-01 15:50:16 +02:00
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[node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"]
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2021-10-15 23:42:06 +02:00
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transform = Transform( 0.52524, 0.121386, -0.842251, -0.658248, 0.685222, -0.311738, 0.539289, 0.718148, 0.439809, -1.57497, 5.07708, 1.16144 )
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2021-09-23 21:19:11 +02:00
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2021-10-01 15:50:16 +02:00
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[node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"]
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2021-10-15 23:42:06 +02:00
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transform = Transform( 0.231562, -0.548807, -0.803236, 0.0602912, -0.815995, 0.574906, -0.970949, -0.181554, -0.155865, 1.19905, 5.04342, 0.0130773 )
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2021-09-23 21:19:11 +02:00
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2021-10-01 15:50:16 +02:00
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[node name="AnimationTree" parent="ReaperGLTF" index="10"]
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2021-09-23 21:19:11 +02:00
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parameters/movement/blend_position = Vector2( 0, 0 )
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2021-10-01 15:50:16 +02:00
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../ReaperGLTF")
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playback_speed = 0.2
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"anims/standing run forward-loop" = ExtResource( 6 )
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2021-10-15 23:42:06 +02:00
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[node name="HeadPivot" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1 )
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[node name="SpringArm" type="SpringArm" parent="HeadPivot"]
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spring_length = 10.0
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margin = 1.0
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[node name="BackCamera" type="Camera" parent="HeadPivot/SpringArm"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.398, 11.737 )
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far = 8192.0
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2021-10-01 15:50:16 +02:00
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[editable path="ReaperGLTF"]
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