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@ -77,7 +77,7 @@ class Netserver:
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er.ApplicationReservedData += b'\x00\x04\x00'
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er.ApplicationReservedData += b'\x00\x04\x00'
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er.ApplicationReservedData += b'\xd9\x05' # game version
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er.ApplicationReservedData += b'\xd9\x05' # game version
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er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
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er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
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er.ApplicationReservedData += b'\x9c\x53\xf4\xdd' # Seems to be a checksum of current map
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er.ApplicationReservedData += b'\x9c\x53\xf4\xde' # Seems to be a checksum of current map
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# \x00\x00\x00\x00: [None]
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# \x00\x00\x00\x00: [None]
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# \x00\x00\x00\x01: <custom map>
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# \x00\x00\x00\x01: <custom map>
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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@ -148,7 +148,7 @@ class Netserver:
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session.send_cframe_sack()
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session.send_cframe_sack()
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sack_sent = True
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sack_sent = True
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if not session.CFRAME_NRcv == cframe.NRecv:
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if not session.next_send == cframe.NRecv:
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logger.error("Received CFRAME (%s) does not have same NRcv (%s). One sent packet might have been lost.", cframe.NRecv, session.CFRAME_NRcv)
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logger.error("Received CFRAME (%s) does not have same NRcv (%s). One sent packet might have been lost.", cframe.NRecv, session.CFRAME_NRcv)
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if not sack_sent:
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if not sack_sent:
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session.send_cframe_sack()
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session.send_cframe_sack()
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@ -199,6 +199,8 @@ class Netserver:
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# TODO: broadcast session has disconnected
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# TODO: broadcast session has disconnected
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self.addrs.remove(session)
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self.addrs.remove(session)
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return
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return
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if dframe.Control & DFrame.PACKET_CONTROL_KEEPALIVE_OR_CORRELATE:
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session.send_dframe_keepalive()
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session.next_expected_seq += 1
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session.next_expected_seq += 1
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if dframe.Payload:
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if dframe.Payload:
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@ -281,17 +283,34 @@ class Netserver:
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payload.write(b'\x01\x01\x00')
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payload.write(b'\x01\x01\x00')
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#payload.write(b'\x00\x04\x00')
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#payload.write(b'\x00\x04\x00')
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payload.write(b'\xd9\x05') # game version
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payload.write(b'\xd9\x05') # game version
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payload.write(b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00') # Unknown
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payload.write(b'\x02\x92') # unknown
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payload.write(b'\x9c\x53\xf4\xde') # Seems to be a checksum of current map
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payload.write(b'\x05\x00\x01\x00\x00\x00\x00\x00') # Unknown
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payload.write(b'\x9c\x53\xf4\xdf') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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payload.write(self.server.currentmap.mapname.encode("ascii"))
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payload.write(self.server.currentmap.mapname.encode("ascii"))
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payload.putLong(0x00) # ??
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payload.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
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#payload.putLong(0x00) # ??
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payload.write((self.server.name + "\x00").encode("utf-16-le"))
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payload.write((self.server.name + "\x00").encode("utf-16-le"))
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r.Payload = payload.getvalue()
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r.Payload = payload.getvalue()
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session.send(r)
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session.send(r)
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if payload[0] == 0xc3:
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elif payload[0] == 0xc3:
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self.server.broadcast_message(name + " is a dick.")
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player = self.get_player(session)
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self.server.broadcast_message("%s: you should never have joined... Sorry bro." % player.name)
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player.session.send_gamedata(b'\x3c\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00')
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player.session.send_gamedata(b'\x01\x02\x57\xab\xa1\x96\x56\xab\x31\x96\x0e\x01\x00\x00\x00')
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player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d') # [SERVER]
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player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00") # playername
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player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x29\x28\x00\x00\x80\x32\x00\x00\x80\x05\x00\x00\x80\x00\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x39\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x39\x01\x02\x01\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x07\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x28\x10\x03\x10\x12\x00\x00\x00\xc1\xff\x41\xff\x00', acknow=True) # unknown
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player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x08\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
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def send_packet(self, addr, packet):
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def send_packet(self, addr, packet):
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@ -303,3 +322,11 @@ class Netserver:
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return next((x for x in self.addrs if x.ip == iporaddr[0] and x.port == iporaddr[1]), None)
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return next((x for x in self.addrs if x.ip == iporaddr[0] and x.port == iporaddr[1]), None)
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else:
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else:
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return next((x for x in self.addrs if x.ip == iporaddr and x.port == port), None)
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return next((x for x in self.addrs if x.ip == iporaddr and x.port == port), None)
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def get_player(self, iporaddr, port=None):
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if type(iporaddr) == Session:
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return next((x for x in self.server.players if x.session.ip == iporaddr.ip and x.session.port == iporaddr.port), None)
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if not port:
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return next((x for x in self.server.players if x.session.ip == iporaddr[0] and x.session.port == iporaddr[1]), None)
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else:
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return next((x for x in self.server.players if x.session.ip == iporaddr and x.session.port == port), None)
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@ -49,9 +49,12 @@ class Session:
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self.send(response)
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self.send(response)
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self.connect_retry_timer = self.setup_Connect_Retry_Timer()
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self.connect_retry_timer = self.setup_Connect_Retry_Timer()
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def send_gamedata(self, bPayload):
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def send_gamedata(self, bPayload, **kwargs):
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acknow = kwargs.get("acknow", False)
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dframe = DFrame()
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dframe = DFrame()
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dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_POLL | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
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dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
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if acknow:
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dframe.Command = dframe.Command | DFrame.PACKET_COMMAND_POLL
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dframe.Control = 0x00
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dframe.Control = 0x00
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dframe.Seq = self.next_send
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dframe.Seq = self.next_send
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dframe.NRcv = self.next_expected_seq
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dframe.NRcv = self.next_expected_seq
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@ -49,7 +49,7 @@ class Server:
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if __name__ == '__main__':
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if __name__ == '__main__':
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server = Server(name="giantsd", map=Map("MvMvMvM - Infinity7 - 4Teams"), maxplayers=10)
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server = Server(name="giantsd", map=Map("expect crashes"), maxplayers=10)
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@server.on_new_player
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@server.on_new_player
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def new_player(player):
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def new_player(player):
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