63 lines
1.8 KiB
Python
63 lines
1.8 KiB
Python
from giants.map import Map
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from giants.player import Player
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from dpnet.netserver import Netserver
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from dpnet.session import Session
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from dpnet.DFrame import DFrame
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import socket
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class Server:
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def __init__(self, **kwargs):
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self.listen_ip = kwargs.get("ip", "0.0.0.0")
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self.listen_port = kwargs.get("port", 19711)
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fake_session = Session(socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
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fake_session.ip = "127.0.0.1"
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fake_session.port = 3333
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self.players = [Player("Amazed4", fake_session)]
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self.currentmap = kwargs.get("map", Map("wow rly"))
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self.maxplayers = kwargs.get("maxplayers", 20)
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self.name = kwargs.get("name", "Default Server Name")
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self.accept_new_players = True
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# events
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self._on_new_player = []
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self._on_new_map = []
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def new_player(self, player):
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self.players.append(player)
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for func in self._on_new_player:
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func(player)
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def change_map(self, mapname):
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for func in self._on_new_map:
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func(mapname)
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def on_new_player(self, func):
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self._on_new_player.append(func)
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return func
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def broadcast_message(self, text):
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for player in self.players:
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player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
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def on_new_map(self, func):
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self._on_new_map.append(func)
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return func
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def run(self):
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return Netserver(self).run()
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if __name__ == '__main__':
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server = Server(name="giantsd", map=Map("expect crashes"), maxplayers=10)
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@server.on_new_player
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def new_player(player):
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#print("A NEW PLAYER HAS JOINED: %s" % player)
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pass
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@server.on_new_map
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def new_map(mapname):
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pass
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server.run() # blocking |