giants-stupid-server/server.py

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from dpnet.packet import Packet
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from giants.map import Map
from giants.player import Player
from dpnet.netserver import Netserver
from dpnet.session import Session
import socket
import importlib
import os
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from giants import Teams, GameTypes, ChatColor, ChatType
from utils.logger import setup_logger
import traceback
import asyncio
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from aioconsole import ainput
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import struct
logger = setup_logger(__name__)
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class Server:
def __init__(self, **kwargs):
self.listen_ip = kwargs.get("ip", "0.0.0.0")
self.listen_port = kwargs.get("port", 19711)
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self.register_with_ms = kwargs.get("register", False)
self.teams = kwargs.get("teams", Teams.MvM)
self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase)
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self.currentmap = kwargs.get("map", Map("Testmap.gck"))
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self.maxplayers = kwargs.get("maxplayers", 20)
self.name = kwargs.get("name", "Default Server Name")
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fake_session = Session(self, socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
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fake_session.ip = "127.0.0.1"
fake_session.port = 3333
self.players = [Player("[Server]", fake_session)]
fake_player = Session(self, socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
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fake_player.ip = "127.0.0.1"
fake_player.port = 3334
self.players.append(Player("Bot 1", fake_player))
fake_player = Session(self, socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
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fake_player.ip = "127.0.0.1"
fake_player.port = 3334
self.players.append(Player("Bot 2", fake_player))
fake_player = Session(self, socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
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fake_player.ip = "127.0.0.1"
fake_player.port = 3334
self.players.append(Player("Bot 3", fake_player))
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self.accept_new_players = True
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self.version = 1.497
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self.points_per_kill = 1
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self.points_per_capture = 5
self.detente_time = 0 # minutes
self._plugins = []
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self.tempplayers = []
self.running = True
self.ticks = 60
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self._nextid = 118
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def update(self):
#logger.debug("Calling update")
pass
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async def add_player(self, player):
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self.tempplayers.remove(player)
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self.players.append(player)
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await self.broadcast_event("on_player_join", player)
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# todo: remove
def create_temp_player(self, player):
self.tempplayers.append(player)
async def remove_player(self, player):
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self.players.remove(player)
def add_plugin(self, plugin):
self._plugins.append(plugin)
async def change_map(self, mappath):
try:
self.currentmap = Map(mappath)
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await self.broadcast_event("on_map_change", self.currentmap)
except Exception:
logger.error("Could not change map")
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async def broadcast_event(self, event, *args):
logger.debug("Broadcasting event "+event)
for plugin in self._plugins:
if hasattr(plugin, event):
func = getattr(plugin, event)
if callable(func):
try:
await func(*args)
except Exception:
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logger.error("Could not call plugin function: "+plugin.__class__.__name__+"."+event)
traceback.print_exc()
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def load_plugins(self):
plugins = os.listdir("plugins")
for plugin in plugins:
if os.path.isdir("plugins/"+plugin) or plugin == "__init__.py":
continue
if not plugin.endswith(".py"):
continue
pluginname = plugin.split(".py")[0]
try:
module = importlib.import_module("plugins."+pluginname)
if hasattr(module, "setup"):
setup = getattr(module, "setup")
if callable(setup):
logger.info("Loading plugin "+module.__name__)
module.setup(self)
except Exception:
logger.warning("Could not load plugin "+plugin)
traceback.print_exc()
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async def broadcast_message(self, text, color=ChatColor.Orange, type=ChatType.All):
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for player in self.players:
if player.name == "[Server]":
continue
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await player.send_message(text, color=color, type=type)
async def ask_command(self):
while True:
try:
cmd = await ainput(">")
logger.debug("Sending game payload %s", cmd)
for player in self.players:
if player.name == "[Server]":
continue
await player.session.send_gamedata(bytes.fromhex(cmd), acknow=False)
except:
traceback.print_exc()
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async def broadcast_gamedata(self, payload, **kwargs):
for player in self.players:
if player.name == "[Server]":
continue
await player.session.send_gamedata(payload, **kwargs)
async def broadcast_gamedata_except(self, player, payload, **kwargs):
for pplayer in self.players:
if pplayer.name == "[Server]" or pplayer == player:
continue
await pplayer.session.send_gamedata(payload, **kwargs)
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async def broadcast_message_except(self, player, text, color=ChatColor.Yellow, type=ChatType.All):
for pplayer in self.players:
if pplayer.name == "[Server]" or pplayer == player:
continue
await pplayer.send_message(text, color=color, type=type)
async def spawn(self, player, model):
plix = self.get_player_index(player)
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p = Packet()
p.putByte(0x05) # opcode
p.putByte(plix)
p.putShort(self._nextid)
p.putByte(0x00)
p.putULong(model)
p.putByte(0x00)
await self.broadcast_gamedata(p.getvalue(), acknow=False)
#await self.broadcast_gamedata(bytes.fromhex("05" + plix + struct.pack("<H", self._nextid).hex() + "00" + model + "00000000"), acknow=False)
p = Packet()
p.putByte(0x0a) # opcode
p.putByte(0x12) # length
p.putByte(0x00) # unknown
p.putByte(0x00) # unknown
p.putByte(0x00) # unknown
p.putByte(plix) # player index
p.putShort(self._nextid) # object id
p.putByte(0x00) # unknown
p.putByte(0x01) # unknown
p.putULong(model) # model
p.putFloat(player.x) # player x
p.putFloat(player.y) # player y
p.putFloat(player.z) # player z
p.putULong(0x00) # unknown
p.putULong(0x00) # unknown
p.putULong(0x00) # unknown
p.putULong(0x00) # unknown
p.putULong(0x00) # orientation
p.putULong(0x00) # unknown
await self.broadcast_gamedata(p.getvalue(), acknow=False)
self._nextid+=1
#await self.broadcast_gamedata(bytes.fromhex("0a12000000" + plix + struct.pack("<H", self._nextid).hex() + "0003" + model + "00000000"), acknow=False)
#await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", self._nextid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", self._nextid).hex() + "0000" + model + "020000000000000000"), acknow=False)
async def change_model(self, player, model):
plid = self.get_player_index(player)
# p = Packet()
# p.putByte(0x0a) # opcode
# p.putByte(0x12) # length
# p.putByte(0x00) # unknown
# p.putByte(0x00) # unknown
# p.putByte(0x00) # unknown
# p.putByte(plid) # player index
# p.putShort(player.oid) # object id
# p.putByte(0x00) # unknown
# p.putByte(0x02) # 4 -> death, 3 -> little move
# p.putULong(model) # model
# p.putFloat(player.x) # x
# p.putFloat(player.y) # y
# p.putFloat(player.z) # z
# p.putULong(0x00) # unknown
# p.putULong(0x00) # unknown
# p.putULong(0x00) # unknown
# p.putULong(0x00) # unknown
# p.putULong(player.o + 30) # orientation
# p.putULong(0x00) # unknown
p = Packet()
p.putByte(0x0a) # opcode
p.putByte(0x32) # length
p.putByte(0x00) # unknown
p.putByte(0x00) # unknown
p.putByte(0x00) # unknown
p.putByte(plid) # player index
p.putShort(player.oid) # object id
p.putByte(0x00) # unknown
p.putByte(0x01) # 1 -> stand still, 4 -> death, 3 -> little move
p.putULong(model) # model
p.putFloat(0x00) # x
p.putFloat(player.y) # y
p.putFloat(player.z) # z
p.putULong(0x00) # unknown
p.putULong(0x00) # unknown
p.putULong(0x00) # unknown
p.putULong(0x00) # unknown
p.putULong((player.o + 30) % 360) # orientation
p.putULong(0x00) # unknown
p.putByte(0x0a) # opcode
p.putByte(0x12) # length
p.putByte(0x00) # unknown
p.putByte(0x00) # unknown
p.putByte(0x00) # unknown
p.putByte(plid) # player index
p.putShort(player.oid) # object id
p.putByte(0x00) # unknown
p.putByte(0x00) # 1 -> stand still, 4 -> death, 3 -> little move
p.putULong(model) # model
p.putULong(0x00)
p.putByte(0x00)
p.putByte(0x00)
await self.broadcast_gamedata(p.getvalue(), acknow=False)
#await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", objid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", objid).hex() + "0000" + model + "020000000000000000"), acknow=False)
def get_player_index(self, player):
for iplayer in range(len(self.players)):
if self.players[iplayer] == player:
return iplayer
return False
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def get_player_by_index(self, playerindex):
return self.players[playerindex]
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if __name__ == '__main__':
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server = Server(name="giantsd", maxplayers=20, register=False, teams=Teams.MvM) #, map=Map("Three Way Island - Canyons.gck"))
server.load_plugins()
loop = asyncio.get_event_loop()
listen = loop.create_datagram_endpoint(lambda: Netserver(server), local_addr=(server.listen_ip, server.listen_port))
transport, protocol = loop.run_until_complete(listen)
#loop.create_task(server.ask_command())
try:
loop.run_forever()
except KeyboardInterrupt:
pass
transport.close()
loop.close()