forked from hipstercat/giantsd
Upgraded to Python 3.7 and using asyncio for coroutines now. Also made the client go up to Awaiting Snapshot.
This commit is contained in:
parent
8f025dfa3d
commit
30aa2a81c7
@ -16,20 +16,28 @@ from giants.player import Player, PlayerPhases
|
||||
import time
|
||||
from giants import APPLICATION_GUID
|
||||
from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
|
||||
import asyncio
|
||||
|
||||
logger = setup_logger(__name__)
|
||||
|
||||
|
||||
class Netserver:
|
||||
class Netserver(asyncio.DatagramProtocol):
|
||||
def __init__(self, server):
|
||||
self.socket = None
|
||||
self.remotesocket = None
|
||||
self.statssocket = None
|
||||
self.server = server
|
||||
self.addrs = []
|
||||
self.guid = uuid.uuid4().bytes
|
||||
self.incoming_packets = []
|
||||
super().__init__()
|
||||
|
||||
def connection_made(self, transport):
|
||||
logger.debug("Connection made")
|
||||
self.remotesocket = transport
|
||||
|
||||
def run(self):
|
||||
logger.debug("Run")
|
||||
return
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
self.socket.bind((self.server.listen_ip, self.server.listen_port))
|
||||
logger.debug("Listening to %s:%s", self.server.listen_ip, self.server.listen_port)
|
||||
@ -57,26 +65,25 @@ class Netserver:
|
||||
def send_packets(self):
|
||||
pass
|
||||
|
||||
def handle_packets(self):
|
||||
while True:
|
||||
data, addr = self.socket.recvfrom(1024)
|
||||
logger.debug("%s:%s > %s", addr[0], addr[1], data.hex())
|
||||
self.handle_new_packet(addr, data)
|
||||
def datagram_received(self, data, addr):
|
||||
logger.debug("%s:%s > %s", addr[0], addr[1], data.hex())
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.create_task(self.handle_new_packet(addr, data))
|
||||
|
||||
def handle_new_packet(self, addr, bData):
|
||||
async def handle_new_packet(self, addr, bData):
|
||||
pPacket = Packet(bData)
|
||||
first = pPacket.getByte()
|
||||
if len(bData) >= 4 and first & DFrame.PACKET_COMMAND_DATA:
|
||||
self.handle_new_dframe(addr, pPacket)
|
||||
await self.handle_new_dframe(addr, pPacket)
|
||||
elif len(bData) >= 12 and first & CFrame.PACKET_COMMAND_FRAME:
|
||||
self.handle_new_cframe(addr, pPacket)
|
||||
await self.handle_new_cframe(addr, pPacket)
|
||||
elif first == EnumQuery.LEAD or first == EnumResponse.LEAD:
|
||||
self.handle_new_enum(addr, pPacket)
|
||||
await self.handle_new_enum(addr, pPacket)
|
||||
else:
|
||||
logger.error("Unknown frame received")
|
||||
return
|
||||
|
||||
def handle_new_enum(self, addr, data):
|
||||
async def handle_new_enum(self, addr, data):
|
||||
# EnumQuery or EnumResponse
|
||||
second = data.getByte()
|
||||
if second == EnumQuery.COMMAND:
|
||||
@ -134,7 +141,7 @@ class Netserver:
|
||||
else:
|
||||
logger.error("Unknown DPLHP command: %s", second)
|
||||
|
||||
def handle_new_cframe(self, addr, data):
|
||||
async def handle_new_cframe(self, addr, data):
|
||||
try:
|
||||
cframe = CFrame(data)
|
||||
session = self.get_session(addr)
|
||||
@ -155,10 +162,11 @@ class Netserver:
|
||||
return
|
||||
else:
|
||||
logger.debug("New connection. Sending a CFRAME CONNECTED.")
|
||||
session = Session(self.socket)
|
||||
session = Session(self.remotesocket)
|
||||
session.SessID = cframe.SessID
|
||||
session.ip = addr[0]
|
||||
session.port = addr[1]
|
||||
await session.lock.acquire()
|
||||
self.addrs.append(session)
|
||||
session.send_cframe_connected(cframe)
|
||||
player = Player("Unknown", session)
|
||||
@ -207,6 +215,9 @@ class Netserver:
|
||||
session.send_cframe_sack()
|
||||
sack_sent = True
|
||||
|
||||
# release lock for new packet to be sent
|
||||
session.lock.release()
|
||||
|
||||
# WIP: The bNSeq, bNRcv, optional selective acknowledgment (SACK), and optional send mask fields are then processed by using the standard rules in sections 3.1.5.2.1 through 3.1.5.2.4
|
||||
# TODO: A successfully validated SACK packet SHOULD count as a valid receive and thus restart the KeepAlive timer
|
||||
|
||||
@ -222,7 +233,7 @@ class Netserver:
|
||||
traceback.print_exc()
|
||||
return
|
||||
|
||||
def handle_new_dframe(self, addr, data):
|
||||
async def handle_new_dframe(self, addr, data):
|
||||
try:
|
||||
dframe = DFrame(data)
|
||||
logger.debug("Received DFRAME")
|
||||
@ -258,7 +269,7 @@ class Netserver:
|
||||
|
||||
session.next_expected_seq += 1
|
||||
if dframe.Payload:
|
||||
self.handle_game_packet(session, dframe.Payload)
|
||||
await self.handle_game_packet(session, dframe.Payload)
|
||||
else:
|
||||
pass
|
||||
except Exception as e:
|
||||
@ -266,7 +277,7 @@ class Netserver:
|
||||
traceback.print_exc()
|
||||
return
|
||||
|
||||
def handle_game_packet(self, session, payload):
|
||||
async def handle_game_packet(self, session, payload):
|
||||
player = self.get_temp_player(session)
|
||||
|
||||
if payload[0] == 0xc1:
|
||||
@ -325,10 +336,10 @@ class Netserver:
|
||||
return
|
||||
|
||||
player.phase = PlayerPhases.DN_ACK_CONNECT_INFO
|
||||
self.server.add_player(player)
|
||||
await self.server.add_player(player)
|
||||
#player.session.send_cframe_sack()
|
||||
|
||||
player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
|
||||
await player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
|
||||
|
||||
p1 = b'\x01' + struct.pack("<B", len(self.server.players))
|
||||
for pplayer in self.server.players:
|
||||
@ -344,9 +355,9 @@ class Netserver:
|
||||
p1 += struct.pack("<B", pplayer.team)
|
||||
p1 += b'\x00\x00'
|
||||
|
||||
player.session.send_gamedata(p1, acknow=False)
|
||||
player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
|
||||
player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
|
||||
await player.session.send_gamedata(p1, acknow=False)
|
||||
await player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
|
||||
await player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
|
||||
"""
|
||||
player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
|
||||
player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
|
||||
@ -368,10 +379,12 @@ class Netserver:
|
||||
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2e\x10\x03\x10\x12\x00\x00\x00\xa4\xfd\x2c\x03\x00',acknow=True) # unknown
|
||||
player.session.send_gamedata(b'\x2f\x02\x00\x00\xc2\x00\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
|
||||
"""
|
||||
else:
|
||||
logger.debug("OPCODE: %s VALUES: %s", payload[0], payload[1:])
|
||||
|
||||
|
||||
def send_packet(self, addr, packet):
|
||||
self.socket.sendto(packet.getvalue(), addr)
|
||||
self.remotesocket.sendto(packet.getvalue(), addr)
|
||||
logger.debug("%s:%s < %s", addr[0], addr[1], packet.getvalue().hex())
|
||||
|
||||
def get_session(self, iporaddr, port=None):
|
||||
|
@ -2,6 +2,7 @@ from threading import Timer
|
||||
from utils.logger import setup_logger
|
||||
from dpnet.CFrame import CFrame
|
||||
from dpnet.DFrame import DFrame
|
||||
import asyncio
|
||||
|
||||
logger = setup_logger(__name__)
|
||||
|
||||
@ -18,6 +19,7 @@ class Session:
|
||||
self.LastMsgID = 0
|
||||
self.connect_retry_timer_num = 0
|
||||
self.connect_retry_timer = False
|
||||
self.lock = asyncio.Lock()
|
||||
|
||||
def send(self, packet):
|
||||
rawpacket = packet.to_packet()
|
||||
@ -49,7 +51,7 @@ class Session:
|
||||
self.send(response)
|
||||
self.connect_retry_timer = self.setup_Connect_Retry_Timer()
|
||||
|
||||
def send_gamedata(self, bPayload, **kwargs):
|
||||
async def send_gamedata(self, bPayload, **kwargs):
|
||||
acknow = kwargs.get("acknow", True)
|
||||
dframe = DFrame()
|
||||
dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
|
||||
@ -60,8 +62,8 @@ class Session:
|
||||
dframe.NRcv = self.next_expected_seq
|
||||
dframe.Payload = bPayload
|
||||
self.send(dframe)
|
||||
# lock acquire
|
||||
# lock release
|
||||
if acknow:
|
||||
await self.lock.acquire()
|
||||
return dframe
|
||||
|
||||
def send_cframe_connected(self, connect):
|
||||
|
@ -2,11 +2,11 @@ class Greetings:
|
||||
def __init__(self, server):
|
||||
self.server = server
|
||||
|
||||
def on_player_join(self, player):
|
||||
self.server.broadcast_message("Welcome "+player.name+"!")
|
||||
async def on_player_join(self, player):
|
||||
await self.server.broadcast_message("Welcome "+player.name+"!")
|
||||
|
||||
def on_map_change(self, newmap):
|
||||
self.server.broadcast_message("You are now playing on "+newmap.mapname)
|
||||
async def on_map_change(self, newmap):
|
||||
await self.server.broadcast_message("You are now playing on "+newmap.mapname)
|
||||
|
||||
|
||||
def setup(server):
|
||||
|
44
server.py
44
server.py
@ -8,6 +8,7 @@ import os
|
||||
from giants import Teams, GameTypes
|
||||
from utils.logger import setup_logger
|
||||
import traceback
|
||||
import asyncio
|
||||
|
||||
logger = setup_logger(__name__)
|
||||
|
||||
@ -42,42 +43,42 @@ class Server:
|
||||
#logger.debug("Calling update")
|
||||
pass
|
||||
|
||||
def add_player(self, player):
|
||||
async def add_player(self, player):
|
||||
self.tempplayers.remove(player)
|
||||
self.players.append(player)
|
||||
self._broadcast_event("on_player_join", player)
|
||||
await self._broadcast_event("on_player_join", player)
|
||||
|
||||
# todo: remove
|
||||
def create_temp_player(self, player):
|
||||
self.tempplayers.append(player)
|
||||
|
||||
def remove_player(self, player):
|
||||
async def remove_player(self, player):
|
||||
self.players.remove(player)
|
||||
self._broadcast_event("on_player_left", player)
|
||||
await self._broadcast_event("on_player_left", player)
|
||||
|
||||
def add_plugin(self, plugin):
|
||||
self._plugins.append(plugin)
|
||||
|
||||
def change_map(self, mappath):
|
||||
async def change_map(self, mappath):
|
||||
try:
|
||||
self.currentmap = Map(mappath)
|
||||
self._broadcast_event("on_map_change", self.currentmap)
|
||||
await self._broadcast_event("on_map_change", self.currentmap)
|
||||
except Exception:
|
||||
logger.error("Could not change map")
|
||||
|
||||
def _broadcast_event(self, event, *args):
|
||||
async def _broadcast_event(self, event, *args):
|
||||
logger.debug("Broadcasting event "+event)
|
||||
for plugin in self._plugins:
|
||||
if hasattr(plugin, event):
|
||||
func = getattr(plugin, event)
|
||||
if callable(func):
|
||||
try:
|
||||
func(*args)
|
||||
await func(*args)
|
||||
except Exception:
|
||||
logger.error("Could not call plugin function: "+plugin.__class__.__name__+"."+event)
|
||||
traceback.print_exc()
|
||||
|
||||
def _load_plugins(self):
|
||||
def load_plugins(self):
|
||||
plugins = os.listdir("plugins")
|
||||
for plugin in plugins:
|
||||
if os.path.isdir("plugins/"+plugin) or plugin == "__init__.py":
|
||||
@ -93,18 +94,23 @@ class Server:
|
||||
logger.info("Loading plugin "+module.__name__)
|
||||
module.setup(self)
|
||||
except Exception:
|
||||
logger.warn("Could not load plugin "+plugin)
|
||||
logger.warning("Could not load plugin "+plugin)
|
||||
traceback.print_exc()
|
||||
|
||||
def broadcast_message(self, text):
|
||||
async def broadcast_message(self, text):
|
||||
for player in self.players:
|
||||
player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
|
||||
|
||||
def run(self):
|
||||
self._load_plugins()
|
||||
return Netserver(self).run()
|
||||
|
||||
await player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
|
||||
|
||||
if __name__ == '__main__':
|
||||
server = Server(name="giantsd", maxplayers=400, register=False)
|
||||
server.run() # blocking
|
||||
server = Server(name="giantsd", maxplayers=20, register=False)
|
||||
server.load_plugins()
|
||||
|
||||
loop = asyncio.get_event_loop()
|
||||
listen = loop.create_datagram_endpoint(lambda: Netserver(server), local_addr=(server.listen_ip, server.listen_port))
|
||||
transport, protocol = loop.run_until_complete(listen)
|
||||
try:
|
||||
loop.run_forever()
|
||||
except KeyboardInterrupt:
|
||||
pass
|
||||
transport.close()
|
||||
loop.close()
|
||||
|
Loading…
Reference in New Issue
Block a user