Upgraded to Python 3.7 and using asyncio for coroutines now. Also made the client go up to Awaiting Snapshot.

This commit is contained in:
Amazed 2019-02-06 01:07:00 +01:00
parent 8f025dfa3d
commit 30aa2a81c7
4 changed files with 70 additions and 49 deletions

View File

@ -16,20 +16,28 @@ from giants.player import Player, PlayerPhases
import time
from giants import APPLICATION_GUID
from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
import asyncio
logger = setup_logger(__name__)
class Netserver:
class Netserver(asyncio.DatagramProtocol):
def __init__(self, server):
self.socket = None
self.remotesocket = None
self.statssocket = None
self.server = server
self.addrs = []
self.guid = uuid.uuid4().bytes
self.incoming_packets = []
super().__init__()
def connection_made(self, transport):
logger.debug("Connection made")
self.remotesocket = transport
def run(self):
logger.debug("Run")
return
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.bind((self.server.listen_ip, self.server.listen_port))
logger.debug("Listening to %s:%s", self.server.listen_ip, self.server.listen_port)
@ -57,26 +65,25 @@ class Netserver:
def send_packets(self):
pass
def handle_packets(self):
while True:
data, addr = self.socket.recvfrom(1024)
logger.debug("%s:%s > %s", addr[0], addr[1], data.hex())
self.handle_new_packet(addr, data)
def datagram_received(self, data, addr):
logger.debug("%s:%s > %s", addr[0], addr[1], data.hex())
loop = asyncio.get_event_loop()
loop.create_task(self.handle_new_packet(addr, data))
def handle_new_packet(self, addr, bData):
async def handle_new_packet(self, addr, bData):
pPacket = Packet(bData)
first = pPacket.getByte()
if len(bData) >= 4 and first & DFrame.PACKET_COMMAND_DATA:
self.handle_new_dframe(addr, pPacket)
await self.handle_new_dframe(addr, pPacket)
elif len(bData) >= 12 and first & CFrame.PACKET_COMMAND_FRAME:
self.handle_new_cframe(addr, pPacket)
await self.handle_new_cframe(addr, pPacket)
elif first == EnumQuery.LEAD or first == EnumResponse.LEAD:
self.handle_new_enum(addr, pPacket)
await self.handle_new_enum(addr, pPacket)
else:
logger.error("Unknown frame received")
return
def handle_new_enum(self, addr, data):
async def handle_new_enum(self, addr, data):
# EnumQuery or EnumResponse
second = data.getByte()
if second == EnumQuery.COMMAND:
@ -134,7 +141,7 @@ class Netserver:
else:
logger.error("Unknown DPLHP command: %s", second)
def handle_new_cframe(self, addr, data):
async def handle_new_cframe(self, addr, data):
try:
cframe = CFrame(data)
session = self.get_session(addr)
@ -155,10 +162,11 @@ class Netserver:
return
else:
logger.debug("New connection. Sending a CFRAME CONNECTED.")
session = Session(self.socket)
session = Session(self.remotesocket)
session.SessID = cframe.SessID
session.ip = addr[0]
session.port = addr[1]
await session.lock.acquire()
self.addrs.append(session)
session.send_cframe_connected(cframe)
player = Player("Unknown", session)
@ -207,6 +215,9 @@ class Netserver:
session.send_cframe_sack()
sack_sent = True
# release lock for new packet to be sent
session.lock.release()
# WIP: The bNSeq, bNRcv, optional selective acknowledgment (SACK), and optional send mask fields are then processed by using the standard rules in sections 3.1.5.2.1 through 3.1.5.2.4
# TODO: A successfully validated SACK packet SHOULD count as a valid receive and thus restart the KeepAlive timer
@ -222,7 +233,7 @@ class Netserver:
traceback.print_exc()
return
def handle_new_dframe(self, addr, data):
async def handle_new_dframe(self, addr, data):
try:
dframe = DFrame(data)
logger.debug("Received DFRAME")
@ -258,7 +269,7 @@ class Netserver:
session.next_expected_seq += 1
if dframe.Payload:
self.handle_game_packet(session, dframe.Payload)
await self.handle_game_packet(session, dframe.Payload)
else:
pass
except Exception as e:
@ -266,7 +277,7 @@ class Netserver:
traceback.print_exc()
return
def handle_game_packet(self, session, payload):
async def handle_game_packet(self, session, payload):
player = self.get_temp_player(session)
if payload[0] == 0xc1:
@ -325,10 +336,10 @@ class Netserver:
return
player.phase = PlayerPhases.DN_ACK_CONNECT_INFO
self.server.add_player(player)
await self.server.add_player(player)
#player.session.send_cframe_sack()
player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
await player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
p1 = b'\x01' + struct.pack("<B", len(self.server.players))
for pplayer in self.server.players:
@ -344,9 +355,9 @@ class Netserver:
p1 += struct.pack("<B", pplayer.team)
p1 += b'\x00\x00'
player.session.send_gamedata(p1, acknow=False)
player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
await player.session.send_gamedata(p1, acknow=False)
await player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
await player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
"""
player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
@ -368,10 +379,12 @@ class Netserver:
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2e\x10\x03\x10\x12\x00\x00\x00\xa4\xfd\x2c\x03\x00',acknow=True) # unknown
player.session.send_gamedata(b'\x2f\x02\x00\x00\xc2\x00\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
"""
else:
logger.debug("OPCODE: %s VALUES: %s", payload[0], payload[1:])
def send_packet(self, addr, packet):
self.socket.sendto(packet.getvalue(), addr)
self.remotesocket.sendto(packet.getvalue(), addr)
logger.debug("%s:%s < %s", addr[0], addr[1], packet.getvalue().hex())
def get_session(self, iporaddr, port=None):

View File

@ -2,6 +2,7 @@ from threading import Timer
from utils.logger import setup_logger
from dpnet.CFrame import CFrame
from dpnet.DFrame import DFrame
import asyncio
logger = setup_logger(__name__)
@ -18,6 +19,7 @@ class Session:
self.LastMsgID = 0
self.connect_retry_timer_num = 0
self.connect_retry_timer = False
self.lock = asyncio.Lock()
def send(self, packet):
rawpacket = packet.to_packet()
@ -49,7 +51,7 @@ class Session:
self.send(response)
self.connect_retry_timer = self.setup_Connect_Retry_Timer()
def send_gamedata(self, bPayload, **kwargs):
async def send_gamedata(self, bPayload, **kwargs):
acknow = kwargs.get("acknow", True)
dframe = DFrame()
dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
@ -60,8 +62,8 @@ class Session:
dframe.NRcv = self.next_expected_seq
dframe.Payload = bPayload
self.send(dframe)
# lock acquire
# lock release
if acknow:
await self.lock.acquire()
return dframe
def send_cframe_connected(self, connect):

View File

@ -2,11 +2,11 @@ class Greetings:
def __init__(self, server):
self.server = server
def on_player_join(self, player):
self.server.broadcast_message("Welcome "+player.name+"!")
async def on_player_join(self, player):
await self.server.broadcast_message("Welcome "+player.name+"!")
def on_map_change(self, newmap):
self.server.broadcast_message("You are now playing on "+newmap.mapname)
async def on_map_change(self, newmap):
await self.server.broadcast_message("You are now playing on "+newmap.mapname)
def setup(server):

View File

@ -8,6 +8,7 @@ import os
from giants import Teams, GameTypes
from utils.logger import setup_logger
import traceback
import asyncio
logger = setup_logger(__name__)
@ -42,42 +43,42 @@ class Server:
#logger.debug("Calling update")
pass
def add_player(self, player):
async def add_player(self, player):
self.tempplayers.remove(player)
self.players.append(player)
self._broadcast_event("on_player_join", player)
await self._broadcast_event("on_player_join", player)
# todo: remove
def create_temp_player(self, player):
self.tempplayers.append(player)
def remove_player(self, player):
async def remove_player(self, player):
self.players.remove(player)
self._broadcast_event("on_player_left", player)
await self._broadcast_event("on_player_left", player)
def add_plugin(self, plugin):
self._plugins.append(plugin)
def change_map(self, mappath):
async def change_map(self, mappath):
try:
self.currentmap = Map(mappath)
self._broadcast_event("on_map_change", self.currentmap)
await self._broadcast_event("on_map_change", self.currentmap)
except Exception:
logger.error("Could not change map")
def _broadcast_event(self, event, *args):
async def _broadcast_event(self, event, *args):
logger.debug("Broadcasting event "+event)
for plugin in self._plugins:
if hasattr(plugin, event):
func = getattr(plugin, event)
if callable(func):
try:
func(*args)
await func(*args)
except Exception:
logger.error("Could not call plugin function: "+plugin.__class__.__name__+"."+event)
traceback.print_exc()
def _load_plugins(self):
def load_plugins(self):
plugins = os.listdir("plugins")
for plugin in plugins:
if os.path.isdir("plugins/"+plugin) or plugin == "__init__.py":
@ -93,18 +94,23 @@ class Server:
logger.info("Loading plugin "+module.__name__)
module.setup(self)
except Exception:
logger.warn("Could not load plugin "+plugin)
logger.warning("Could not load plugin "+plugin)
traceback.print_exc()
def broadcast_message(self, text):
async def broadcast_message(self, text):
for player in self.players:
player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
def run(self):
self._load_plugins()
return Netserver(self).run()
await player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
if __name__ == '__main__':
server = Server(name="giantsd", maxplayers=400, register=False)
server.run() # blocking
server = Server(name="giantsd", maxplayers=20, register=False)
server.load_plugins()
loop = asyncio.get_event_loop()
listen = loop.create_datagram_endpoint(lambda: Netserver(server), local_addr=(server.listen_ip, server.listen_port))
transport, protocol = loop.run_until_complete(listen)
try:
loop.run_forever()
except KeyboardInterrupt:
pass
transport.close()
loop.close()