giants-godot/effects/explosion_decal.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/all_gbs/textures/blastmark_1.tga" type="Texture" id=1]
[ext_resource path="res://addons/decals/Decal.shader" type="Shader" id=2]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 2 )
shader_param/albedo_tint = Color( 1, 1, 1, 1 )
shader_param/emission_tint = Color( 0, 0, 0, 1 )
shader_param/emission_strength = 1.0
shader_param/occlusion_strength = 1.0
shader_param/specular_strength = 1.0
shader_param/metallic_strength = 1.0
shader_param/animation_speed = 1.0
shader_param/flipbook_columns_count = 1
shader_param/one_shot = false
shader_param/start_time = null
shader_param/current_frame_blend = 0.0
shader_param/use_normal_map = false
shader_param/albedo = ExtResource( 1 )
[node name="Decal" type="MeshInstance"]
transform = Transform( 20, 0, 0, 0, 1, 0, 0, 0, 20, 1345, 30, 654 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )