[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/all_gbs/textures/blastmark_1.tga" type="Texture" id=1] [ext_resource path="res://addons/decals/Decal.shader" type="Shader" id=2] [sub_resource type="CubeMesh" id=1] size = Vector3( 1, 1, 1 ) [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 2 ) shader_param/albedo_tint = Color( 1, 1, 1, 1 ) shader_param/emission_tint = Color( 0, 0, 0, 1 ) shader_param/emission_strength = 1.0 shader_param/occlusion_strength = 1.0 shader_param/specular_strength = 1.0 shader_param/metallic_strength = 1.0 shader_param/animation_speed = 1.0 shader_param/flipbook_columns_count = 1 shader_param/one_shot = false shader_param/start_time = null shader_param/current_frame_blend = 0.0 shader_param/use_normal_map = false shader_param/albedo = ExtResource( 1 ) [node name="Decal" type="MeshInstance"] transform = Transform( 20, 0, 0, 0, 1, 0, 0, 0, 20, 1345, 30, 654 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 )