giants-godot/characters/vimp.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://entities/character.gd" type="Script" id=1]
[ext_resource path="res://assets/all_gbs/vp_l1.gbs.obj" type="ArrayMesh" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 4, 10, 7 )
[node name="Vimp" type="KinematicBody"]
script = ExtResource( 1 )
max_weapons = 0
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
mesh = ExtResource( 2 )
material/0 = null
material/1 = null
material/2 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 2 )
shape = SubResource( 1 )