[gd_scene load_steps=4 format=2] [ext_resource path="res://entities/character.gd" type="Script" id=1] [ext_resource path="res://assets/all_gbs/vp_l1.gbs.obj" type="ArrayMesh" id=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 4, 10, 7 ) [node name="Vimp" type="KinematicBody"] script = ExtResource( 1 ) max_weapons = 0 [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) mesh = ExtResource( 2 ) material/0 = null material/1 = null material/2 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 2 ) shape = SubResource( 1 )