giants-godot/weapons/sword.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/all_gbs/rp_sword.gbs.obj" type="ArrayMesh" id=1]
[ext_resource path="res://entities/weapon.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/Sounds/SR_SWSH1.xx_raik.gzp.wav" type="AudioStream" id=3]
[ext_resource path="res://assets/audio/Sounds/SR_SWSH2.xx_raik.gzp.wav" type="AudioStream" id=4]
[ext_resource path="res://assets/all_gbs/textures/st_rp_sword.tga" type="Texture" id=5]
[node name="Sword" type="Spatial"]
script = ExtResource( 2 )
fire_sound = ExtResource( 3 )
switch_sound = ExtResource( 4 )
max_ammo = 0
current_ammo = 0
weapon_icon = ExtResource( 5 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( -1.62921e-07, 3.25841e-07, 1, 0, -1, 3.25841e-07, 1, 5.30863e-14, 1.62921e-07, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = null
material/1 = null