[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/all_gbs/rp_sword.gbs.obj" type="ArrayMesh" id=1] [ext_resource path="res://entities/weapon.gd" type="Script" id=2] [ext_resource path="res://assets/audio/Sounds/SR_SWSH1.xx_raik.gzp.wav" type="AudioStream" id=3] [ext_resource path="res://assets/audio/Sounds/SR_SWSH2.xx_raik.gzp.wav" type="AudioStream" id=4] [ext_resource path="res://assets/all_gbs/textures/st_rp_sword.tga" type="Texture" id=5] [node name="Sword" type="Spatial"] script = ExtResource( 2 ) fire_sound = ExtResource( 3 ) switch_sound = ExtResource( 4 ) max_ammo = 0 current_ammo = 0 weapon_icon = ExtResource( 5 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( -1.62921e-07, 3.25841e-07, 1, 0, -1, 3.25841e-07, 1, 5.30863e-14, 1.62921e-07, 0, 0, 0 ) mesh = ExtResource( 1 ) material/0 = null material/1 = null