giants-godot/ui/player_marker.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/all_gbs/textures/ID_foe.tga" type="Texture" id=1]
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
flags_unshaded = true
params_cull_mode = 2
params_billboard_mode = 1
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )
size = Vector2( 5, 5 )
[node name="MeshInstance" type="MeshInstance"]
mesh = SubResource( 2 )
material/0 = null