[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/all_gbs/textures/ID_foe.tga" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] flags_transparent = true flags_unshaded = true params_cull_mode = 2 params_billboard_mode = 1 albedo_texture = ExtResource( 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) size = Vector2( 5, 5 ) [node name="MeshInstance" type="MeshInstance"] mesh = SubResource( 2 ) material/0 = null