giants-godot/shaders/water/Ground.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://realistic_water_shader/art/seaweed/Seaweed.obj" type="ArrayMesh" id=1]
[ext_resource path="res://realistic_water_shader/art/ground/Ground.material" type="Material" id=2]
[ext_resource path="res://realistic_water_shader/art/seaweed/Seaweed_Process.material" type="Material" id=3]
[ext_resource path="res://realistic_water_shader/art/seaweed/Seaweed.material" type="Material" id=4]
[sub_resource type="PlaneMesh" id=1]
material = ExtResource( 2 )
size = Vector2( 128, 128 )
[node name="Ground" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.92602, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="Seaweed" type="Particles" parent="."]
transform = Transform( -0.906307, 0, 0.422618, 0, 1, 0, -0.422618, 0, -0.906307, 11.087, 5.92602, -6.23597 )
material_override = ExtResource( 4 )
amount = 10000
explosiveness = 1.0
visibility_aabb = AABB( -16, -16, -16, 32, 32, 32 )
local_coords = false
draw_order = 2
process_material = ExtResource( 3 )
draw_pass_1 = ExtResource( 1 )