[gd_scene load_steps=6 format=2] [ext_resource path="res://realistic_water_shader/art/seaweed/Seaweed.obj" type="ArrayMesh" id=1] [ext_resource path="res://realistic_water_shader/art/ground/Ground.material" type="Material" id=2] [ext_resource path="res://realistic_water_shader/art/seaweed/Seaweed_Process.material" type="Material" id=3] [ext_resource path="res://realistic_water_shader/art/seaweed/Seaweed.material" type="Material" id=4] [sub_resource type="PlaneMesh" id=1] material = ExtResource( 2 ) size = Vector2( 128, 128 ) [node name="Ground" type="MeshInstance"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.92602, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="Seaweed" type="Particles" parent="."] transform = Transform( -0.906307, 0, 0.422618, 0, 1, 0, -0.422618, 0, -0.906307, 11.087, 5.92602, -6.23597 ) material_override = ExtResource( 4 ) amount = 10000 explosiveness = 1.0 visibility_aabb = AABB( -16, -16, -16, 32, 32, 32 ) local_coords = false draw_order = 2 process_material = ExtResource( 3 ) draw_pass_1 = ExtResource( 1 )