WIP: player markers
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parent
af2cb1caa0
commit
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@ -2,33 +2,35 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/ID_foe.tga-35eecbb6478ade0bcbadd3e21c6410dc.stex"
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path.s3tc="res://.import/ID_foe.tga-35eecbb6478ade0bcbadd3e21c6410dc.s3tc.stex"
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path.etc2="res://.import/ID_foe.tga-35eecbb6478ade0bcbadd3e21c6410dc.etc2.stex"
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/all_gbs/textures/ID_foe.tga"
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dest_files=[ "res://.import/ID_foe.tga-35eecbb6478ade0bcbadd3e21c6410dc.stex" ]
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dest_files=[ "res://.import/ID_foe.tga-35eecbb6478ade0bcbadd3e21c6410dc.s3tc.stex", "res://.import/ID_foe.tga-35eecbb6478ade0bcbadd3e21c6410dc.etc2.stex" ]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://characters/kabuto.gd" type="Script" id=1]
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[ext_resource path="res://characters/latest_kabuto/kabuto.tscn" type="PackedScene" id=2]
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@ -9,6 +9,7 @@
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[ext_resource path="res://characters/latest_kabuto/k_hornmat.material" type="Material" id=7]
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[ext_resource path="res://characters/latest_kabuto/k_headmat.material" type="Material" id=8]
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[ext_resource path="res://characters/latest_kabuto/k_left_armmat.material" type="Material" id=9]
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[ext_resource path="res://ui/player_marker.tscn" type="PackedScene" id=10]
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[ext_resource path="res://characters/latest_kabuto/k_torsomat.material" type="Material" id=40]
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[ext_resource path="res://characters/latest_kabuto/k_shouldermat.material" type="Material" id=41]
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[ext_resource path="res://characters/latest_kabuto/k_right_legmat.material" type="Material" id=42]
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@ -279,4 +280,8 @@ margin = 1.0
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transform = Transform( 0.025, 0, 0, 0, 0.025, 0, 0, 0, 0.025, 0, 0.199245, 0.991495 )
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far = 8192.0
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[node name="MeshInstance" parent="headpivot" instance=ExtResource( 10 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3368, 0 )
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visible = false
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[editable path="kabuto2"]
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@ -32,10 +32,10 @@ shape = SubResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 )
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[node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"]
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transform = Transform( 0.528845, 0.104264, -0.84229, -0.658084, 0.677079, -0.329376, 0.535954, 0.728487, 0.426685, -1.56829, 5.06479, 1.12625 )
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transform = Transform( 0.508859, 0.108764, -0.853951, -0.671381, 0.671024, -0.314602, 0.538804, 0.733414, 0.414479, -1.6122, 5.06824, 1.0584 )
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[node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"]
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transform = Transform( 0.225415, -0.578802, -0.783693, 0.0687161, -0.792948, 0.605402, -0.971836, -0.190319, -0.138969, 1.1485, 5.01285, -0.0293284 )
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transform = Transform( 0.227968, -0.422535, -0.877208, 0.14318, -0.876589, 0.459446, -0.963083, -0.230338, -0.139336, 1.10256, 4.97003, -0.15456 )
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[node name="AnimationTree" parent="ReaperGLTF" index="10"]
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parameters/movement/blend_position = Vector2( 0, 0 )
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@ -35,7 +35,8 @@ var animation_tree: AnimationTree
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export var back_camera_path: NodePath
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onready var back_camera = get_node(back_camera_path)
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export var head_path: NodePath
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onready var head = get_node(head_path)
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onready var head: Spatial = get_node(head_path)
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var marker: MeshInstance
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# Move
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@ -56,6 +57,7 @@ export var walk_speed: float = 2.0
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export var ground_friction: float = 3.0
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export var animation_blend_speed: float = 10
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var ground_snap = Vector3.DOWN
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export var has_marker: bool = false
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var ground_type = GroundType.DIRT
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@ -81,6 +83,13 @@ func get_similar_weapon(weapon: Weapon) -> Weapon:
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func can_pickup_weapon(weapon: Weapon) -> bool:
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return has_weapon(weapon) or len(weapons) < max_weapons
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func can_see(other_character: Character) -> bool:
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var ray = RayCast.new()
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ray.translation = head.translation
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ray.cast_to(other_character.head)
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var collider = ray.get_collider()
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return collider == other_character.head
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func can_shoot_delay() -> bool:
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# returns true if the character has not shot a bullet recently
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return shoot_delay <= 0
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@ -176,6 +185,11 @@ func exit_water(force: float):
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func _ready():
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if animation_tree_path:
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animation_tree = get_node(animation_tree_path)
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if has_marker:
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marker = preload("res://ui/player_marker.tscn").instance()
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head.add_child(marker)
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marker.transform.origin = Vector3(0, 0.337, 0)
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marker.mesh.size = Vector2.ONE * 5
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func _process(delta):
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if shoot_delay > 0:
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@ -120,8 +120,6 @@ func angle_between(a: Vector3, b: Vector3) -> float:
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angle = (int(angle) + 90) % 360
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return float(angle)
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onready var tween = get_node("Tween")
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func _physics_process(delta):
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if player.translation.distance_to(last_target_position) > 10:
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last_target_position = player.translation
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@ -653,6 +653,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1473, 34, 759 )
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[node name="Kabuto" parent="." instance=ExtResource( 13 )]
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transform = Transform( 50, 0, 0, 0, 50, 0, 0, 0, 50, 1465, 30, 712 )
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has_marker = true
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[node name="PlayerController" parent="." instance=ExtResource( 9 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1469.2, 232.516, 687.363 )
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@ -660,6 +661,4 @@ reaper_path = NodePath("../Reaper")
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vimp_path = NodePath("../Vimp")
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character_path = NodePath("../Reaper")
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[node name="Tween" type="Tween" parent="."]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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18
ui/player_marker.tscn
Normal file
18
ui/player_marker.tscn
Normal file
@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/all_gbs/textures/ID_foe.tga" type="Texture" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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flags_transparent = true
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flags_unshaded = true
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params_cull_mode = 2
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params_billboard_mode = 1
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albedo_texture = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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size = Vector2( 5, 5 )
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[node name="MeshInstance" type="MeshInstance"]
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mesh = SubResource( 2 )
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material/0 = null
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