mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-12-05 02:53:08 +01:00
120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
#include "Importer.h"
|
|
|
|
#define MemReadInt(m,v) { (v) = *(int*)(m); (m)+=sizeof(int); }
|
|
#define MemReadFloat(m,v) { (v) = *(float*)(m); (m)+=sizeof(float); }
|
|
#define MemReadData(m,v,l) { memcpy( (v), (m), (l) ); (m)+=(l); }
|
|
#define MemSkipData(m,l) { (m)+=(l); }
|
|
|
|
void Gb2Data::Read(FILE* file)
|
|
{
|
|
char name[16], texname[16];
|
|
int numobj, offset, flags, matflags;
|
|
float falloff, blend;
|
|
|
|
fseek(file, 0, SEEK_END);
|
|
int zlen = ftell(file);
|
|
fseek(file, 0, SEEK_SET);
|
|
|
|
auto zmemArray = std::vector<BYTE>(zlen);
|
|
UBYTE* zmem = zmemArray.data();
|
|
fread(zmem, zlen, 1, file);
|
|
|
|
UBYTE* memptr = zmem;
|
|
fclose(file);
|
|
|
|
DWORD versionHeader;
|
|
MemReadInt(memptr, versionHeader);
|
|
if (versionHeader != GB2_VERSION)
|
|
{
|
|
throw std::exception("File does not appear to be a GB2 file.");
|
|
}
|
|
|
|
// Read # of objects
|
|
MemReadInt(memptr, numobj);
|
|
|
|
this->objdata.resize(numobj);
|
|
|
|
// Process each object
|
|
UBYTE* tablemem = memptr;
|
|
for (int ns = 0; ns < numobj; ns++)
|
|
{
|
|
SingleObjectData& obj = this->objdata.at(ns);
|
|
|
|
memptr = tablemem + ns * sizeof(int);
|
|
|
|
MemReadInt(memptr, offset);
|
|
memptr = zmem + offset;
|
|
MemReadData(memptr, name, 16);
|
|
|
|
obj.name = name;
|
|
|
|
MemReadInt(memptr, flags);
|
|
MemReadFloat(memptr, falloff);
|
|
if (FlagIsSet(flags, GBXFlagRGBs))
|
|
{
|
|
MemReadFloat(memptr, blend);
|
|
}
|
|
else
|
|
blend = 0;
|
|
|
|
MemReadInt(memptr, matflags);
|
|
|
|
if (FlagIsSet(flags, GBXFlagUVs))
|
|
{
|
|
MemReadData(memptr, texname, sizeof(texname));
|
|
obj.texname = texname;
|
|
}
|
|
|
|
MemReadInt(memptr, obj.nverts);
|
|
MemReadInt(memptr, obj.ntris);
|
|
|
|
// Allocate vertex & tri lists
|
|
obj.verts.resize(obj.nverts);
|
|
if (FlagIsSet(flags, GBXFlagUVs))
|
|
{
|
|
obj.vertuv.resize(obj.nverts);
|
|
}
|
|
|
|
if (FlagIsSet(flags, GBXFlagRGBs))
|
|
{
|
|
obj.vertrgb.resize(obj.nverts);
|
|
}
|
|
|
|
// Read vertices
|
|
for (int i = 0; i < obj.nverts; i++)
|
|
{
|
|
MemReadData(memptr, &obj.verts.at(i), sizeof(P3D));
|
|
}
|
|
|
|
if (FlagIsSet(flags, GBXFlagNormals))
|
|
{
|
|
MemSkipData(memptr, sizeof(P3D) * obj.nverts); // Normals are auto-generated by the game
|
|
}
|
|
|
|
if (FlagIsSet(flags, GBXFlagUVs))
|
|
{
|
|
// read uvs
|
|
for (int i = 0; i < obj.nverts; i++)
|
|
{
|
|
MemReadData(memptr, &obj.vertuv.at(i), sizeof(UV));
|
|
obj.vertuv.at(i).v = obj.vertuv.at(i).v + 1.0f;
|
|
}
|
|
}
|
|
|
|
if (FlagIsSet(flags, GBXFlagRGBs))
|
|
{
|
|
for (int i = 0; i < obj.nverts; i++)
|
|
{
|
|
// read rgbs
|
|
MemReadData(memptr, &obj.vertrgb.at(i), sizeof(VertRGB));
|
|
}
|
|
}
|
|
|
|
obj.tris.resize(obj.ntris * 3);
|
|
// Read tris
|
|
for (int i = 0; i < obj.ntris * 3; i++)
|
|
{
|
|
MemReadData(memptr, &obj.tris.at(i), sizeof(int));
|
|
}
|
|
}
|
|
} |