Support GB2 files in the importer.

This commit is contained in:
Nick Blakely 2022-09-16 17:54:10 -07:00
parent e817ee78b5
commit 42564f0e4b
16 changed files with 712 additions and 337 deletions

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@ -111,8 +111,8 @@ Global
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|Any CPU.Build.0 = Release|Any CPU
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.ActiveCfg = Release|Any CPU
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.Build.0 = Release|Any CPU
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.ActiveCfg = Debug|x64
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.Build.0 = Debug|x64
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.ActiveCfg = Hybrid|x64
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.Build.0 = Hybrid|x64
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.ActiveCfg = Debug|x64
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.Build.0 = Debug|x64
{448F061E-AE05-4E06-84A1-C95660FD048C}.Release|Any CPU.ActiveCfg = Release|x64

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Plugins/exp_gtp/exp_gtp.dle Normal file

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Plugins/gtp2gb2/gtp2gb2.exe Normal file

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120
Plugins/imp_gbs/Gb2Data.cpp Normal file
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@ -0,0 +1,120 @@
#include "Importer.h"
#define MemReadInt(m,v) { (v) = *(int*)(m); (m)+=sizeof(int); }
#define MemReadFloat(m,v) { (v) = *(float*)(m); (m)+=sizeof(float); }
#define MemReadData(m,v,l) { memcpy( (v), (m), (l) ); (m)+=(l); }
#define MemSkipData(m,l) { (m)+=(l); }
void Gb2Data::Read(FILE* file)
{
char name[16], texname[16];
int numobj, offset, flags, matflags;
float falloff, blend;
fseek(file, 0, SEEK_END);
int zlen = ftell(file);
fseek(file, 0, SEEK_SET);
auto zmemArray = std::vector<BYTE>(zlen);
UBYTE* zmem = zmemArray.data();
fread(zmem, zlen, 1, file);
UBYTE* memptr = zmem;
fclose(file);
DWORD versionHeader;
MemReadInt(memptr, versionHeader);
if (versionHeader != GB2_VERSION)
{
throw std::exception("File does not appear to be a GB2 file.");
}
// Read # of objects
MemReadInt(memptr, numobj);
this->objdata.resize(numobj);
// Process each object
UBYTE* tablemem = memptr;
for (int ns = 0; ns < numobj; ns++)
{
SingleObjectData& obj = this->objdata.at(ns);
memptr = tablemem + ns * sizeof(int);
MemReadInt(memptr, offset);
memptr = zmem + offset;
MemReadData(memptr, name, 16);
obj.name = name;
MemReadInt(memptr, flags);
MemReadFloat(memptr, falloff);
if (FlagIsSet(flags, GBXFlagRGBs))
{
MemReadFloat(memptr, blend);
}
else
blend = 0;
MemReadInt(memptr, matflags);
if (FlagIsSet(flags, GBXFlagUVs))
{
MemReadData(memptr, texname, sizeof(texname));
obj.texname = texname;
}
MemReadInt(memptr, obj.nverts);
MemReadInt(memptr, obj.ntris);
// Allocate vertex & tri lists
obj.verts.resize(obj.nverts);
if (FlagIsSet(flags, GBXFlagUVs))
{
obj.vertuv.resize(obj.nverts);
}
if (FlagIsSet(flags, GBXFlagRGBs))
{
obj.vertrgb.resize(obj.nverts);
}
// Read vertices
for (int i = 0; i < obj.nverts; i++)
{
MemReadData(memptr, &obj.verts.at(i), sizeof(P3D));
}
if (FlagIsSet(flags, GBXFlagNormals))
{
MemSkipData(memptr, sizeof(P3D) * obj.nverts); // Normals are auto-generated by the game
}
if (FlagIsSet(flags, GBXFlagUVs))
{
// read uvs
for (int i = 0; i < obj.nverts; i++)
{
MemReadData(memptr, &obj.vertuv.at(i), sizeof(UV));
obj.vertuv.at(i).v = obj.vertuv.at(i).v + 1.0f;
}
}
if (FlagIsSet(flags, GBXFlagRGBs))
{
for (int i = 0; i < obj.nverts; i++)
{
// read rgbs
MemReadData(memptr, &obj.vertrgb.at(i), sizeof(VertRGB));
}
}
obj.tris.resize(obj.ntris * 3);
// Read tris
for (int i = 0; i < obj.ntris * 3; i++)
{
MemReadData(memptr, &obj.tris.at(i), sizeof(int));
}
}
}

22
Plugins/imp_gbs/Gb2Data.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#define GB2_VERSION 0xaa0100ab
struct SingleObjectData
{
std::vector<P3D> verts;
std::vector<unsigned short> tris;
int ntris{};
std::vector<VertRGB> vertrgb;
int nverts{};
std::vector<UV> vertuv;
std::string name;
std::string texname;
};
struct Gb2Data
{
void Read(FILE* file);
std::vector<SingleObjectData> objdata;
};

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@ -0,0 +1,126 @@
#include "Gb2Importer.h"
#include "StdUtil.h"
void Gb2Importer::ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts)
{
ReadGb2File(name);
BuildMeshes(ii);
ii->RedrawViews();
}
void Gb2Importer::ReadGb2File(const MCHAR* Name)
{
FILE* file = nullptr;
try
{
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
if (err != 0)
{
throw std::exception("Could not open input file.");
}
// Read object into memory
m_gb2Data.Read(file);
fclose(file);
}
catch (const std::exception& e)
{
if (file)
fclose(file);
throw e;
}
}
void Gb2Importer::BuildMeshes(ImpInterface* ii)
{
for (auto& obj : this->m_gb2Data.objdata)
{
assert(obj.ntris > 0);
assert(obj.nverts > 0);
Mesh mesh;
mesh.setNumVerts(obj.nverts);
mesh.setNumTVerts(obj.nverts);
mesh.setNumVertCol(obj.nverts);
mesh.setNumFaces(obj.ntris);
mesh.setNumTVFaces(obj.ntris);
mesh.setNumVCFaces(obj.ntris);
for (int i = 0; i < obj.nverts; i++)
{
Point3 point(obj.verts[i].x, obj.verts[i].y, obj.verts[i].z);
mesh.setVert(i, point);
const UV& uv = obj.vertuv.at(i);
mesh.setTVert(i, UVVert(uv.u, uv.v, 0.0f));
}
int faceIndex = 0;
for (int i = 0; i < obj.tris.size(); i += 3)
{
int v0 = obj.tris.at(i);
int v1 = obj.tris.at(i + 1);
int v2 = obj.tris.at(i + 2);
// Create faces
Face& face = mesh.faces[faceIndex];
face.setVerts(v0, v1, v2);
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
// Set per-vertex coloring (appears to be unused by game)
TVFace& vcFace = mesh.vcFace[faceIndex];
vcFace.setTVerts(v0, v1, v2);
// Set textured (UV) vertices
TVFace& tvFace = mesh.tvFace[faceIndex];
tvFace.setTVerts(v0, v1, v2);
faceIndex++;
}
mesh.buildNormals();
mesh.buildBoundingBox();
mesh.InvalidateEdgeList();
TriObject* tri = CreateNewTriObject();
tri->mesh = mesh;
Matrix3 tm;
tm.IdentityMatrix();
ImpNode* Node = ii->CreateNode();
if (!Node)
{
throw std::exception("Could not create Node");
}
Mtl* material = BuildMaterial(obj);
Node->Reference(tri);
Node->SetTransform(0, tm);
ii->AddNodeToScene(Node);
INode* iNode = Node->GetINode();
iNode->SetMtl(material);
Node->SetName(util::to_wstring(obj.name).c_str());
}
}
Mtl* Gb2Importer::BuildMaterial(SingleObjectData& obj)
{
auto bitmapTex = NewDefaultBitmapTex();
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
bitmapTex->SetMapName(util::to_wstring(obj.texname).c_str());
StdMat2* stdMat = NewDefaultStdMat();
stdMat->EnableMap(ID_DI, true);
if (bitmapTex)
{
stdMat->SetSubTexmap(ID_DI, bitmapTex);
}
stdMat->SetName(util::to_wstring(obj.texname).c_str());
return stdMat;
}

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@ -0,0 +1,19 @@
#pragma once
#include "IGiantsImporter.h"
#include "Gb2Data.h"
class Gb2Importer : IGiantsImporter
{
public:
// Inherited via IGiantsImporter
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) override;
private:
void ReadGb2File(const MCHAR* Name);
void BuildMeshes(ImpInterface* ii);
Mtl* BuildMaterial(SingleObjectData& obj);
FILE* m_OpenFile{};
Gb2Data m_gb2Data;
};

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@ -0,0 +1,304 @@
#include "GbsImporter.h"
#include "StdUtil.h"
void GbsImporter::ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts)
{
ReadGbsFile(name);
BuildMeshes(ii);
ii->RedrawViews();
}
void GbsImporter::ReadGbsFile(const MCHAR* Name)
{
FILE* file = nullptr;
try
{
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
if (err != 0)
{
throw std::exception("Could not open input file.");
}
// Read object into memory
m_gbsData.Read(file);
fclose(file);
}
catch (const std::exception& e)
{
if (file)
fclose(file);
throw e;
}
}
int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
{
for (int i = 0; i < mesh.getNumVerts(); i++)
{
auto& vert = mesh.verts[i];
if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
{
return i;
}
}
assert(false && "Invalid vertex for object");
return -1;
}
void GbsImporter::BuildMeshes(ImpInterface* EI)
{
for (const auto& mobj : m_gbsData.MaxObjs)
{
assert(mobj.fcount > 0);
assert(mobj.vcount > 0);
Mesh mesh;
mesh.setNumVerts(mobj.vcount);
mesh.setNumTVerts(mobj.vcount);
mesh.setNumVertCol(mobj.vcount);
mesh.setNumFaces(mobj.fcount);
mesh.setNumTVFaces(mobj.fcount);
mesh.setNumVCFaces(mobj.fcount);
for (int i = 0; i < mobj.vcount; i++)
{
int vstart = mobj.vstart;
int index = i + vstart;
assert(index < m_gbsData.naverts);
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
mesh.setVert(i, point);
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
}
Mtl* topLevelMaterial = nullptr;
const char* objName = nullptr;
int materialLevel = 0;
int faceIndex = 0;
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
{
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
if (mobj.socount > 1)
{
// Max object consists of multiple sub objects
if (materialLevel == 0)
{
// Build parent material (either MixMat or multi-mtl):
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
objName = obj.objname;
}
// Add sub-material:
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
}
else
{
// Just one subobj, build the single material and be done with it:
topLevelMaterial = BuildMaterial(obj, nullptr);
objName = obj.objname;
}
int v1, v2, v3;
unsigned short tidx = -1;
unsigned short* tptr = obj.tridata.data();
unsigned short count = 0;
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
{
assert(faceIndex < mesh.getNumFaces());
int vstart = mobj.vstart;
Face& face = mesh.faces[faceIndex];
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
mesh.vertCol[remappedV0] = v0Col;
mesh.vertCol[remappedV1] = v1Col;
mesh.vertCol[remappedV2] = v2Col;
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
assert(remappedV0 < mobj.vcount&& remappedV1 < mobj.vcount&& remappedV2 < mobj.vcount);
assert(remappedV0 < m_gbsData.naverts&& remappedV1 < m_gbsData.naverts&& remappedV2 < m_gbsData.naverts);
face.setVerts(remappedV0, remappedV1, remappedV2);
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
face.setMatID(materialLevel);
TVFace& tvFace = mesh.tvFace[faceIndex];
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
TVFace& vcFace = mesh.vcFace[faceIndex];
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
faceIndex++;
}
materialLevel++;
}
mesh.buildNormals();
mesh.buildBoundingBox();
mesh.InvalidateEdgeList();
TriObject* tri = CreateNewTriObject();
tri->mesh = mesh;
Matrix3 tm;
tm.IdentityMatrix();
ImpNode* Node = EI->CreateNode();
if (!Node)
{
throw std::exception("Could not create Node");
}
Node->Reference(tri);
Node->SetTransform(0, tm);
EI->AddNodeToScene(Node);
INode* iNode = Node->GetINode();
iNode->SetMtl(topLevelMaterial);
Node->SetName(util::to_wstring(objName).c_str());
}
}
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
{
// Check if we need to create a MixMat blend material
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
{
//if (bitmapTex)
//{
// //bitmapTex->GetUVGen()->SetUVWSource(2);
//}
// Create custom MixMat material (from official 3dsmax plugin)
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
int ns = mixMatMaterial->NumSubMtls();
// Set the blend value
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
parameterBlock->SetValue(0, 0, obj.blend);
return mixMatMaterial;
}
else
{
// Standard multi-material
MultiMtl* multiMtl = NewDefaultMultiMtl();
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
multiMtl->SetNumSubMtls(numSubMaterials);
return multiMtl;
}
}
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
{
BitmapTex* bitmapTex = nullptr;
if (obj.texname && obj.texname[0])
{
std::wstring mapName = util::to_wstring(obj.texname).c_str();
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
bitmapTex = NewDefaultBitmapTex();
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
bitmapTex->SetMapName(mapName.c_str());
}
StdMat2* stdMat = NewDefaultStdMat();
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
{
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
// Behavior is correct enough for now though.
stdMat->SetWireUnits(TRUE);
}
stdMat->EnableMap(ID_DI, true);
if (obj.flags & 0x10)
{
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
}
else if (obj.flags & 0x20)
{
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
}
stdMat->SetShinStr(1.0f, 0);
stdMat->SetOpacFalloff(obj.falloff, 0);
if (obj.emissive != 0)
{
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
stdMat->SetSelfIllumColor(emissive, 0);
}
if (bitmapTex)
{
stdMat->SetSubTexmap(ID_DI, bitmapTex);
}
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
stdMat->SetDiffuse(diffuse, 0);
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
stdMat->SetAmbient(ambient, 0);
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
stdMat->SetSpecular(specular, 0);
stdMat->SetShininess(obj.power / 100.0f, 0);
stdMat->SetName(util::to_wstring(obj.objname).c_str());
return stdMat;
}
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
{
unsigned short* triData = *pTriData;
unsigned short triIdx = *pTriIdx;
unsigned short count = *acount;
if (!count)
{
if (!(count = *triData))
{
return false;
}
triIdx = 0;
}
*pV1 = triData[triIdx + 1];
*pV2 = triData[triIdx + 2];
*pV3 = triData[triIdx + 3];
triIdx += 3;
if (!--count)
{
triData += *triData * 3 + 1;
}
*pTriData = triData;
*pTriIdx = triIdx;
*acount = count;
return true;
}

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@ -0,0 +1,22 @@
#pragma once
#include "IGiantsImporter.h"
#include "GbsData.h"
class GbsImporter : IGiantsImporter
{
public:
// Inherited via IGiantsImporter
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) override;
private:
void ReadGbsFile(const MCHAR* Name);
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
int GetLocalVertex(Point3* avert, const Mesh& mesh);
void BuildMeshes(ImpInterface* EI);
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
FILE* m_OpenFile{};
GbsData m_gbsData;
};

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@ -0,0 +1,6 @@
#pragma once
struct IGiantsImporter
{
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) = 0;
};

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@ -2,14 +2,14 @@
//
#include "Importer.h"
#include "StdUtil.h"
#include "ImporterFactory.h"
class ImpGbsClassDesc :
public ClassDesc2
{
public:
int IsPublic() { return TRUE; }
VOID* Create(BOOL Loading) { return new GbsImporter; }
VOID* Create(BOOL Loading) { return new GiantsImporter; }
const MCHAR* ClassName() { return _M("ClassName"); }
SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
Class_ID ClassID() { return GIANTSIMP_CLASSID; }
@ -30,53 +30,55 @@ void DisplayMessage(const char* msg)
MessageBoxA(GetActiveWindow(), msg, "GBS Import Error", MB_OK);
}
int GbsImporter::ExtCount()
int GiantsImporter::ExtCount()
{
return 1;
return 2;
}
const MCHAR* GbsImporter::Ext(int n)
const MCHAR* GiantsImporter::Ext(int n)
{
switch (n)
{
case 0:
return _M("gbs");
case 1:
return _M("gb2");
default:
return (_M(""));
}
}
const MCHAR* GbsImporter::LongDesc()
const MCHAR* GiantsImporter::LongDesc()
{
return _M("Long Description");
}
const MCHAR* GbsImporter::ShortDesc()
const MCHAR* GiantsImporter::ShortDesc()
{
return _M("Giants Model");
}
const MCHAR* GbsImporter::AuthorName()
const MCHAR* GiantsImporter::AuthorName()
{
return _M("Author");
}
const MCHAR* GbsImporter::CopyrightMessage()
const MCHAR* GiantsImporter::CopyrightMessage()
{
return _M("Copyright");
}
const MCHAR* GbsImporter::OtherMessage1()
const MCHAR* GiantsImporter::OtherMessage1()
{
return _M("OtherMessage1");
}
const MCHAR* GbsImporter::OtherMessage2()
const MCHAR* GiantsImporter::OtherMessage2()
{
return _M("OtherMessage2");
}
UINT GbsImporter::Version()
UINT GiantsImporter::Version()
{
return 100;
}
@ -86,324 +88,25 @@ static BOOL CALLBACK AboutDlgProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lPa
return FALSE;
}
VOID GbsImporter::ShowAbout(HWND hWnd)
VOID GiantsImporter::ShowAbout(HWND hWnd)
{
}
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
{
unsigned short* triData = *pTriData;
unsigned short triIdx = *pTriIdx;
unsigned short count = *acount;
if (!count)
{
if (!(count = *triData))
{
return false;
}
triIdx = 0;
}
*pV1 = triData[triIdx + 1];
*pV2 = triData[triIdx + 2];
*pV3 = triData[triIdx + 3];
triIdx += 3;
if (!--count)
{
triData += *triData * 3 + 1;
}
*pTriData = triData;
*pTriIdx = triIdx;
*acount = count;
return true;
}
int GbsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
int GiantsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL suppressPrompts)
{
try
{
m_gbsData = ReadGbsFile(Name);
ImporterFactory::ImportFile(Name, EI, I, suppressPrompts);
}
catch (const std::exception& e)
{
DisplayMessage(e.what());
}
BuildMeshes(EI);
EI->RedrawViews();
return TRUE;
}
GbsData GbsImporter::ReadGbsFile(const MCHAR* Name)
{
FILE* file = nullptr;
try
{
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
if (err != 0)
{
throw std::exception("Could not open input file.");
}
// Read object into memory
GbsData gbsFile;
gbsFile.Read(file);
fclose(file);
return gbsFile;
}
catch (const std::exception& e)
{
if (file)
fclose(file);
throw e;
}
}
int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
{
for (int i = 0; i < mesh.getNumVerts(); i++)
{
auto& vert = mesh.verts[i];
if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
{
return i;
}
}
assert(false && "Invalid vertex for object");
return -1;
}
void GbsImporter::BuildMeshes(ImpInterface* EI)
{
for (const auto& mobj : m_gbsData.MaxObjs)
{
assert(mobj.fcount > 0);
assert(mobj.vcount > 0);
Mesh mesh;
mesh.setNumVerts(mobj.vcount);
mesh.setNumTVerts(mobj.vcount);
mesh.setNumVertCol(mobj.vcount);
mesh.setNumFaces(mobj.fcount);
mesh.setNumTVFaces(mobj.fcount);
mesh.setNumVCFaces(mobj.fcount);
for (int i = 0; i < mobj.vcount; i++)
{
int vstart = mobj.vstart;
int index = i + vstart;
assert(index < m_gbsData.naverts);
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
mesh.setVert(i, point);
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
}
Mtl* topLevelMaterial = nullptr;
const char* objName = nullptr;
int materialLevel = 0;
int faceIndex = 0;
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
{
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
if (mobj.socount > 1)
{
// Max object consists of multiple sub objects
if (materialLevel == 0)
{
// Build parent material (either MixMat or multi-mtl):
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
objName = obj.objname;
}
// Add sub-material:
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
}
else
{
// Just one subobj, build the single material and be done with it:
topLevelMaterial = BuildMaterial(obj, nullptr);
objName = obj.objname;
}
int v1, v2, v3;
unsigned short tidx = -1;
unsigned short* tptr = obj.tridata.data();
unsigned short count = 0;
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
{
assert(faceIndex < mesh.getNumFaces());
int vstart = mobj.vstart;
Face& face = mesh.faces[faceIndex];
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
mesh.vertCol[remappedV0] = v0Col;
mesh.vertCol[remappedV1] = v1Col;
mesh.vertCol[remappedV2] = v2Col;
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
assert(remappedV0 < mobj.vcount && remappedV1 < mobj.vcount && remappedV2 < mobj.vcount);
assert(remappedV0 < m_gbsData.naverts && remappedV1 < m_gbsData.naverts && remappedV2 < m_gbsData.naverts);
face.setVerts(remappedV0, remappedV1, remappedV2);
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
face.setMatID(materialLevel);
TVFace& tvFace = mesh.tvFace[faceIndex];
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
TVFace& vcFace = mesh.vcFace[faceIndex];
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
faceIndex++;
}
materialLevel++;
}
mesh.buildNormals();
mesh.buildBoundingBox();
mesh.InvalidateEdgeList();
TriObject* tri = CreateNewTriObject();
tri->mesh = mesh;
Matrix3 tm;
tm.IdentityMatrix();
ImpNode* Node = EI->CreateNode();
if (!Node)
{
throw std::exception("Could not create Node");
}
Node->Reference(tri);
Node->SetTransform(0, tm);
EI->AddNodeToScene(Node);
INode* iNode = Node->GetINode();
iNode->SetMtl(topLevelMaterial);
Node->SetName(util::to_wstring(objName).c_str());
}
}
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
{
// Check if we need to create a MixMat blend material
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
{
//if (bitmapTex)
//{
// //bitmapTex->GetUVGen()->SetUVWSource(2);
//}
// Create custom MixMat material (from official 3dsmax plugin)
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
int ns = mixMatMaterial->NumSubMtls();
// Set the blend value
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
parameterBlock->SetValue(0, 0, obj.blend);
return mixMatMaterial;
}
else
{
// Standard multi-material
MultiMtl* multiMtl = NewDefaultMultiMtl();
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
multiMtl->SetNumSubMtls(numSubMaterials);
return multiMtl;
}
}
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
{
BitmapTex* bitmapTex = nullptr;
if (obj.texname && obj.texname[0])
{
std::wstring mapName = util::to_wstring(obj.texname).c_str();
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
bitmapTex = NewDefaultBitmapTex();
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
bitmapTex->SetMapName(mapName.c_str());
}
StdMat2* stdMat = NewDefaultStdMat();
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
{
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
// Behavior is correct enough for now though.
stdMat->SetWireUnits(TRUE);
}
stdMat->EnableMap(ID_DI, true);
if (obj.flags & 0x10)
{
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
}
else if (obj.flags & 0x20)
{
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
}
stdMat->SetShinStr(1.0f, 0);
stdMat->SetOpacFalloff(obj.falloff, 0);
if (obj.emissive != 0)
{
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
stdMat->SetSelfIllumColor(emissive, 0);
}
if (bitmapTex)
{
stdMat->SetSubTexmap(ID_DI, bitmapTex);
}
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
stdMat->SetDiffuse(diffuse, 0);
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
stdMat->SetAmbient(ambient, 0);
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
stdMat->SetSpecular(specular, 0);
stdMat->SetShininess(obj.power / 100.0f, 0);
stdMat->SetName(util::to_wstring(obj.objname).c_str());
return stdMat;
}
BOOL GbsImporter::SupportsOptions(int Ext, DWORD Options)
BOOL GiantsImporter::SupportsOptions(int Ext, DWORD Options)
{
return FALSE;
}

View File

@ -1,10 +1,15 @@
#pragma once
#include "GbsData.h"
#include "Gb2Data.h"
#define GBXFlagNormals 0x0001
#define GBXFlagUVs 0x0002
#define GBXFlagRGBs 0x0004
#define GIANTSIMP_CLASSID Class_ID(0x552cac79, 0x46f2d727)
class GbsImporter : public SceneImport
class GiantsImporter : public SceneImport
{
public:
static HWND hParams;
@ -19,21 +24,10 @@ public:
const MCHAR* OtherMessage2(); // Other message #2
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
int DoImport(const MCHAR *name,ImpInterface *i,Interface *gi, BOOL suppressPrompts=FALSE); // Import file
int DoImport(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts); // Import file
//Constructor/Destructor
BOOL SupportsOptions(int Ext,DWORD Options);
private:
GbsData ReadGbsFile(const MCHAR* Name);
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
int GetLocalVertex(Point3* avert, const Mesh& mesh);
void BuildMeshes(ImpInterface* EI);
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
FILE* m_OpenFile{};
GbsData m_gbsData;
};
extern HINSTANCE hInstance;

View File

@ -0,0 +1,19 @@
#include "ImporterFactory.h"
#include "GbsImporter.h"
#include "Gb2Importer.h"
void ImporterFactory::ImportFile(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
{
M_STD_STRING strName = Name;
if (strName.rfind(L".gbs") != -1)
{
GbsImporter importer;
importer.ImportFile(Name, EI, I, SupressPrompts);
}
else if (strName.rfind(L".gb2") != -1)
{
Gb2Importer importer;
importer.ImportFile(Name, EI, I, SupressPrompts);
}
}

View File

@ -0,0 +1,7 @@
#pragma once
class ImporterFactory
{
public:
static void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts);
};

View File

@ -99,8 +99,7 @@
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>
</Command>
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -113,7 +112,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<LanguageStandard>stdcpp17</LanguageStandard>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
@ -135,8 +134,7 @@
</DataExecutionPrevention>
</Link>
<PostBuildEvent>
<Command>
</Command>
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -169,14 +167,17 @@
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>
</Command>
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DLLEntry.cpp" />
<ClCompile Include="Gb2Data.cpp" />
<ClCompile Include="Gb2Importer.cpp" />
<ClCompile Include="GbsData.cpp" />
<ClCompile Include="GbsImporter.cpp" />
<ClCompile Include="Importer.cpp" />
<ClCompile Include="ImporterFactory.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
@ -184,8 +185,13 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Gb2Data.h" />
<ClInclude Include="Gb2Importer.h" />
<ClInclude Include="GbsData.h" />
<ClInclude Include="GbsImporter.h" />
<ClInclude Include="IGiantsImporter.h" />
<ClInclude Include="Importer.h" />
<ClInclude Include="ImporterFactory.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StdUtil.h" />
</ItemGroup>

View File

@ -23,6 +23,18 @@
<ClCompile Include="Importer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Gb2Data.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GbsImporter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ImporterFactory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Gb2Importer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
@ -37,6 +49,21 @@
<ClInclude Include="StdUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Gb2Data.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GbsImporter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IGiantsImporter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Gb2Importer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ImporterFactory.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="imp_gbs.def">