mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-16 19:55:36 +01:00
120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
#include "Importer.h"
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#define MemReadInt(m,v) { (v) = *(int*)(m); (m)+=sizeof(int); }
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#define MemReadFloat(m,v) { (v) = *(float*)(m); (m)+=sizeof(float); }
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#define MemReadData(m,v,l) { memcpy( (v), (m), (l) ); (m)+=(l); }
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#define MemSkipData(m,l) { (m)+=(l); }
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void Gb2Data::Read(FILE* file)
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{
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char name[16], texname[16];
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int numobj, offset, flags, matflags;
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float falloff, blend;
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fseek(file, 0, SEEK_END);
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int zlen = ftell(file);
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fseek(file, 0, SEEK_SET);
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auto zmemArray = std::vector<BYTE>(zlen);
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UBYTE* zmem = zmemArray.data();
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fread(zmem, zlen, 1, file);
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UBYTE* memptr = zmem;
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fclose(file);
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DWORD versionHeader;
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MemReadInt(memptr, versionHeader);
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if (versionHeader != GB2_VERSION)
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{
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throw std::exception("File does not appear to be a GB2 file.");
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}
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// Read # of objects
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MemReadInt(memptr, numobj);
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this->objdata.resize(numobj);
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// Process each object
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UBYTE* tablemem = memptr;
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for (int ns = 0; ns < numobj; ns++)
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{
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SingleObjectData& obj = this->objdata.at(ns);
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memptr = tablemem + ns * sizeof(int);
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MemReadInt(memptr, offset);
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memptr = zmem + offset;
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MemReadData(memptr, name, 16);
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obj.name = name;
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MemReadInt(memptr, flags);
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MemReadFloat(memptr, falloff);
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if (FlagIsSet(flags, GBXFlagRGBs))
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{
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MemReadFloat(memptr, blend);
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}
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else
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blend = 0;
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MemReadInt(memptr, matflags);
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if (FlagIsSet(flags, GBXFlagUVs))
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{
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MemReadData(memptr, texname, sizeof(texname));
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obj.texname = texname;
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}
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MemReadInt(memptr, obj.nverts);
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MemReadInt(memptr, obj.ntris);
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// Allocate vertex & tri lists
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obj.verts.resize(obj.nverts);
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if (FlagIsSet(flags, GBXFlagUVs))
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{
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obj.vertuv.resize(obj.nverts);
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}
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if (FlagIsSet(flags, GBXFlagRGBs))
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{
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obj.vertrgb.resize(obj.nverts);
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}
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// Read vertices
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for (int i = 0; i < obj.nverts; i++)
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{
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MemReadData(memptr, &obj.verts.at(i), sizeof(P3D));
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}
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if (FlagIsSet(flags, GBXFlagNormals))
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{
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MemSkipData(memptr, sizeof(P3D) * obj.nverts); // Normals are auto-generated by the game
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}
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if (FlagIsSet(flags, GBXFlagUVs))
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{
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// read uvs
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for (int i = 0; i < obj.nverts; i++)
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{
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MemReadData(memptr, &obj.vertuv.at(i), sizeof(UV));
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obj.vertuv.at(i).v = obj.vertuv.at(i).v + 1.0f;
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}
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}
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if (FlagIsSet(flags, GBXFlagRGBs))
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{
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for (int i = 0; i < obj.nverts; i++)
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{
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// read rgbs
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MemReadData(memptr, &obj.vertrgb.at(i), sizeof(VertRGB));
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}
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}
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obj.tris.resize(obj.ntris * 3);
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// Read tris
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for (int i = 0; i < obj.ntris * 3; i++)
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{
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MemReadData(memptr, &obj.tris.at(i), sizeof(int));
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}
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}
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} |