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https://github.com/ncblakely/GiantsTools
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90296b2585
Author | SHA1 | Date | |
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90296b2585 | ||
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42564f0e4b |
@ -111,8 +111,8 @@ Global
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|||||||
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|Any CPU.Build.0 = Release|Any CPU
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{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.ActiveCfg = Release|Any CPU
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{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.Build.0 = Release|Any CPU
|
{49423BA5-4A9F-47A3-9D2D-E83936272DD0}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.ActiveCfg = Debug|x64
|
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.ActiveCfg = Hybrid|x64
|
||||||
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.Build.0 = Debug|x64
|
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|Any CPU.Build.0 = Hybrid|x64
|
||||||
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.ActiveCfg = Debug|x64
|
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.ActiveCfg = Debug|x64
|
||||||
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.Build.0 = Debug|x64
|
{448F061E-AE05-4E06-84A1-C95660FD048C}.Debug|x86.Build.0 = Debug|x64
|
||||||
{448F061E-AE05-4E06-84A1-C95660FD048C}.Release|Any CPU.ActiveCfg = Release|x64
|
{448F061E-AE05-4E06-84A1-C95660FD048C}.Release|Any CPU.ActiveCfg = Release|x64
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||||||
|
BIN
Plugins/exp_gtp/exp_gtp.dle
Normal file
BIN
Plugins/exp_gtp/exp_gtp.dle
Normal file
Binary file not shown.
BIN
Plugins/gtp2gb2/gtp2gb2.exe
Normal file
BIN
Plugins/gtp2gb2/gtp2gb2.exe
Normal file
Binary file not shown.
120
Plugins/imp_gbs/Gb2Data.cpp
Normal file
120
Plugins/imp_gbs/Gb2Data.cpp
Normal file
@ -0,0 +1,120 @@
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|||||||
|
#include "Importer.h"
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||||||
|
|
||||||
|
#define MemReadInt(m,v) { (v) = *(int*)(m); (m)+=sizeof(int); }
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||||||
|
#define MemReadFloat(m,v) { (v) = *(float*)(m); (m)+=sizeof(float); }
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||||||
|
#define MemReadData(m,v,l) { memcpy( (v), (m), (l) ); (m)+=(l); }
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|
#define MemSkipData(m,l) { (m)+=(l); }
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|
|
||||||
|
void Gb2Data::Read(FILE* file)
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|
{
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|
char name[16], texname[16];
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|
int numobj, offset, flags, matflags;
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|
float falloff, blend;
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||||||
|
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||||||
|
fseek(file, 0, SEEK_END);
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|
int zlen = ftell(file);
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|
fseek(file, 0, SEEK_SET);
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|
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|
auto zmemArray = std::vector<BYTE>(zlen);
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|
UBYTE* zmem = zmemArray.data();
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|
fread(zmem, zlen, 1, file);
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|
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||||||
|
UBYTE* memptr = zmem;
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|
fclose(file);
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|
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||||||
|
DWORD versionHeader;
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|
MemReadInt(memptr, versionHeader);
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|
if (versionHeader != GB2_VERSION)
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|
{
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|
throw std::exception("File does not appear to be a GB2 file.");
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|
}
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|
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||||||
|
// Read # of objects
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MemReadInt(memptr, numobj);
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|
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this->objdata.resize(numobj);
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|
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// Process each object
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UBYTE* tablemem = memptr;
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|
for (int ns = 0; ns < numobj; ns++)
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{
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SingleObjectData& obj = this->objdata.at(ns);
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|
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|
memptr = tablemem + ns * sizeof(int);
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|
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|
MemReadInt(memptr, offset);
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memptr = zmem + offset;
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|
MemReadData(memptr, name, 16);
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|
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|
obj.name = name;
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|
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|
MemReadInt(memptr, flags);
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|
MemReadFloat(memptr, falloff);
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|
if (FlagIsSet(flags, GBXFlagRGBs))
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|
{
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|
MemReadFloat(memptr, blend);
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|
}
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|
else
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|
blend = 0;
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|
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|
MemReadInt(memptr, matflags);
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||||||
|
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||||||
|
if (FlagIsSet(flags, GBXFlagUVs))
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||||||
|
{
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|
MemReadData(memptr, texname, sizeof(texname));
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|
obj.texname = texname;
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|
}
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|
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|
MemReadInt(memptr, obj.nverts);
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|
MemReadInt(memptr, obj.ntris);
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||||||
|
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|
// Allocate vertex & tri lists
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|
obj.verts.resize(obj.nverts);
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|
if (FlagIsSet(flags, GBXFlagUVs))
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||||||
|
{
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|
obj.vertuv.resize(obj.nverts);
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||||||
|
}
|
||||||
|
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||||||
|
if (FlagIsSet(flags, GBXFlagRGBs))
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||||||
|
{
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||||||
|
obj.vertrgb.resize(obj.nverts);
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||||||
|
}
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||||||
|
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||||||
|
// Read vertices
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|
for (int i = 0; i < obj.nverts; i++)
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||||||
|
{
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||||||
|
MemReadData(memptr, &obj.verts.at(i), sizeof(P3D));
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||||||
|
}
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||||||
|
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||||||
|
if (FlagIsSet(flags, GBXFlagNormals))
|
||||||
|
{
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||||||
|
MemSkipData(memptr, sizeof(P3D) * obj.nverts); // Normals are auto-generated by the game
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||||||
|
}
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||||||
|
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||||||
|
if (FlagIsSet(flags, GBXFlagUVs))
|
||||||
|
{
|
||||||
|
// read uvs
|
||||||
|
for (int i = 0; i < obj.nverts; i++)
|
||||||
|
{
|
||||||
|
MemReadData(memptr, &obj.vertuv.at(i), sizeof(UV));
|
||||||
|
obj.vertuv.at(i).v = obj.vertuv.at(i).v + 1.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FlagIsSet(flags, GBXFlagRGBs))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < obj.nverts; i++)
|
||||||
|
{
|
||||||
|
// read rgbs
|
||||||
|
MemReadData(memptr, &obj.vertrgb.at(i), sizeof(VertRGB));
|
||||||
|
}
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||||||
|
}
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||||||
|
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||||||
|
obj.tris.resize(obj.ntris * 3);
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||||||
|
// Read tris
|
||||||
|
for (int i = 0; i < obj.ntris * 3; i++)
|
||||||
|
{
|
||||||
|
MemReadData(memptr, &obj.tris.at(i), sizeof(int));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
Plugins/imp_gbs/Gb2Data.h
Normal file
22
Plugins/imp_gbs/Gb2Data.h
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
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||||||
|
|
||||||
|
#define GB2_VERSION 0xaa0100ab
|
||||||
|
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||||||
|
struct SingleObjectData
|
||||||
|
{
|
||||||
|
std::vector<P3D> verts;
|
||||||
|
std::vector<unsigned short> tris;
|
||||||
|
int ntris{};
|
||||||
|
std::vector<VertRGB> vertrgb;
|
||||||
|
int nverts{};
|
||||||
|
std::vector<UV> vertuv;
|
||||||
|
std::string name;
|
||||||
|
std::string texname;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Gb2Data
|
||||||
|
{
|
||||||
|
void Read(FILE* file);
|
||||||
|
|
||||||
|
std::vector<SingleObjectData> objdata;
|
||||||
|
};
|
126
Plugins/imp_gbs/Gb2Importer.cpp
Normal file
126
Plugins/imp_gbs/Gb2Importer.cpp
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
#include "Gb2Importer.h"
|
||||||
|
#include "StdUtil.h"
|
||||||
|
|
||||||
|
void Gb2Importer::ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts)
|
||||||
|
{
|
||||||
|
ReadGb2File(name);
|
||||||
|
|
||||||
|
BuildMeshes(ii);
|
||||||
|
ii->RedrawViews();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Gb2Importer::ReadGb2File(const MCHAR* Name)
|
||||||
|
{
|
||||||
|
FILE* file = nullptr;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
|
||||||
|
if (err != 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Could not open input file.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read object into memory
|
||||||
|
m_gb2Data.Read(file);
|
||||||
|
|
||||||
|
fclose(file);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
|
{
|
||||||
|
if (file)
|
||||||
|
fclose(file);
|
||||||
|
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Gb2Importer::BuildMeshes(ImpInterface* ii)
|
||||||
|
{
|
||||||
|
for (auto& obj : this->m_gb2Data.objdata)
|
||||||
|
{
|
||||||
|
assert(obj.ntris > 0);
|
||||||
|
assert(obj.nverts > 0);
|
||||||
|
|
||||||
|
Mesh mesh;
|
||||||
|
mesh.setNumVerts(obj.nverts);
|
||||||
|
mesh.setNumTVerts(obj.nverts);
|
||||||
|
mesh.setNumVertCol(obj.nverts);
|
||||||
|
mesh.setNumFaces(obj.ntris);
|
||||||
|
mesh.setNumTVFaces(obj.ntris);
|
||||||
|
mesh.setNumVCFaces(obj.ntris);
|
||||||
|
|
||||||
|
for (int i = 0; i < obj.nverts; i++)
|
||||||
|
{
|
||||||
|
Point3 point(obj.verts[i].x, obj.verts[i].y, obj.verts[i].z);
|
||||||
|
mesh.setVert(i, point);
|
||||||
|
|
||||||
|
const UV& uv = obj.vertuv.at(i);
|
||||||
|
mesh.setTVert(i, UVVert(uv.u, uv.v, 0.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
int faceIndex = 0;
|
||||||
|
for (int i = 0; i < obj.tris.size(); i += 3)
|
||||||
|
{
|
||||||
|
int v0 = obj.tris.at(i);
|
||||||
|
int v1 = obj.tris.at(i + 1);
|
||||||
|
int v2 = obj.tris.at(i + 2);
|
||||||
|
|
||||||
|
// Create faces
|
||||||
|
Face& face = mesh.faces[faceIndex];
|
||||||
|
face.setVerts(v0, v1, v2);
|
||||||
|
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
|
||||||
|
|
||||||
|
// Set per-vertex coloring (appears to be unused by game)
|
||||||
|
TVFace& vcFace = mesh.vcFace[faceIndex];
|
||||||
|
vcFace.setTVerts(v0, v1, v2);
|
||||||
|
|
||||||
|
// Set textured (UV) vertices
|
||||||
|
TVFace& tvFace = mesh.tvFace[faceIndex];
|
||||||
|
tvFace.setTVerts(v0, v1, v2);
|
||||||
|
|
||||||
|
faceIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh.buildNormals();
|
||||||
|
mesh.buildBoundingBox();
|
||||||
|
mesh.InvalidateEdgeList();
|
||||||
|
|
||||||
|
TriObject* tri = CreateNewTriObject();
|
||||||
|
tri->mesh = mesh;
|
||||||
|
Matrix3 tm;
|
||||||
|
tm.IdentityMatrix();
|
||||||
|
|
||||||
|
ImpNode* Node = ii->CreateNode();
|
||||||
|
if (!Node)
|
||||||
|
{
|
||||||
|
throw std::exception("Could not create Node");
|
||||||
|
}
|
||||||
|
|
||||||
|
Mtl* material = BuildMaterial(obj);
|
||||||
|
|
||||||
|
Node->Reference(tri);
|
||||||
|
Node->SetTransform(0, tm);
|
||||||
|
ii->AddNodeToScene(Node);
|
||||||
|
INode* iNode = Node->GetINode();
|
||||||
|
iNode->SetMtl(material);
|
||||||
|
Node->SetName(util::to_wstring(obj.name).c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Mtl* Gb2Importer::BuildMaterial(SingleObjectData& obj)
|
||||||
|
{
|
||||||
|
auto bitmapTex = NewDefaultBitmapTex();
|
||||||
|
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
|
||||||
|
bitmapTex->SetMapName(util::to_wstring(obj.texname).c_str());
|
||||||
|
|
||||||
|
StdMat2* stdMat = NewDefaultStdMat();
|
||||||
|
stdMat->EnableMap(ID_DI, true);
|
||||||
|
if (bitmapTex)
|
||||||
|
{
|
||||||
|
stdMat->SetSubTexmap(ID_DI, bitmapTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
stdMat->SetName(util::to_wstring(obj.texname).c_str());
|
||||||
|
return stdMat;
|
||||||
|
}
|
19
Plugins/imp_gbs/Gb2Importer.h
Normal file
19
Plugins/imp_gbs/Gb2Importer.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IGiantsImporter.h"
|
||||||
|
#include "Gb2Data.h"
|
||||||
|
|
||||||
|
class Gb2Importer : IGiantsImporter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Inherited via IGiantsImporter
|
||||||
|
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void ReadGb2File(const MCHAR* Name);
|
||||||
|
void BuildMeshes(ImpInterface* ii);
|
||||||
|
Mtl* BuildMaterial(SingleObjectData& obj);
|
||||||
|
|
||||||
|
FILE* m_OpenFile{};
|
||||||
|
Gb2Data m_gb2Data;
|
||||||
|
};
|
304
Plugins/imp_gbs/GbsImporter.cpp
Normal file
304
Plugins/imp_gbs/GbsImporter.cpp
Normal file
@ -0,0 +1,304 @@
|
|||||||
|
#include "GbsImporter.h"
|
||||||
|
#include "StdUtil.h"
|
||||||
|
|
||||||
|
void GbsImporter::ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts)
|
||||||
|
{
|
||||||
|
ReadGbsFile(name);
|
||||||
|
|
||||||
|
BuildMeshes(ii);
|
||||||
|
ii->RedrawViews();
|
||||||
|
}
|
||||||
|
|
||||||
|
void GbsImporter::ReadGbsFile(const MCHAR* Name)
|
||||||
|
{
|
||||||
|
FILE* file = nullptr;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
|
||||||
|
if (err != 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Could not open input file.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read object into memory
|
||||||
|
m_gbsData.Read(file);
|
||||||
|
|
||||||
|
fclose(file);
|
||||||
|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
|
{
|
||||||
|
if (file)
|
||||||
|
fclose(file);
|
||||||
|
|
||||||
|
throw e;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < mesh.getNumVerts(); i++)
|
||||||
|
{
|
||||||
|
auto& vert = mesh.verts[i];
|
||||||
|
|
||||||
|
if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(false && "Invalid vertex for object");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GbsImporter::BuildMeshes(ImpInterface* EI)
|
||||||
|
{
|
||||||
|
for (const auto& mobj : m_gbsData.MaxObjs)
|
||||||
|
{
|
||||||
|
assert(mobj.fcount > 0);
|
||||||
|
assert(mobj.vcount > 0);
|
||||||
|
|
||||||
|
Mesh mesh;
|
||||||
|
mesh.setNumVerts(mobj.vcount);
|
||||||
|
mesh.setNumTVerts(mobj.vcount);
|
||||||
|
mesh.setNumVertCol(mobj.vcount);
|
||||||
|
mesh.setNumFaces(mobj.fcount);
|
||||||
|
mesh.setNumTVFaces(mobj.fcount);
|
||||||
|
mesh.setNumVCFaces(mobj.fcount);
|
||||||
|
|
||||||
|
for (int i = 0; i < mobj.vcount; i++)
|
||||||
|
{
|
||||||
|
int vstart = mobj.vstart;
|
||||||
|
int index = i + vstart;
|
||||||
|
assert(index < m_gbsData.naverts);
|
||||||
|
|
||||||
|
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
|
||||||
|
|
||||||
|
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
|
||||||
|
|
||||||
|
mesh.setVert(i, point);
|
||||||
|
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
|
||||||
|
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
Mtl* topLevelMaterial = nullptr;
|
||||||
|
const char* objName = nullptr;
|
||||||
|
int materialLevel = 0;
|
||||||
|
|
||||||
|
int faceIndex = 0;
|
||||||
|
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
|
||||||
|
{
|
||||||
|
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
|
||||||
|
if (mobj.socount > 1)
|
||||||
|
{
|
||||||
|
// Max object consists of multiple sub objects
|
||||||
|
if (materialLevel == 0)
|
||||||
|
{
|
||||||
|
// Build parent material (either MixMat or multi-mtl):
|
||||||
|
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
|
||||||
|
objName = obj.objname;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add sub-material:
|
||||||
|
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
|
||||||
|
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Just one subobj, build the single material and be done with it:
|
||||||
|
topLevelMaterial = BuildMaterial(obj, nullptr);
|
||||||
|
objName = obj.objname;
|
||||||
|
}
|
||||||
|
|
||||||
|
int v1, v2, v3;
|
||||||
|
unsigned short tidx = -1;
|
||||||
|
unsigned short* tptr = obj.tridata.data();
|
||||||
|
|
||||||
|
unsigned short count = 0;
|
||||||
|
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
|
||||||
|
{
|
||||||
|
assert(faceIndex < mesh.getNumFaces());
|
||||||
|
int vstart = mobj.vstart;
|
||||||
|
Face& face = mesh.faces[faceIndex];
|
||||||
|
|
||||||
|
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
|
||||||
|
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
|
||||||
|
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
|
||||||
|
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
|
||||||
|
|
||||||
|
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
|
||||||
|
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
|
||||||
|
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
|
||||||
|
|
||||||
|
mesh.vertCol[remappedV0] = v0Col;
|
||||||
|
mesh.vertCol[remappedV1] = v1Col;
|
||||||
|
mesh.vertCol[remappedV2] = v2Col;
|
||||||
|
|
||||||
|
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
|
||||||
|
assert(remappedV0 < mobj.vcount&& remappedV1 < mobj.vcount&& remappedV2 < mobj.vcount);
|
||||||
|
assert(remappedV0 < m_gbsData.naverts&& remappedV1 < m_gbsData.naverts&& remappedV2 < m_gbsData.naverts);
|
||||||
|
|
||||||
|
face.setVerts(remappedV0, remappedV1, remappedV2);
|
||||||
|
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
|
||||||
|
face.setMatID(materialLevel);
|
||||||
|
|
||||||
|
TVFace& tvFace = mesh.tvFace[faceIndex];
|
||||||
|
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
||||||
|
|
||||||
|
TVFace& vcFace = mesh.vcFace[faceIndex];
|
||||||
|
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
||||||
|
|
||||||
|
faceIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
materialLevel++;
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh.buildNormals();
|
||||||
|
mesh.buildBoundingBox();
|
||||||
|
mesh.InvalidateEdgeList();
|
||||||
|
|
||||||
|
TriObject* tri = CreateNewTriObject();
|
||||||
|
tri->mesh = mesh;
|
||||||
|
Matrix3 tm;
|
||||||
|
tm.IdentityMatrix();
|
||||||
|
|
||||||
|
ImpNode* Node = EI->CreateNode();
|
||||||
|
if (!Node)
|
||||||
|
{
|
||||||
|
throw std::exception("Could not create Node");
|
||||||
|
}
|
||||||
|
|
||||||
|
Node->Reference(tri);
|
||||||
|
Node->SetTransform(0, tm);
|
||||||
|
EI->AddNodeToScene(Node);
|
||||||
|
INode* iNode = Node->GetINode();
|
||||||
|
iNode->SetMtl(topLevelMaterial);
|
||||||
|
Node->SetName(util::to_wstring(objName).c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
|
||||||
|
{
|
||||||
|
// Check if we need to create a MixMat blend material
|
||||||
|
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
|
||||||
|
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
|
||||||
|
{
|
||||||
|
//if (bitmapTex)
|
||||||
|
//{
|
||||||
|
// //bitmapTex->GetUVGen()->SetUVWSource(2);
|
||||||
|
//}
|
||||||
|
|
||||||
|
// Create custom MixMat material (from official 3dsmax plugin)
|
||||||
|
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
|
||||||
|
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
|
||||||
|
|
||||||
|
int ns = mixMatMaterial->NumSubMtls();
|
||||||
|
|
||||||
|
// Set the blend value
|
||||||
|
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
|
||||||
|
parameterBlock->SetValue(0, 0, obj.blend);
|
||||||
|
|
||||||
|
return mixMatMaterial;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Standard multi-material
|
||||||
|
MultiMtl* multiMtl = NewDefaultMultiMtl();
|
||||||
|
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
|
||||||
|
multiMtl->SetNumSubMtls(numSubMaterials);
|
||||||
|
|
||||||
|
return multiMtl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
|
||||||
|
{
|
||||||
|
BitmapTex* bitmapTex = nullptr;
|
||||||
|
|
||||||
|
if (obj.texname && obj.texname[0])
|
||||||
|
{
|
||||||
|
std::wstring mapName = util::to_wstring(obj.texname).c_str();
|
||||||
|
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
|
||||||
|
|
||||||
|
bitmapTex = NewDefaultBitmapTex();
|
||||||
|
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
|
||||||
|
bitmapTex->SetMapName(mapName.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
StdMat2* stdMat = NewDefaultStdMat();
|
||||||
|
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
|
||||||
|
{
|
||||||
|
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
|
||||||
|
// Behavior is correct enough for now though.
|
||||||
|
stdMat->SetWireUnits(TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
stdMat->EnableMap(ID_DI, true);
|
||||||
|
|
||||||
|
if (obj.flags & 0x10)
|
||||||
|
{
|
||||||
|
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
|
||||||
|
}
|
||||||
|
else if (obj.flags & 0x20)
|
||||||
|
{
|
||||||
|
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
|
||||||
|
}
|
||||||
|
stdMat->SetShinStr(1.0f, 0);
|
||||||
|
stdMat->SetOpacFalloff(obj.falloff, 0);
|
||||||
|
|
||||||
|
if (obj.emissive != 0)
|
||||||
|
{
|
||||||
|
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
|
||||||
|
stdMat->SetSelfIllumColor(emissive, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bitmapTex)
|
||||||
|
{
|
||||||
|
stdMat->SetSubTexmap(ID_DI, bitmapTex);
|
||||||
|
}
|
||||||
|
|
||||||
|
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
|
||||||
|
stdMat->SetDiffuse(diffuse, 0);
|
||||||
|
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
|
||||||
|
stdMat->SetAmbient(ambient, 0);
|
||||||
|
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
|
||||||
|
stdMat->SetSpecular(specular, 0);
|
||||||
|
stdMat->SetShininess(obj.power / 100.0f, 0);
|
||||||
|
|
||||||
|
stdMat->SetName(util::to_wstring(obj.objname).c_str());
|
||||||
|
|
||||||
|
return stdMat;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
|
||||||
|
{
|
||||||
|
unsigned short* triData = *pTriData;
|
||||||
|
unsigned short triIdx = *pTriIdx;
|
||||||
|
unsigned short count = *acount;
|
||||||
|
|
||||||
|
if (!count)
|
||||||
|
{
|
||||||
|
if (!(count = *triData))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
triIdx = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
*pV1 = triData[triIdx + 1];
|
||||||
|
*pV2 = triData[triIdx + 2];
|
||||||
|
*pV3 = triData[triIdx + 3];
|
||||||
|
triIdx += 3;
|
||||||
|
|
||||||
|
if (!--count)
|
||||||
|
{
|
||||||
|
triData += *triData * 3 + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
*pTriData = triData;
|
||||||
|
*pTriIdx = triIdx;
|
||||||
|
*acount = count;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
22
Plugins/imp_gbs/GbsImporter.h
Normal file
22
Plugins/imp_gbs/GbsImporter.h
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "IGiantsImporter.h"
|
||||||
|
#include "GbsData.h"
|
||||||
|
|
||||||
|
class GbsImporter : IGiantsImporter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Inherited via IGiantsImporter
|
||||||
|
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void ReadGbsFile(const MCHAR* Name);
|
||||||
|
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
|
||||||
|
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
|
||||||
|
int GetLocalVertex(Point3* avert, const Mesh& mesh);
|
||||||
|
void BuildMeshes(ImpInterface* EI);
|
||||||
|
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
|
||||||
|
|
||||||
|
FILE* m_OpenFile{};
|
||||||
|
GbsData m_gbsData;
|
||||||
|
};
|
6
Plugins/imp_gbs/IGiantsImporter.h
Normal file
6
Plugins/imp_gbs/IGiantsImporter.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct IGiantsImporter
|
||||||
|
{
|
||||||
|
virtual void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts) = 0;
|
||||||
|
};
|
@ -2,14 +2,14 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#include "Importer.h"
|
#include "Importer.h"
|
||||||
#include "StdUtil.h"
|
#include "ImporterFactory.h"
|
||||||
|
|
||||||
class ImpGbsClassDesc :
|
class ImpGbsClassDesc :
|
||||||
public ClassDesc2
|
public ClassDesc2
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
int IsPublic() { return TRUE; }
|
int IsPublic() { return TRUE; }
|
||||||
VOID* Create(BOOL Loading) { return new GbsImporter; }
|
VOID* Create(BOOL Loading) { return new GiantsImporter; }
|
||||||
const MCHAR* ClassName() { return _M("ClassName"); }
|
const MCHAR* ClassName() { return _M("ClassName"); }
|
||||||
SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
|
SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
|
||||||
Class_ID ClassID() { return GIANTSIMP_CLASSID; }
|
Class_ID ClassID() { return GIANTSIMP_CLASSID; }
|
||||||
@ -30,53 +30,55 @@ void DisplayMessage(const char* msg)
|
|||||||
MessageBoxA(GetActiveWindow(), msg, "GBS Import Error", MB_OK);
|
MessageBoxA(GetActiveWindow(), msg, "GBS Import Error", MB_OK);
|
||||||
}
|
}
|
||||||
|
|
||||||
int GbsImporter::ExtCount()
|
int GiantsImporter::ExtCount()
|
||||||
{
|
{
|
||||||
return 1;
|
return 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::Ext(int n)
|
const MCHAR* GiantsImporter::Ext(int n)
|
||||||
{
|
{
|
||||||
switch (n)
|
switch (n)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
return _M("gbs");
|
return _M("gbs");
|
||||||
|
case 1:
|
||||||
|
return _M("gb2");
|
||||||
default:
|
default:
|
||||||
return (_M(""));
|
return (_M(""));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::LongDesc()
|
const MCHAR* GiantsImporter::LongDesc()
|
||||||
{
|
{
|
||||||
return _M("Long Description");
|
return _M("Long Description");
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::ShortDesc()
|
const MCHAR* GiantsImporter::ShortDesc()
|
||||||
{
|
{
|
||||||
return _M("Giants Model");
|
return _M("Giants Model");
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::AuthorName()
|
const MCHAR* GiantsImporter::AuthorName()
|
||||||
{
|
{
|
||||||
return _M("Author");
|
return _M("Author");
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::CopyrightMessage()
|
const MCHAR* GiantsImporter::CopyrightMessage()
|
||||||
{
|
{
|
||||||
return _M("Copyright");
|
return _M("Copyright");
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::OtherMessage1()
|
const MCHAR* GiantsImporter::OtherMessage1()
|
||||||
{
|
{
|
||||||
return _M("OtherMessage1");
|
return _M("OtherMessage1");
|
||||||
}
|
}
|
||||||
|
|
||||||
const MCHAR* GbsImporter::OtherMessage2()
|
const MCHAR* GiantsImporter::OtherMessage2()
|
||||||
{
|
{
|
||||||
return _M("OtherMessage2");
|
return _M("OtherMessage2");
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT GbsImporter::Version()
|
UINT GiantsImporter::Version()
|
||||||
{
|
{
|
||||||
return 100;
|
return 100;
|
||||||
}
|
}
|
||||||
@ -86,324 +88,25 @@ static BOOL CALLBACK AboutDlgProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lPa
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID GbsImporter::ShowAbout(HWND hWnd)
|
VOID GiantsImporter::ShowAbout(HWND hWnd)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GbsImporter::EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3)
|
int GiantsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL suppressPrompts)
|
||||||
{
|
|
||||||
unsigned short* triData = *pTriData;
|
|
||||||
unsigned short triIdx = *pTriIdx;
|
|
||||||
unsigned short count = *acount;
|
|
||||||
|
|
||||||
if (!count)
|
|
||||||
{
|
|
||||||
if (!(count = *triData))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
triIdx = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
*pV1 = triData[triIdx + 1];
|
|
||||||
*pV2 = triData[triIdx + 2];
|
|
||||||
*pV3 = triData[triIdx + 3];
|
|
||||||
triIdx += 3;
|
|
||||||
|
|
||||||
if (!--count)
|
|
||||||
{
|
|
||||||
triData += *triData * 3 + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
*pTriData = triData;
|
|
||||||
*pTriIdx = triIdx;
|
|
||||||
*acount = count;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int GbsImporter::DoImport(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
|
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_gbsData = ReadGbsFile(Name);
|
ImporterFactory::ImportFile(Name, EI, I, suppressPrompts);
|
||||||
}
|
}
|
||||||
catch (const std::exception& e)
|
catch (const std::exception& e)
|
||||||
{
|
{
|
||||||
DisplayMessage(e.what());
|
DisplayMessage(e.what());
|
||||||
}
|
}
|
||||||
|
|
||||||
BuildMeshes(EI);
|
|
||||||
EI->RedrawViews();
|
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
GbsData GbsImporter::ReadGbsFile(const MCHAR* Name)
|
BOOL GiantsImporter::SupportsOptions(int Ext, DWORD Options)
|
||||||
{
|
|
||||||
FILE* file = nullptr;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
errno_t err = _tfopen_s(&file, Name, (_T("rb")));
|
|
||||||
if (err != 0)
|
|
||||||
{
|
|
||||||
throw std::exception("Could not open input file.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Read object into memory
|
|
||||||
GbsData gbsFile;
|
|
||||||
gbsFile.Read(file);
|
|
||||||
|
|
||||||
fclose(file);
|
|
||||||
return gbsFile;
|
|
||||||
}
|
|
||||||
catch (const std::exception& e)
|
|
||||||
{
|
|
||||||
if (file)
|
|
||||||
fclose(file);
|
|
||||||
|
|
||||||
throw e;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int GbsImporter::GetLocalVertex(Point3* avert, const Mesh& mesh)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < mesh.getNumVerts(); i++)
|
|
||||||
{
|
|
||||||
auto& vert = mesh.verts[i];
|
|
||||||
|
|
||||||
if (vert.x == avert->x && vert.y == avert->y && vert.z == avert->z)
|
|
||||||
{
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(false && "Invalid vertex for object");
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GbsImporter::BuildMeshes(ImpInterface* EI)
|
|
||||||
{
|
|
||||||
for (const auto& mobj : m_gbsData.MaxObjs)
|
|
||||||
{
|
|
||||||
assert(mobj.fcount > 0);
|
|
||||||
assert(mobj.vcount > 0);
|
|
||||||
|
|
||||||
Mesh mesh;
|
|
||||||
mesh.setNumVerts(mobj.vcount);
|
|
||||||
mesh.setNumTVerts(mobj.vcount);
|
|
||||||
mesh.setNumVertCol(mobj.vcount);
|
|
||||||
mesh.setNumFaces(mobj.fcount);
|
|
||||||
mesh.setNumTVFaces(mobj.fcount);
|
|
||||||
mesh.setNumVCFaces(mobj.fcount);
|
|
||||||
|
|
||||||
for (int i = 0; i < mobj.vcount; i++)
|
|
||||||
{
|
|
||||||
int vstart = mobj.vstart;
|
|
||||||
int index = i + vstart;
|
|
||||||
assert(index < m_gbsData.naverts);
|
|
||||||
|
|
||||||
UV* uvptr = (UV*)(m_gbsData.vertuv.data() + (mobj.vstart + i));
|
|
||||||
|
|
||||||
Point3 point(m_gbsData.averts[index].x, m_gbsData.averts[index].y, m_gbsData.averts[index].z);
|
|
||||||
|
|
||||||
mesh.setVert(i, point);
|
|
||||||
mesh.setTVert(i, UVVert(uvptr->u, uvptr->v, 0.0f));
|
|
||||||
//mesh.setTVert(i, UVVert(uvptr->u, -uvptr->v, 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
Mtl* topLevelMaterial = nullptr;
|
|
||||||
const char* objName = nullptr;
|
|
||||||
int materialLevel = 0;
|
|
||||||
|
|
||||||
int faceIndex = 0;
|
|
||||||
for (int subObjIndex = mobj.sostart; subObjIndex < mobj.sostart + mobj.socount; subObjIndex++)
|
|
||||||
{
|
|
||||||
SubObject& obj = m_gbsData.SubObjs.at(subObjIndex);
|
|
||||||
if (mobj.socount > 1)
|
|
||||||
{
|
|
||||||
// Max object consists of multiple sub objects
|
|
||||||
if (materialLevel == 0)
|
|
||||||
{
|
|
||||||
// Build parent material (either MixMat or multi-mtl):
|
|
||||||
topLevelMaterial = BuildParentMaterial(obj, mobj.socount);
|
|
||||||
objName = obj.objname;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add sub-material:
|
|
||||||
Mtl* subMtl = BuildMaterial(obj, topLevelMaterial);
|
|
||||||
topLevelMaterial->SetSubMtl(materialLevel, subMtl);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Just one subobj, build the single material and be done with it:
|
|
||||||
topLevelMaterial = BuildMaterial(obj, nullptr);
|
|
||||||
objName = obj.objname;
|
|
||||||
}
|
|
||||||
|
|
||||||
int v1, v2, v3;
|
|
||||||
unsigned short tidx = -1;
|
|
||||||
unsigned short* tptr = obj.tridata.data();
|
|
||||||
|
|
||||||
unsigned short count = 0;
|
|
||||||
while (EvaluateTriData(&tptr, &tidx, &count, &v1, &v2, &v3))
|
|
||||||
{
|
|
||||||
assert(faceIndex < mesh.getNumFaces());
|
|
||||||
int vstart = mobj.vstart;
|
|
||||||
Face& face = mesh.faces[faceIndex];
|
|
||||||
|
|
||||||
// Map from display to animation vertices, then to a "local" index for this sub object, starting from zero:
|
|
||||||
int remappedV0 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v1)], mesh);
|
|
||||||
int remappedV1 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v2)], mesh);
|
|
||||||
int remappedV2 = GetLocalVertex(&m_gbsData.averts[m_gbsData.iverts.at(v3)], mesh);
|
|
||||||
|
|
||||||
VertColor v0Col = VertColor(m_gbsData.vertrgb.at(v1).r / 255.0f, m_gbsData.vertrgb.at(v1).g / 255.0f, m_gbsData.vertrgb.at(v1).b / 255.0f);
|
|
||||||
VertColor v1Col = VertColor(m_gbsData.vertrgb.at(v2).r / 255.0f, m_gbsData.vertrgb.at(v2).g / 255.0f, m_gbsData.vertrgb.at(v2).b / 255.0f);
|
|
||||||
VertColor v2Col = VertColor(m_gbsData.vertrgb.at(v3).r / 255.0f, m_gbsData.vertrgb.at(v3).g / 255.0f, m_gbsData.vertrgb.at(v3).b / 255.0f);
|
|
||||||
|
|
||||||
mesh.vertCol[remappedV0] = v0Col;
|
|
||||||
mesh.vertCol[remappedV1] = v1Col;
|
|
||||||
mesh.vertCol[remappedV2] = v2Col;
|
|
||||||
|
|
||||||
assert(remappedV0 >= 0 && remappedV1 >= 0 && remappedV2 >= 0);
|
|
||||||
assert(remappedV0 < mobj.vcount && remappedV1 < mobj.vcount && remappedV2 < mobj.vcount);
|
|
||||||
assert(remappedV0 < m_gbsData.naverts && remappedV1 < m_gbsData.naverts && remappedV2 < m_gbsData.naverts);
|
|
||||||
|
|
||||||
face.setVerts(remappedV0, remappedV1, remappedV2);
|
|
||||||
face.setEdgeVisFlags(EDGE_VIS, EDGE_VIS, EDGE_VIS);
|
|
||||||
face.setMatID(materialLevel);
|
|
||||||
|
|
||||||
TVFace& tvFace = mesh.tvFace[faceIndex];
|
|
||||||
tvFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
|
||||||
|
|
||||||
TVFace& vcFace = mesh.vcFace[faceIndex];
|
|
||||||
vcFace.setTVerts(remappedV0, remappedV1, remappedV2);
|
|
||||||
|
|
||||||
faceIndex++;
|
|
||||||
}
|
|
||||||
|
|
||||||
materialLevel++;
|
|
||||||
}
|
|
||||||
|
|
||||||
mesh.buildNormals();
|
|
||||||
mesh.buildBoundingBox();
|
|
||||||
mesh.InvalidateEdgeList();
|
|
||||||
|
|
||||||
TriObject* tri = CreateNewTriObject();
|
|
||||||
tri->mesh = mesh;
|
|
||||||
Matrix3 tm;
|
|
||||||
tm.IdentityMatrix();
|
|
||||||
|
|
||||||
ImpNode* Node = EI->CreateNode();
|
|
||||||
if (!Node)
|
|
||||||
{
|
|
||||||
throw std::exception("Could not create Node");
|
|
||||||
}
|
|
||||||
|
|
||||||
Node->Reference(tri);
|
|
||||||
Node->SetTransform(0, tm);
|
|
||||||
EI->AddNodeToScene(Node);
|
|
||||||
INode* iNode = Node->GetINode();
|
|
||||||
iNode->SetMtl(topLevelMaterial);
|
|
||||||
Node->SetName(util::to_wstring(objName).c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Mtl* GbsImporter::BuildParentMaterial(SubObject& obj, int numSubMaterials)
|
|
||||||
{
|
|
||||||
// Check if we need to create a MixMat blend material
|
|
||||||
// (this check is iffy, not fully certain how to identify MixMat exports but this seems close enough)
|
|
||||||
if (obj.blend > 0.50 && (obj.flags & 0x10 || obj.flags & 0x20))
|
|
||||||
{
|
|
||||||
//if (bitmapTex)
|
|
||||||
//{
|
|
||||||
// //bitmapTex->GetUVGen()->SetUVWSource(2);
|
|
||||||
//}
|
|
||||||
|
|
||||||
// Create custom MixMat material (from official 3dsmax plugin)
|
|
||||||
Mtl* mixMatMaterial = (Mtl*)CreateInstance(SClass_ID(MATERIAL_CLASS_ID), Class_ID(MIXMAT_CLASS_ID, 0));
|
|
||||||
mixMatMaterial->SetName(util::to_wstring(obj.objname).c_str());
|
|
||||||
|
|
||||||
int ns = mixMatMaterial->NumSubMtls();
|
|
||||||
|
|
||||||
// Set the blend value
|
|
||||||
IParamBlock2* parameterBlock = mixMatMaterial->GetParamBlock(0);
|
|
||||||
parameterBlock->SetValue(0, 0, obj.blend);
|
|
||||||
|
|
||||||
return mixMatMaterial;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Standard multi-material
|
|
||||||
MultiMtl* multiMtl = NewDefaultMultiMtl();
|
|
||||||
multiMtl->SetName(util::to_wstring(obj.objname).c_str());
|
|
||||||
multiMtl->SetNumSubMtls(numSubMaterials);
|
|
||||||
|
|
||||||
return multiMtl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Mtl* GbsImporter::BuildMaterial(SubObject& obj, Mtl* parentMaterial)
|
|
||||||
{
|
|
||||||
BitmapTex* bitmapTex = nullptr;
|
|
||||||
|
|
||||||
if (obj.texname && obj.texname[0])
|
|
||||||
{
|
|
||||||
std::wstring mapName = util::to_wstring(obj.texname).c_str();
|
|
||||||
mapName += L".tga"; // DDS partially supported but not in use, okay to hardcode for now
|
|
||||||
|
|
||||||
bitmapTex = NewDefaultBitmapTex();
|
|
||||||
bitmapTex->SetName(util::to_wstring(obj.texname).c_str());
|
|
||||||
bitmapTex->SetMapName(mapName.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
StdMat2* stdMat = NewDefaultStdMat();
|
|
||||||
if (FlagIsSet(obj.flags, GBSFlagMaxLit) || parentMaterial)
|
|
||||||
{
|
|
||||||
// This isn't quite right, not all models with blend materials have this flag set. See ripper.gbs.
|
|
||||||
// Behavior is correct enough for now though.
|
|
||||||
stdMat->SetWireUnits(TRUE);
|
|
||||||
}
|
|
||||||
|
|
||||||
stdMat->EnableMap(ID_DI, true);
|
|
||||||
|
|
||||||
if (obj.flags & 0x10)
|
|
||||||
{
|
|
||||||
stdMat->SetTransparencyType(TRANSP_ADDITIVE);
|
|
||||||
}
|
|
||||||
else if (obj.flags & 0x20)
|
|
||||||
{
|
|
||||||
stdMat->SetTransparencyType(TRANSP_SUBTRACTIVE);
|
|
||||||
}
|
|
||||||
stdMat->SetShinStr(1.0f, 0);
|
|
||||||
stdMat->SetOpacFalloff(obj.falloff, 0);
|
|
||||||
|
|
||||||
if (obj.emissive != 0)
|
|
||||||
{
|
|
||||||
Color emissive(GetRValue(obj.emissive), GetGValue(obj.emissive), GetBValue(obj.emissive));
|
|
||||||
stdMat->SetSelfIllumColor(emissive, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bitmapTex)
|
|
||||||
{
|
|
||||||
stdMat->SetSubTexmap(ID_DI, bitmapTex);
|
|
||||||
}
|
|
||||||
|
|
||||||
Color diffuse(GetRValue(obj.diffuse), GetGValue(obj.diffuse), GetBValue(obj.diffuse));
|
|
||||||
stdMat->SetDiffuse(diffuse, 0);
|
|
||||||
Color ambient(GetRValue(obj.ambient), GetGValue(obj.ambient), GetBValue(obj.ambient));
|
|
||||||
stdMat->SetAmbient(ambient, 0);
|
|
||||||
Color specular(GetRValue(obj.specular), GetGValue(obj.specular), GetBValue(obj.specular));
|
|
||||||
stdMat->SetSpecular(specular, 0);
|
|
||||||
stdMat->SetShininess(obj.power / 100.0f, 0);
|
|
||||||
|
|
||||||
stdMat->SetName(util::to_wstring(obj.objname).c_str());
|
|
||||||
|
|
||||||
return stdMat;
|
|
||||||
}
|
|
||||||
|
|
||||||
BOOL GbsImporter::SupportsOptions(int Ext, DWORD Options)
|
|
||||||
{
|
{
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
@ -1,10 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "GbsData.h"
|
#include "GbsData.h"
|
||||||
|
#include "Gb2Data.h"
|
||||||
|
|
||||||
|
#define GBXFlagNormals 0x0001
|
||||||
|
#define GBXFlagUVs 0x0002
|
||||||
|
#define GBXFlagRGBs 0x0004
|
||||||
|
|
||||||
#define GIANTSIMP_CLASSID Class_ID(0x552cac79, 0x46f2d727)
|
#define GIANTSIMP_CLASSID Class_ID(0x552cac79, 0x46f2d727)
|
||||||
|
|
||||||
class GbsImporter : public SceneImport
|
class GiantsImporter : public SceneImport
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static HWND hParams;
|
static HWND hParams;
|
||||||
@ -19,21 +24,10 @@ public:
|
|||||||
const MCHAR* OtherMessage2(); // Other message #2
|
const MCHAR* OtherMessage2(); // Other message #2
|
||||||
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
|
unsigned int Version(); // Version number * 100 (i.e. v3.01 = 301)
|
||||||
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
|
void ShowAbout(HWND hWnd); // Show DLL's "About..." box
|
||||||
int DoImport(const MCHAR *name,ImpInterface *i,Interface *gi, BOOL suppressPrompts=FALSE); // Import file
|
int DoImport(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts); // Import file
|
||||||
|
|
||||||
//Constructor/Destructor
|
//Constructor/Destructor
|
||||||
BOOL SupportsOptions(int Ext,DWORD Options);
|
BOOL SupportsOptions(int Ext,DWORD Options);
|
||||||
|
|
||||||
private:
|
|
||||||
GbsData ReadGbsFile(const MCHAR* Name);
|
|
||||||
Mtl* BuildParentMaterial(SubObject& obj, int numSubMaterials);
|
|
||||||
Mtl* BuildMaterial(SubObject& obj, Mtl* parentMaterial);
|
|
||||||
int GetLocalVertex(Point3* avert, const Mesh& mesh);
|
|
||||||
void BuildMeshes(ImpInterface* EI);
|
|
||||||
bool EvaluateTriData(unsigned short** pTriData, unsigned short* pTriIdx, unsigned short* acount, int* pV1, int* pV2, int* pV3);
|
|
||||||
|
|
||||||
FILE* m_OpenFile{};
|
|
||||||
GbsData m_gbsData;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
extern HINSTANCE hInstance;
|
extern HINSTANCE hInstance;
|
19
Plugins/imp_gbs/ImporterFactory.cpp
Normal file
19
Plugins/imp_gbs/ImporterFactory.cpp
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#include "ImporterFactory.h"
|
||||||
|
#include "GbsImporter.h"
|
||||||
|
#include "Gb2Importer.h"
|
||||||
|
|
||||||
|
void ImporterFactory::ImportFile(const MCHAR* Name, ImpInterface* EI, Interface* I, BOOL SupressPrompts)
|
||||||
|
{
|
||||||
|
M_STD_STRING strName = Name;
|
||||||
|
|
||||||
|
if (strName.rfind(L".gbs") != -1)
|
||||||
|
{
|
||||||
|
GbsImporter importer;
|
||||||
|
importer.ImportFile(Name, EI, I, SupressPrompts);
|
||||||
|
}
|
||||||
|
else if (strName.rfind(L".gb2") != -1)
|
||||||
|
{
|
||||||
|
Gb2Importer importer;
|
||||||
|
importer.ImportFile(Name, EI, I, SupressPrompts);
|
||||||
|
}
|
||||||
|
}
|
7
Plugins/imp_gbs/ImporterFactory.h
Normal file
7
Plugins/imp_gbs/ImporterFactory.h
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class ImporterFactory
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void ImportFile(const MCHAR* name, ImpInterface* ii, Interface* i, BOOL suppressPrompts);
|
||||||
|
};
|
@ -99,8 +99,7 @@
|
|||||||
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
|
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
|
||||||
</Link>
|
</Link>
|
||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
<Command>
|
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
@ -113,7 +112,7 @@
|
|||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||||
<CompileAs>Default</CompileAs>
|
<CompileAs>Default</CompileAs>
|
||||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||||
@ -135,8 +134,7 @@
|
|||||||
</DataExecutionPrevention>
|
</DataExecutionPrevention>
|
||||||
</Link>
|
</Link>
|
||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
<Command>
|
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
@ -169,14 +167,17 @@
|
|||||||
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
|
<ImportLibrary>$(OutDir)GiantsImp.lib</ImportLibrary>
|
||||||
</Link>
|
</Link>
|
||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
<Command>
|
<Command>copy "$(TargetPath)" "$(ADSK_3DSMAX_x64_2021)\stdplugs\$(TargetName).dli</Command>
|
||||||
</Command>
|
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="DLLEntry.cpp" />
|
<ClCompile Include="DLLEntry.cpp" />
|
||||||
|
<ClCompile Include="Gb2Data.cpp" />
|
||||||
|
<ClCompile Include="Gb2Importer.cpp" />
|
||||||
<ClCompile Include="GbsData.cpp" />
|
<ClCompile Include="GbsData.cpp" />
|
||||||
|
<ClCompile Include="GbsImporter.cpp" />
|
||||||
<ClCompile Include="Importer.cpp" />
|
<ClCompile Include="Importer.cpp" />
|
||||||
|
<ClCompile Include="ImporterFactory.cpp" />
|
||||||
<ClCompile Include="stdafx.cpp">
|
<ClCompile Include="stdafx.cpp">
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">Create</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Hybrid|x64'">Create</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
@ -184,8 +185,13 @@
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Gb2Data.h" />
|
||||||
|
<ClInclude Include="Gb2Importer.h" />
|
||||||
<ClInclude Include="GbsData.h" />
|
<ClInclude Include="GbsData.h" />
|
||||||
|
<ClInclude Include="GbsImporter.h" />
|
||||||
|
<ClInclude Include="IGiantsImporter.h" />
|
||||||
<ClInclude Include="Importer.h" />
|
<ClInclude Include="Importer.h" />
|
||||||
|
<ClInclude Include="ImporterFactory.h" />
|
||||||
<ClInclude Include="stdafx.h" />
|
<ClInclude Include="stdafx.h" />
|
||||||
<ClInclude Include="StdUtil.h" />
|
<ClInclude Include="StdUtil.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -23,6 +23,18 @@
|
|||||||
<ClCompile Include="Importer.cpp">
|
<ClCompile Include="Importer.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="Gb2Data.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="GbsImporter.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="ImporterFactory.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Gb2Importer.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="stdafx.h">
|
<ClInclude Include="stdafx.h">
|
||||||
@ -37,6 +49,21 @@
|
|||||||
<ClInclude Include="StdUtil.h">
|
<ClInclude Include="StdUtil.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="Gb2Data.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="GbsImporter.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="IGiantsImporter.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Gb2Importer.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="ImporterFactory.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="imp_gbs.def">
|
<None Include="imp_gbs.def">
|
||||||
|
Loading…
Reference in New Issue
Block a user