mirror of
https://github.com/ncblakely/GiantsTools
synced 2024-11-16 19:55:36 +01:00
1219 lines
41 KiB
C++
1219 lines
41 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader.cpp
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//
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// Function for loading a WIC image and creating a Direct3D runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
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// auto-gen mipmap support.
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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// We could load multi-frame images (TIFF/GIF) into a texture array.
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// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
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#include "pch.h"
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#include "WICTextureLoader.h"
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#include "DirectXHelpers.h"
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#include "PlatformHelpers.h"
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#include "LoaderHelpers.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format Translation Data
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//-------------------------------------------------------------------------------------
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struct WICTranslate
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{
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const GUID& wic;
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DXGI_FORMAT format;
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};
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constexpr WICTranslate g_WICFormats[] =
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{
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{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
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{ GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
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{ GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
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{ GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
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{ GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
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{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
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{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
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{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
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{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
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{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
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{ GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
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{ GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
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};
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format nearest conversion table
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//-------------------------------------------------------------------------------------
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struct WICConvert
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{
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const GUID& source;
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const GUID& target;
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};
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constexpr WICConvert g_WICConvert [] =
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{
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// Note target GUID in this conversion table must be one of those directly supported formats (above).
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{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
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{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
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{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
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{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
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{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
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{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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#endif
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// We don't support n-channel formats
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};
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bool g_WIC2 = false;
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BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID *ifactory) noexcept
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{
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory2,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory2),
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ifactory
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);
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if (SUCCEEDED(hr))
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{
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// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
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g_WIC2 = true;
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return TRUE;
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}
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else
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{
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hr = CoCreateInstance(
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CLSID_WICImagingFactory1,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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ifactory
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);
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return SUCCEEDED(hr) ? TRUE : FALSE;
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}
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#else
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return SUCCEEDED(CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWICImagingFactory),
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ifactory)) ? TRUE : FALSE;
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#endif
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}
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}
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//--------------------------------------------------------------------------------------
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namespace DirectX
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{
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bool _IsWIC2() noexcept;
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IWICImagingFactory* _GetWIC() noexcept;
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// Also used by ScreenGrab
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bool _IsWIC2() noexcept
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{
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return g_WIC2;
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}
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IWICImagingFactory* _GetWIC() noexcept
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{
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static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
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IWICImagingFactory* factory = nullptr;
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if (!InitOnceExecuteOnce(
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&s_initOnce,
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InitializeWICFactory,
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nullptr,
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reinterpret_cast<LPVOID*>(&factory)))
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{
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return nullptr;
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}
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return factory;
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}
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} // namespace DirectX
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namespace
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{
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//---------------------------------------------------------------------------------
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DXGI_FORMAT _WICToDXGI(const GUID& guid) noexcept
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{
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for (size_t i = 0; i < _countof(g_WICFormats); ++i)
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{
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if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
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return g_WICFormats[i].format;
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}
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#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
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if (g_WIC2)
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{
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if (memcmp(&GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID)) == 0)
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return DXGI_FORMAT_R32G32B32_FLOAT;
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}
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#endif
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return DXGI_FORMAT_UNKNOWN;
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}
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//---------------------------------------------------------------------------------
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size_t _WICBitsPerPixel(REFGUID targetGuid) noexcept
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{
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auto pWIC = _GetWIC();
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if (!pWIC)
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return 0;
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ComPtr<IWICComponentInfo> cinfo;
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if (FAILED(pWIC->CreateComponentInfo(targetGuid, cinfo.GetAddressOf())))
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return 0;
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WICComponentType type;
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if (FAILED(cinfo->GetComponentType(&type)))
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return 0;
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if (type != WICPixelFormat)
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return 0;
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ComPtr<IWICPixelFormatInfo> pfinfo;
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if (FAILED(cinfo.As(&pfinfo)))
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return 0;
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UINT bpp;
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if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
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return 0;
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return bpp;
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}
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//---------------------------------------------------------------------------------
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HRESULT CreateTextureFromWIC(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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#if defined(_XBOX_ONE) && defined(_TITLE)
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_In_opt_ ID3D11DeviceX* d3dDeviceX,
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_In_opt_ ID3D11DeviceContextX* d3dContextX,
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#endif
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_In_ IWICBitmapFrameDecode *frame,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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UINT width, height;
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HRESULT hr = frame->GetSize(&width, &height);
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if (FAILED(hr))
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return hr;
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if (maxsize > UINT32_MAX)
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return E_INVALIDARG;
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assert(width > 0 && height > 0);
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if (!maxsize)
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{
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// This is a bit conservative because the hardware could support larger textures than
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// the Feature Level defined minimums, but doing it this way is much easier and more
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// performant for WIC than the 'fail and retry' model used by DDSTextureLoader
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switch (d3dDevice->GetFeatureLevel())
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{
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case D3D_FEATURE_LEVEL_9_1:
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case D3D_FEATURE_LEVEL_9_2:
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maxsize = 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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case D3D_FEATURE_LEVEL_9_3:
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maxsize = 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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case D3D_FEATURE_LEVEL_10_0:
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case D3D_FEATURE_LEVEL_10_1:
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maxsize = 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
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break;
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default:
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maxsize = size_t(D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION);
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break;
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}
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}
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assert(maxsize > 0);
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UINT twidth = width;
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UINT theight = height;
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if (loadFlags & WIC_LOADER_FIT_POW2)
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{
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LoaderHelpers::FitPowerOf2(width, height, twidth, theight, maxsize);
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}
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else if (width > maxsize || height > maxsize)
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{
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float ar = static_cast<float>(height) / static_cast<float>(width);
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if (width > height)
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{
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twidth = static_cast<UINT>(maxsize);
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theight = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) * ar));
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}
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else
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{
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theight = static_cast<UINT>(maxsize);
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twidth = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) / ar));
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}
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assert(twidth <= maxsize && theight <= maxsize);
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}
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if (loadFlags & WIC_LOADER_MAKE_SQUARE)
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{
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twidth = std::max<UINT>(twidth, theight);
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theight = twidth;
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}
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// Determine format
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||
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WICPixelFormatGUID pixelFormat;
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hr = frame->GetPixelFormat(&pixelFormat);
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||
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if (FAILED(hr))
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||
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return hr;
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WICPixelFormatGUID convertGUID;
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memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &pixelFormat, sizeof(GUID));
|
||
|
|
||
|
size_t bpp = 0;
|
||
|
|
||
|
DXGI_FORMAT format = _WICToDXGI(pixelFormat);
|
||
|
if (format == DXGI_FORMAT_UNKNOWN)
|
||
|
{
|
||
|
if (memcmp(&GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
|
||
|
{
|
||
|
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||
|
if (g_WIC2)
|
||
|
{
|
||
|
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat96bppRGBFloat, sizeof(GUID));
|
||
|
format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||
|
bpp = 96;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat128bppRGBAFloat, sizeof(GUID));
|
||
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||
|
bpp = 128;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (size_t i = 0; i < _countof(g_WICConvert); ++i)
|
||
|
{
|
||
|
if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
|
||
|
{
|
||
|
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &g_WICConvert[i].target, sizeof(GUID));
|
||
|
|
||
|
format = _WICToDXGI(g_WICConvert[i].target);
|
||
|
assert(format != DXGI_FORMAT_UNKNOWN);
|
||
|
bpp = _WICBitsPerPixel(convertGUID);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (format == DXGI_FORMAT_UNKNOWN)
|
||
|
{
|
||
|
DebugTrace("ERROR: WICTextureLoader does not support all DXGI formats (WIC GUID {%8.8lX-%4.4X-%4.4X-%2.2X%2.2X-%2.2X%2.2X%2.2X%2.2X%2.2X%2.2X}). Consider using DirectXTex.\n",
|
||
|
pixelFormat.Data1, pixelFormat.Data2, pixelFormat.Data3,
|
||
|
pixelFormat.Data4[0], pixelFormat.Data4[1], pixelFormat.Data4[2], pixelFormat.Data4[3],
|
||
|
pixelFormat.Data4[4], pixelFormat.Data4[5], pixelFormat.Data4[6], pixelFormat.Data4[7]);
|
||
|
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bpp = _WICBitsPerPixel(pixelFormat);
|
||
|
}
|
||
|
|
||
|
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
|
||
|
if ((format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext && textureView)
|
||
|
{
|
||
|
// Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT
|
||
|
UINT fmtSupport = 0;
|
||
|
hr = d3dDevice->CheckFormatSupport(DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport);
|
||
|
if (FAILED(hr) || !(fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
|
||
|
{
|
||
|
// Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up
|
||
|
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat128bppRGBAFloat, sizeof(GUID));
|
||
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||
|
bpp = 128;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (loadFlags & WIC_LOADER_FORCE_RGBA32)
|
||
|
{
|
||
|
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat32bppRGBA, sizeof(GUID));
|
||
|
format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
bpp = 32;
|
||
|
}
|
||
|
|
||
|
if (!bpp)
|
||
|
return E_FAIL;
|
||
|
|
||
|
// Handle sRGB formats
|
||
|
if (loadFlags & WIC_LOADER_FORCE_SRGB)
|
||
|
{
|
||
|
format = LoaderHelpers::MakeSRGB(format);
|
||
|
}
|
||
|
else if (!(loadFlags & WIC_LOADER_IGNORE_SRGB))
|
||
|
{
|
||
|
ComPtr<IWICMetadataQueryReader> metareader;
|
||
|
if (SUCCEEDED(frame->GetMetadataQueryReader(metareader.GetAddressOf())))
|
||
|
{
|
||
|
GUID containerFormat;
|
||
|
if (SUCCEEDED(metareader->GetContainerFormat(&containerFormat)))
|
||
|
{
|
||
|
bool sRGB = false;
|
||
|
|
||
|
PROPVARIANT value;
|
||
|
PropVariantInit(&value);
|
||
|
|
||
|
// Check for colorspace chunks
|
||
|
if (memcmp(&containerFormat, &GUID_ContainerFormatPng, sizeof(GUID)) == 0)
|
||
|
{
|
||
|
// Check for sRGB chunk
|
||
|
if (SUCCEEDED(metareader->GetMetadataByName(L"/sRGB/RenderingIntent", &value)) && value.vt == VT_UI1)
|
||
|
{
|
||
|
sRGB = true;
|
||
|
}
|
||
|
else if (SUCCEEDED(metareader->GetMetadataByName(L"/gAMA/ImageGamma", &value)) && value.vt == VT_UI4)
|
||
|
{
|
||
|
sRGB = (value.uintVal == 45455);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0;
|
||
|
}
|
||
|
}
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
else if (memcmp(&containerFormat, &GUID_ContainerFormatJpeg, sizeof(GUID)) == 0)
|
||
|
{
|
||
|
if (SUCCEEDED(metareader->GetMetadataByName(L"/app1/ifd/exif/{ushort=40961}", &value)) && value.vt == VT_UI2)
|
||
|
{
|
||
|
sRGB = (value.uiVal == 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0;
|
||
|
}
|
||
|
}
|
||
|
else if (memcmp(&containerFormat, &GUID_ContainerFormatTiff, sizeof(GUID)) == 0)
|
||
|
{
|
||
|
if (SUCCEEDED(metareader->GetMetadataByName(L"/ifd/exif/{ushort=40961}", &value)) && value.vt == VT_UI2)
|
||
|
{
|
||
|
sRGB = (value.uiVal == 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0;
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
else if (SUCCEEDED(metareader->GetMetadataByName(L"System.Image.ColorSpace", &value)) && value.vt == VT_UI2)
|
||
|
{
|
||
|
sRGB = (value.uiVal == 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
(void)PropVariantClear(&value);
|
||
|
|
||
|
if (sRGB)
|
||
|
format = LoaderHelpers::MakeSRGB(format);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Verify our target format is supported by the current device
|
||
|
// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
|
||
|
UINT support = 0;
|
||
|
hr = d3dDevice->CheckFormatSupport(format, &support);
|
||
|
if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
|
||
|
{
|
||
|
// Fallback to RGBA 32-bit format which is supported by all devices
|
||
|
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat32bppRGBA, sizeof(GUID));
|
||
|
format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||
|
bpp = 32;
|
||
|
}
|
||
|
|
||
|
// Allocate temporary memory for image
|
||
|
uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u;
|
||
|
uint64_t numBytes = rowBytes * uint64_t(theight);
|
||
|
|
||
|
if (rowBytes > UINT32_MAX || numBytes > UINT32_MAX)
|
||
|
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
|
||
|
|
||
|
auto rowPitch = static_cast<size_t>(rowBytes);
|
||
|
auto imageSize = static_cast<size_t>(numBytes);
|
||
|
|
||
|
std::unique_ptr<uint8_t[]> temp(new (std::nothrow) uint8_t[imageSize]);
|
||
|
if (!temp)
|
||
|
return E_OUTOFMEMORY;
|
||
|
|
||
|
// Load image data
|
||
|
if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
|
||
|
&& twidth == width
|
||
|
&& theight == height)
|
||
|
{
|
||
|
// No format conversion or resize needed
|
||
|
hr = frame->CopyPixels(nullptr, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
}
|
||
|
else if (twidth != width || theight != height)
|
||
|
{
|
||
|
// Resize
|
||
|
auto pWIC = _GetWIC();
|
||
|
if (!pWIC)
|
||
|
return E_NOINTERFACE;
|
||
|
|
||
|
ComPtr<IWICBitmapScaler> scaler;
|
||
|
hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
WICPixelFormatGUID pfScaler;
|
||
|
hr = scaler->GetPixelFormat(&pfScaler);
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
|
||
|
{
|
||
|
// No format conversion needed
|
||
|
hr = scaler->CopyPixels(nullptr, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ComPtr<IWICFormatConverter> FC;
|
||
|
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
BOOL canConvert = FALSE;
|
||
|
hr = FC->CanConvert(pfScaler, convertGUID, &canConvert);
|
||
|
if (FAILED(hr) || !canConvert)
|
||
|
{
|
||
|
return E_UNEXPECTED;
|
||
|
}
|
||
|
|
||
|
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut);
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = FC->CopyPixels(nullptr, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Format conversion but no resize
|
||
|
auto pWIC = _GetWIC();
|
||
|
if (!pWIC)
|
||
|
return E_NOINTERFACE;
|
||
|
|
||
|
ComPtr<IWICFormatConverter> FC;
|
||
|
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
BOOL canConvert = FALSE;
|
||
|
hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert);
|
||
|
if (FAILED(hr) || !canConvert)
|
||
|
{
|
||
|
return E_UNEXPECTED;
|
||
|
}
|
||
|
|
||
|
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut);
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = FC->CopyPixels(nullptr, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
// See if format is supported for auto-gen mipmaps (varies by feature level)
|
||
|
bool autogen = false;
|
||
|
if (d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps
|
||
|
{
|
||
|
UINT fmtSupport = 0;
|
||
|
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
|
||
|
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
|
||
|
{
|
||
|
autogen = true;
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
if (!d3dDeviceX || !d3dContextX)
|
||
|
return E_INVALIDARG;
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Create texture
|
||
|
D3D11_TEXTURE2D_DESC desc = {};
|
||
|
desc.Width = twidth;
|
||
|
desc.Height = theight;
|
||
|
desc.MipLevels = (autogen) ? 0u : 1u;
|
||
|
desc.ArraySize = 1;
|
||
|
desc.Format = format;
|
||
|
desc.SampleDesc.Count = 1;
|
||
|
desc.SampleDesc.Quality = 0;
|
||
|
desc.Usage = usage;
|
||
|
desc.CPUAccessFlags = cpuAccessFlags;
|
||
|
|
||
|
if (autogen)
|
||
|
{
|
||
|
desc.BindFlags = bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
||
|
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
desc.BindFlags = bindFlags;
|
||
|
desc.MiscFlags = miscFlags;
|
||
|
}
|
||
|
|
||
|
D3D11_SUBRESOURCE_DATA initData = { temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize) };
|
||
|
|
||
|
ID3D11Texture2D* tex = nullptr;
|
||
|
hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
|
||
|
if (SUCCEEDED(hr) && tex)
|
||
|
{
|
||
|
if (textureView)
|
||
|
{
|
||
|
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||
|
SRVDesc.Format = desc.Format;
|
||
|
|
||
|
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||
|
SRVDesc.Texture2D.MipLevels = (autogen) ? unsigned(-1) : 1u;
|
||
|
|
||
|
hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
|
||
|
if (FAILED(hr))
|
||
|
{
|
||
|
tex->Release();
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
if (autogen)
|
||
|
{
|
||
|
assert(d3dContext != nullptr);
|
||
|
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
ID3D11Texture2D *pStaging = nullptr;
|
||
|
CD3D11_TEXTURE2D_DESC stagingDesc(format, twidth, theight, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, 0);
|
||
|
initData.pSysMem = temp.get();
|
||
|
initData.SysMemPitch = static_cast<UINT>(rowPitch);
|
||
|
initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
|
||
|
|
||
|
hr = d3dDevice->CreateTexture2D(&stagingDesc, &initData, &pStaging);
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
d3dContext->CopySubresourceRegion(tex, 0, 0, 0, 0, pStaging, 0, nullptr);
|
||
|
|
||
|
UINT64 copyFence = d3dContextX->InsertFence(0);
|
||
|
while (d3dDeviceX->IsFencePending(copyFence)) { SwitchToThread(); }
|
||
|
pStaging->Release();
|
||
|
}
|
||
|
#else
|
||
|
d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
|
||
|
#endif
|
||
|
d3dContext->GenerateMips(*textureView);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (texture)
|
||
|
{
|
||
|
*texture = tex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetDebugObjectName(tex, "WICTextureLoader");
|
||
|
tex->Release();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void SetDebugTextureInfo(
|
||
|
_In_z_ const wchar_t* fileName,
|
||
|
_In_opt_ ID3D11Resource** texture,
|
||
|
_In_opt_ ID3D11ShaderResourceView** textureView) noexcept
|
||
|
{
|
||
|
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||
|
if (texture || textureView)
|
||
|
{
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
const wchar_t* pstrName = wcsrchr(fileName, '\\');
|
||
|
if (!pstrName)
|
||
|
{
|
||
|
pstrName = fileName;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pstrName++;
|
||
|
}
|
||
|
if (texture && *texture)
|
||
|
{
|
||
|
(*texture)->SetName(pstrName);
|
||
|
}
|
||
|
if (textureView && *textureView)
|
||
|
{
|
||
|
(*textureView)->SetName(pstrName);
|
||
|
}
|
||
|
#else
|
||
|
CHAR strFileA[MAX_PATH];
|
||
|
int result = WideCharToMultiByte(CP_UTF8,
|
||
|
WC_NO_BEST_FIT_CHARS,
|
||
|
fileName,
|
||
|
-1,
|
||
|
strFileA,
|
||
|
MAX_PATH,
|
||
|
nullptr,
|
||
|
nullptr
|
||
|
);
|
||
|
if (result > 0)
|
||
|
{
|
||
|
const char* pstrName = strrchr(strFileA, '\\');
|
||
|
if (!pstrName)
|
||
|
{
|
||
|
pstrName = strFileA;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pstrName++;
|
||
|
}
|
||
|
|
||
|
if (texture && *texture)
|
||
|
{
|
||
|
(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
||
|
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
|
||
|
pstrName
|
||
|
);
|
||
|
}
|
||
|
|
||
|
if (textureView && *textureView)
|
||
|
{
|
||
|
(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
|
||
|
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
|
||
|
pstrName
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
#else
|
||
|
UNREFERENCED_PARAMETER(fileName);
|
||
|
UNREFERENCED_PARAMETER(texture);
|
||
|
UNREFERENCED_PARAMETER(textureView);
|
||
|
#endif
|
||
|
}
|
||
|
} // anonymous namespace
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
_Use_decl_annotations_
|
||
|
HRESULT DirectX::CreateWICTextureFromMemory(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
const uint8_t* wicData,
|
||
|
size_t wicDataSize,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView,
|
||
|
size_t maxsize) noexcept
|
||
|
{
|
||
|
return CreateWICTextureFromMemoryEx(d3dDevice,
|
||
|
wicData, wicDataSize,
|
||
|
maxsize,
|
||
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||
|
WIC_LOADER_DEFAULT,
|
||
|
texture, textureView);
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
HRESULT DirectX::CreateWICTextureFromMemory(
|
||
|
ID3D11DeviceX* d3dDevice,
|
||
|
ID3D11DeviceContextX* d3dContext,
|
||
|
#else
|
||
|
HRESULT DirectX::CreateWICTextureFromMemory(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
ID3D11DeviceContext* d3dContext,
|
||
|
#endif
|
||
|
const uint8_t* wicData,
|
||
|
size_t wicDataSize,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView,
|
||
|
size_t maxsize) noexcept
|
||
|
{
|
||
|
return CreateWICTextureFromMemoryEx(d3dDevice, d3dContext,
|
||
|
wicData, wicDataSize,
|
||
|
maxsize,
|
||
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||
|
WIC_LOADER_DEFAULT,
|
||
|
texture, textureView);
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
HRESULT DirectX::CreateWICTextureFromMemoryEx(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
const uint8_t* wicData,
|
||
|
size_t wicDataSize,
|
||
|
size_t maxsize,
|
||
|
D3D11_USAGE usage,
|
||
|
unsigned int bindFlags,
|
||
|
unsigned int cpuAccessFlags,
|
||
|
unsigned int miscFlags,
|
||
|
WIC_LOADER_FLAGS loadFlags,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView) noexcept
|
||
|
{
|
||
|
if (texture)
|
||
|
{
|
||
|
*texture = nullptr;
|
||
|
}
|
||
|
if (textureView)
|
||
|
{
|
||
|
*textureView = nullptr;
|
||
|
}
|
||
|
|
||
|
if (!d3dDevice || !wicData || (!texture && !textureView))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
if (!wicDataSize)
|
||
|
return E_FAIL;
|
||
|
|
||
|
if (wicDataSize > UINT32_MAX)
|
||
|
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
|
||
|
|
||
|
auto pWIC = _GetWIC();
|
||
|
if (!pWIC)
|
||
|
return E_NOINTERFACE;
|
||
|
|
||
|
// Create input stream for memory
|
||
|
ComPtr<IWICStream> stream;
|
||
|
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
// Initialize WIC
|
||
|
ComPtr<IWICBitmapDecoder> decoder;
|
||
|
hr = pWIC->CreateDecoderFromStream(stream.Get(), nullptr, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
ComPtr<IWICBitmapFrameDecode> frame;
|
||
|
hr = decoder->GetFrame(0, frame.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = CreateTextureFromWIC(d3dDevice, nullptr,
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
nullptr, nullptr,
|
||
|
#endif
|
||
|
frame.Get(), maxsize,
|
||
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||
|
loadFlags,
|
||
|
texture, textureView);
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
if (texture && *texture)
|
||
|
{
|
||
|
SetDebugObjectName(*texture, "WICTextureLoader");
|
||
|
}
|
||
|
|
||
|
if (textureView && *textureView)
|
||
|
{
|
||
|
SetDebugObjectName(*textureView, "WICTextureLoader");
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
HRESULT DirectX::CreateWICTextureFromMemoryEx(
|
||
|
ID3D11DeviceX* d3dDevice,
|
||
|
ID3D11DeviceContextX* d3dContext,
|
||
|
#else
|
||
|
HRESULT DirectX::CreateWICTextureFromMemoryEx(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
ID3D11DeviceContext* d3dContext,
|
||
|
#endif
|
||
|
const uint8_t* wicData,
|
||
|
size_t wicDataSize,
|
||
|
size_t maxsize,
|
||
|
D3D11_USAGE usage,
|
||
|
unsigned int bindFlags,
|
||
|
unsigned int cpuAccessFlags,
|
||
|
unsigned int miscFlags,
|
||
|
WIC_LOADER_FLAGS loadFlags,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView) noexcept
|
||
|
{
|
||
|
if (texture)
|
||
|
{
|
||
|
*texture = nullptr;
|
||
|
}
|
||
|
if (textureView)
|
||
|
{
|
||
|
*textureView = nullptr;
|
||
|
}
|
||
|
|
||
|
if (!d3dDevice || !wicData || (!texture && !textureView))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
if (!wicDataSize)
|
||
|
return E_FAIL;
|
||
|
|
||
|
if (wicDataSize > UINT32_MAX)
|
||
|
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
|
||
|
|
||
|
auto pWIC = _GetWIC();
|
||
|
if (!pWIC)
|
||
|
return E_NOINTERFACE;
|
||
|
|
||
|
// Create input stream for memory
|
||
|
ComPtr<IWICStream> stream;
|
||
|
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
// Initialize WIC
|
||
|
ComPtr<IWICBitmapDecoder> decoder;
|
||
|
hr = pWIC->CreateDecoderFromStream(stream.Get(), nullptr, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
ComPtr<IWICBitmapFrameDecode> frame;
|
||
|
hr = decoder->GetFrame(0, frame.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = CreateTextureFromWIC(d3dDevice, d3dContext,
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
d3dDevice, d3dContext,
|
||
|
#endif
|
||
|
frame.Get(),
|
||
|
maxsize,
|
||
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||
|
loadFlags,
|
||
|
texture, textureView);
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
if (texture && *texture)
|
||
|
{
|
||
|
SetDebugObjectName(*texture, "WICTextureLoader");
|
||
|
}
|
||
|
|
||
|
if (textureView && *textureView)
|
||
|
{
|
||
|
SetDebugObjectName(*textureView, "WICTextureLoader");
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
_Use_decl_annotations_
|
||
|
HRESULT DirectX::CreateWICTextureFromFile(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
const wchar_t* fileName,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView,
|
||
|
size_t maxsize) noexcept
|
||
|
{
|
||
|
return CreateWICTextureFromFileEx(d3dDevice,
|
||
|
fileName,
|
||
|
maxsize,
|
||
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||
|
WIC_LOADER_DEFAULT,
|
||
|
texture, textureView);
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
HRESULT DirectX::CreateWICTextureFromFile(
|
||
|
ID3D11DeviceX* d3dDevice,
|
||
|
ID3D11DeviceContextX* d3dContext,
|
||
|
#else
|
||
|
HRESULT DirectX::CreateWICTextureFromFile(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
ID3D11DeviceContext* d3dContext,
|
||
|
#endif
|
||
|
const wchar_t* fileName,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView,
|
||
|
size_t maxsize) noexcept
|
||
|
{
|
||
|
return CreateWICTextureFromFileEx(d3dDevice, d3dContext,
|
||
|
fileName,
|
||
|
maxsize,
|
||
|
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||
|
WIC_LOADER_DEFAULT,
|
||
|
texture, textureView);
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
HRESULT DirectX::CreateWICTextureFromFileEx(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
const wchar_t* fileName,
|
||
|
size_t maxsize,
|
||
|
D3D11_USAGE usage,
|
||
|
unsigned int bindFlags,
|
||
|
unsigned int cpuAccessFlags,
|
||
|
unsigned int miscFlags,
|
||
|
WIC_LOADER_FLAGS loadFlags,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView) noexcept
|
||
|
{
|
||
|
if (texture)
|
||
|
{
|
||
|
*texture = nullptr;
|
||
|
}
|
||
|
if (textureView)
|
||
|
{
|
||
|
*textureView = nullptr;
|
||
|
}
|
||
|
|
||
|
if (!d3dDevice || !fileName || (!texture && !textureView))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
auto pWIC = _GetWIC();
|
||
|
if (!pWIC)
|
||
|
return E_NOINTERFACE;
|
||
|
|
||
|
// Initialize WIC
|
||
|
ComPtr<IWICBitmapDecoder> decoder;
|
||
|
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName,
|
||
|
nullptr,
|
||
|
GENERIC_READ,
|
||
|
WICDecodeMetadataCacheOnDemand,
|
||
|
decoder.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
ComPtr<IWICBitmapFrameDecode> frame;
|
||
|
hr = decoder->GetFrame(0, frame.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = CreateTextureFromWIC(d3dDevice, nullptr,
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
nullptr, nullptr,
|
||
|
#endif
|
||
|
frame.Get(),
|
||
|
maxsize,
|
||
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||
|
loadFlags,
|
||
|
texture, textureView);
|
||
|
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
SetDebugTextureInfo(fileName, texture, textureView);
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
HRESULT DirectX::CreateWICTextureFromFileEx(
|
||
|
ID3D11DeviceX* d3dDevice,
|
||
|
ID3D11DeviceContextX* d3dContext,
|
||
|
#else
|
||
|
HRESULT DirectX::CreateWICTextureFromFileEx(
|
||
|
ID3D11Device* d3dDevice,
|
||
|
ID3D11DeviceContext* d3dContext,
|
||
|
#endif
|
||
|
const wchar_t* fileName,
|
||
|
size_t maxsize,
|
||
|
D3D11_USAGE usage,
|
||
|
unsigned int bindFlags,
|
||
|
unsigned int cpuAccessFlags,
|
||
|
unsigned int miscFlags,
|
||
|
WIC_LOADER_FLAGS loadFlags,
|
||
|
ID3D11Resource** texture,
|
||
|
ID3D11ShaderResourceView** textureView) noexcept
|
||
|
{
|
||
|
if (texture)
|
||
|
{
|
||
|
*texture = nullptr;
|
||
|
}
|
||
|
if (textureView)
|
||
|
{
|
||
|
*textureView = nullptr;
|
||
|
}
|
||
|
|
||
|
if (!d3dDevice || !fileName || (!texture && !textureView))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
|
||
|
{
|
||
|
return E_INVALIDARG;
|
||
|
}
|
||
|
|
||
|
auto pWIC = _GetWIC();
|
||
|
if (!pWIC)
|
||
|
return E_NOINTERFACE;
|
||
|
|
||
|
// Initialize WIC
|
||
|
ComPtr<IWICBitmapDecoder> decoder;
|
||
|
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName,
|
||
|
nullptr,
|
||
|
GENERIC_READ,
|
||
|
WICDecodeMetadataCacheOnDemand,
|
||
|
decoder.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
ComPtr<IWICBitmapFrameDecode> frame;
|
||
|
hr = decoder->GetFrame(0, frame.GetAddressOf());
|
||
|
if (FAILED(hr))
|
||
|
return hr;
|
||
|
|
||
|
hr = CreateTextureFromWIC(d3dDevice, d3dContext,
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
d3dDevice, d3dContext,
|
||
|
#endif
|
||
|
frame.Get(),
|
||
|
maxsize,
|
||
|
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||
|
loadFlags,
|
||
|
texture, textureView);
|
||
|
|
||
|
if (SUCCEEDED(hr))
|
||
|
{
|
||
|
SetDebugTextureInfo(fileName, texture, textureView);
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|