//-------------------------------------------------------------------------------------- // File: WICTextureLoader.cpp // // Function for loading a WIC image and creating a Direct3D runtime texture for it // (auto-generating mipmaps if possible) // // Note: Assumes application has already called CoInitializeEx // // Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for // auto-gen mipmap support. // // Note these functions are useful for images created as simple 2D textures. For // more complex resources, DDSTextureLoader is an excellent light-weight runtime loader. // For a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- // We could load multi-frame images (TIFF/GIF) into a texture array. // For now, we just load the first frame (note: DirectXTex supports multi-frame images) #include "pch.h" #include "WICTextureLoader.h" #include "DirectXHelpers.h" #include "PlatformHelpers.h" #include "LoaderHelpers.h" using namespace DirectX; using Microsoft::WRL::ComPtr; namespace { //------------------------------------------------------------------------------------- // WIC Pixel Format Translation Data //------------------------------------------------------------------------------------- struct WICTranslate { const GUID& wic; DXGI_FORMAT format; }; constexpr WICTranslate g_WICFormats[] = { { GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT }, { GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT }, { GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM }, { GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM }, { GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1 { GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1 { GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1 { GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM }, { GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM }, { GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM }, { GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT }, { GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT }, { GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM }, { GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM }, { GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM }, }; //------------------------------------------------------------------------------------- // WIC Pixel Format nearest conversion table //------------------------------------------------------------------------------------- struct WICConvert { const GUID& source; const GUID& target; }; constexpr WICConvert g_WICConvert [] = { // Note target GUID in this conversion table must be one of those directly supported formats (above). { GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM { GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM { GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM { GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT { GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM { GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM { GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) { GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT #endif // We don't support n-channel formats }; bool g_WIC2 = false; BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID *ifactory) noexcept { #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) HRESULT hr = CoCreateInstance( CLSID_WICImagingFactory2, nullptr, CLSCTX_INPROC_SERVER, __uuidof(IWICImagingFactory2), ifactory ); if (SUCCEEDED(hr)) { // WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed g_WIC2 = true; return TRUE; } else { hr = CoCreateInstance( CLSID_WICImagingFactory1, nullptr, CLSCTX_INPROC_SERVER, __uuidof(IWICImagingFactory), ifactory ); return SUCCEEDED(hr) ? TRUE : FALSE; } #else return SUCCEEDED(CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, __uuidof(IWICImagingFactory), ifactory)) ? TRUE : FALSE; #endif } } //-------------------------------------------------------------------------------------- namespace DirectX { bool _IsWIC2() noexcept; IWICImagingFactory* _GetWIC() noexcept; // Also used by ScreenGrab bool _IsWIC2() noexcept { return g_WIC2; } IWICImagingFactory* _GetWIC() noexcept { static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT; IWICImagingFactory* factory = nullptr; if (!InitOnceExecuteOnce( &s_initOnce, InitializeWICFactory, nullptr, reinterpret_cast(&factory))) { return nullptr; } return factory; } } // namespace DirectX namespace { //--------------------------------------------------------------------------------- DXGI_FORMAT _WICToDXGI(const GUID& guid) noexcept { for (size_t i = 0; i < _countof(g_WICFormats); ++i) { if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0) return g_WICFormats[i].format; } #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) if (g_WIC2) { if (memcmp(&GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID)) == 0) return DXGI_FORMAT_R32G32B32_FLOAT; } #endif return DXGI_FORMAT_UNKNOWN; } //--------------------------------------------------------------------------------- size_t _WICBitsPerPixel(REFGUID targetGuid) noexcept { auto pWIC = _GetWIC(); if (!pWIC) return 0; ComPtr cinfo; if (FAILED(pWIC->CreateComponentInfo(targetGuid, cinfo.GetAddressOf()))) return 0; WICComponentType type; if (FAILED(cinfo->GetComponentType(&type))) return 0; if (type != WICPixelFormat) return 0; ComPtr pfinfo; if (FAILED(cinfo.As(&pfinfo))) return 0; UINT bpp; if (FAILED(pfinfo->GetBitsPerPixel(&bpp))) return 0; return bpp; } //--------------------------------------------------------------------------------- HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) _In_opt_ ID3D11DeviceX* d3dDeviceX, _In_opt_ ID3D11DeviceContextX* d3dContextX, #endif _In_ IWICBitmapFrameDecode *frame, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ unsigned int loadFlags, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept { UINT width, height; HRESULT hr = frame->GetSize(&width, &height); if (FAILED(hr)) return hr; if (maxsize > UINT32_MAX) return E_INVALIDARG; assert(width > 0 && height > 0); if (!maxsize) { // This is a bit conservative because the hardware could support larger textures than // the Feature Level defined minimums, but doing it this way is much easier and more // performant for WIC than the 'fail and retry' model used by DDSTextureLoader switch (d3dDevice->GetFeatureLevel()) { case D3D_FEATURE_LEVEL_9_1: case D3D_FEATURE_LEVEL_9_2: maxsize = 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; case D3D_FEATURE_LEVEL_9_3: maxsize = 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; case D3D_FEATURE_LEVEL_10_0: case D3D_FEATURE_LEVEL_10_1: maxsize = 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; default: maxsize = size_t(D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION); break; } } assert(maxsize > 0); UINT twidth = width; UINT theight = height; if (loadFlags & WIC_LOADER_FIT_POW2) { LoaderHelpers::FitPowerOf2(width, height, twidth, theight, maxsize); } else if (width > maxsize || height > maxsize) { float ar = static_cast(height) / static_cast(width); if (width > height) { twidth = static_cast(maxsize); theight = std::max(1, static_cast(static_cast(maxsize) * ar)); } else { theight = static_cast(maxsize); twidth = std::max(1, static_cast(static_cast(maxsize) / ar)); } assert(twidth <= maxsize && theight <= maxsize); } if (loadFlags & WIC_LOADER_MAKE_SQUARE) { twidth = std::max(twidth, theight); theight = twidth; } // Determine format WICPixelFormatGUID pixelFormat; hr = frame->GetPixelFormat(&pixelFormat); if (FAILED(hr)) return hr; WICPixelFormatGUID convertGUID; memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &pixelFormat, sizeof(GUID)); size_t bpp = 0; DXGI_FORMAT format = _WICToDXGI(pixelFormat); if (format == DXGI_FORMAT_UNKNOWN) { if (memcmp(&GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0) { #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) if (g_WIC2) { memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat96bppRGBFloat, sizeof(GUID)); format = DXGI_FORMAT_R32G32B32_FLOAT; bpp = 96; } else #endif { memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat128bppRGBAFloat, sizeof(GUID)); format = DXGI_FORMAT_R32G32B32A32_FLOAT; bpp = 128; } } else { for (size_t i = 0; i < _countof(g_WICConvert); ++i) { if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0) { memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &g_WICConvert[i].target, sizeof(GUID)); format = _WICToDXGI(g_WICConvert[i].target); assert(format != DXGI_FORMAT_UNKNOWN); bpp = _WICBitsPerPixel(convertGUID); break; } } } if (format == DXGI_FORMAT_UNKNOWN) { DebugTrace("ERROR: WICTextureLoader does not support all DXGI formats (WIC GUID {%8.8lX-%4.4X-%4.4X-%2.2X%2.2X-%2.2X%2.2X%2.2X%2.2X%2.2X%2.2X}). Consider using DirectXTex.\n", pixelFormat.Data1, pixelFormat.Data2, pixelFormat.Data3, pixelFormat.Data4[0], pixelFormat.Data4[1], pixelFormat.Data4[2], pixelFormat.Data4[3], pixelFormat.Data4[4], pixelFormat.Data4[5], pixelFormat.Data4[6], pixelFormat.Data4[7]); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } } else { bpp = _WICBitsPerPixel(pixelFormat); } #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) if ((format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext && textureView) { // Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT UINT fmtSupport = 0; hr = d3dDevice->CheckFormatSupport(DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport); if (FAILED(hr) || !(fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)) { // Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat128bppRGBAFloat, sizeof(GUID)); format = DXGI_FORMAT_R32G32B32A32_FLOAT; bpp = 128; } } #endif if (loadFlags & WIC_LOADER_FORCE_RGBA32) { memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat32bppRGBA, sizeof(GUID)); format = DXGI_FORMAT_R8G8B8A8_UNORM; bpp = 32; } if (!bpp) return E_FAIL; // Handle sRGB formats if (loadFlags & WIC_LOADER_FORCE_SRGB) { format = LoaderHelpers::MakeSRGB(format); } else if (!(loadFlags & WIC_LOADER_IGNORE_SRGB)) { ComPtr metareader; if (SUCCEEDED(frame->GetMetadataQueryReader(metareader.GetAddressOf()))) { GUID containerFormat; if (SUCCEEDED(metareader->GetContainerFormat(&containerFormat))) { bool sRGB = false; PROPVARIANT value; PropVariantInit(&value); // Check for colorspace chunks if (memcmp(&containerFormat, &GUID_ContainerFormatPng, sizeof(GUID)) == 0) { // Check for sRGB chunk if (SUCCEEDED(metareader->GetMetadataByName(L"/sRGB/RenderingIntent", &value)) && value.vt == VT_UI1) { sRGB = true; } else if (SUCCEEDED(metareader->GetMetadataByName(L"/gAMA/ImageGamma", &value)) && value.vt == VT_UI4) { sRGB = (value.uintVal == 45455); } else { sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0; } } #if defined(_XBOX_ONE) && defined(_TITLE) else if (memcmp(&containerFormat, &GUID_ContainerFormatJpeg, sizeof(GUID)) == 0) { if (SUCCEEDED(metareader->GetMetadataByName(L"/app1/ifd/exif/{ushort=40961}", &value)) && value.vt == VT_UI2) { sRGB = (value.uiVal == 1); } else { sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0; } } else if (memcmp(&containerFormat, &GUID_ContainerFormatTiff, sizeof(GUID)) == 0) { if (SUCCEEDED(metareader->GetMetadataByName(L"/ifd/exif/{ushort=40961}", &value)) && value.vt == VT_UI2) { sRGB = (value.uiVal == 1); } else { sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0; } } #else else if (SUCCEEDED(metareader->GetMetadataByName(L"System.Image.ColorSpace", &value)) && value.vt == VT_UI2) { sRGB = (value.uiVal == 1); } else { sRGB = (loadFlags & WIC_LOADER_SRGB_DEFAULT) != 0; } #endif (void)PropVariantClear(&value); if (sRGB) format = LoaderHelpers::MakeSRGB(format); } } } // Verify our target format is supported by the current device // (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support) UINT support = 0; hr = d3dDevice->CheckFormatSupport(format, &support); if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) { // Fallback to RGBA 32-bit format which is supported by all devices memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat32bppRGBA, sizeof(GUID)); format = DXGI_FORMAT_R8G8B8A8_UNORM; bpp = 32; } // Allocate temporary memory for image uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u; uint64_t numBytes = rowBytes * uint64_t(theight); if (rowBytes > UINT32_MAX || numBytes > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW); auto rowPitch = static_cast(rowBytes); auto imageSize = static_cast(numBytes); std::unique_ptr temp(new (std::nothrow) uint8_t[imageSize]); if (!temp) return E_OUTOFMEMORY; // Load image data if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0 && twidth == width && theight == height) { // No format conversion or resize needed hr = frame->CopyPixels(nullptr, static_cast(rowPitch), static_cast(imageSize), temp.get()); if (FAILED(hr)) return hr; } else if (twidth != width || theight != height) { // Resize auto pWIC = _GetWIC(); if (!pWIC) return E_NOINTERFACE; ComPtr scaler; hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf()); if (FAILED(hr)) return hr; hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant); if (FAILED(hr)) return hr; WICPixelFormatGUID pfScaler; hr = scaler->GetPixelFormat(&pfScaler); if (FAILED(hr)) return hr; if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0) { // No format conversion needed hr = scaler->CopyPixels(nullptr, static_cast(rowPitch), static_cast(imageSize), temp.get()); if (FAILED(hr)) return hr; } else { ComPtr FC; hr = pWIC->CreateFormatConverter(FC.GetAddressOf()); if (FAILED(hr)) return hr; BOOL canConvert = FALSE; hr = FC->CanConvert(pfScaler, convertGUID, &canConvert); if (FAILED(hr) || !canConvert) { return E_UNEXPECTED; } hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut); if (FAILED(hr)) return hr; hr = FC->CopyPixels(nullptr, static_cast(rowPitch), static_cast(imageSize), temp.get()); if (FAILED(hr)) return hr; } } else { // Format conversion but no resize auto pWIC = _GetWIC(); if (!pWIC) return E_NOINTERFACE; ComPtr FC; hr = pWIC->CreateFormatConverter(FC.GetAddressOf()); if (FAILED(hr)) return hr; BOOL canConvert = FALSE; hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert); if (FAILED(hr) || !canConvert) { return E_UNEXPECTED; } hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut); if (FAILED(hr)) return hr; hr = FC->CopyPixels(nullptr, static_cast(rowPitch), static_cast(imageSize), temp.get()); if (FAILED(hr)) return hr; } // See if format is supported for auto-gen mipmaps (varies by feature level) bool autogen = false; if (d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps { UINT fmtSupport = 0; hr = d3dDevice->CheckFormatSupport(format, &fmtSupport); if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)) { autogen = true; #if defined(_XBOX_ONE) && defined(_TITLE) if (!d3dDeviceX || !d3dContextX) return E_INVALIDARG; #endif } } // Create texture D3D11_TEXTURE2D_DESC desc = {}; desc.Width = twidth; desc.Height = theight; desc.MipLevels = (autogen) ? 0u : 1u; desc.ArraySize = 1; desc.Format = format; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = usage; desc.CPUAccessFlags = cpuAccessFlags; if (autogen) { desc.BindFlags = bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS; } else { desc.BindFlags = bindFlags; desc.MiscFlags = miscFlags; } D3D11_SUBRESOURCE_DATA initData = { temp.get(), static_cast(rowPitch), static_cast(imageSize) }; ID3D11Texture2D* tex = nullptr; hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = desc.Format; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; SRVDesc.Texture2D.MipLevels = (autogen) ? unsigned(-1) : 1u; hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView); if (FAILED(hr)) { tex->Release(); return hr; } if (autogen) { assert(d3dContext != nullptr); #if defined(_XBOX_ONE) && defined(_TITLE) ID3D11Texture2D *pStaging = nullptr; CD3D11_TEXTURE2D_DESC stagingDesc(format, twidth, theight, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, 0); initData.pSysMem = temp.get(); initData.SysMemPitch = static_cast(rowPitch); initData.SysMemSlicePitch = static_cast(imageSize); hr = d3dDevice->CreateTexture2D(&stagingDesc, &initData, &pStaging); if (SUCCEEDED(hr)) { d3dContext->CopySubresourceRegion(tex, 0, 0, 0, 0, pStaging, 0, nullptr); UINT64 copyFence = d3dContextX->InsertFence(0); while (d3dDeviceX->IsFencePending(copyFence)) { SwitchToThread(); } pStaging->Release(); } #else d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast(rowPitch), static_cast(imageSize)); #endif d3dContext->GenerateMips(*textureView); } } if (texture) { *texture = tex; } else { SetDebugObjectName(tex, "WICTextureLoader"); tex->Release(); } } return hr; } //-------------------------------------------------------------------------------------- void SetDebugTextureInfo( _In_z_ const wchar_t* fileName, _In_opt_ ID3D11Resource** texture, _In_opt_ ID3D11ShaderResourceView** textureView) noexcept { #if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) ) if (texture || textureView) { #if defined(_XBOX_ONE) && defined(_TITLE) const wchar_t* pstrName = wcsrchr(fileName, '\\'); if (!pstrName) { pstrName = fileName; } else { pstrName++; } if (texture && *texture) { (*texture)->SetName(pstrName); } if (textureView && *textureView) { (*textureView)->SetName(pstrName); } #else CHAR strFileA[MAX_PATH]; int result = WideCharToMultiByte(CP_UTF8, WC_NO_BEST_FIT_CHARS, fileName, -1, strFileA, MAX_PATH, nullptr, nullptr ); if (result > 0) { const char* pstrName = strrchr(strFileA, '\\'); if (!pstrName) { pstrName = strFileA; } else { pstrName++; } if (texture && *texture) { (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast(strnlen_s(pstrName, MAX_PATH)), pstrName ); } if (textureView && *textureView) { (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast(strnlen_s(pstrName, MAX_PATH)), pstrName ); } } #endif } #else UNREFERENCED_PARAMETER(fileName); UNREFERENCED_PARAMETER(texture); UNREFERENCED_PARAMETER(textureView); #endif } } // anonymous namespace //-------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice, const uint8_t* wicData, size_t wicDataSize, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize) noexcept { return CreateWICTextureFromMemoryEx(d3dDevice, wicData, wicDataSize, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT, texture, textureView); } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromMemory( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const uint8_t* wicData, size_t wicDataSize, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize) noexcept { return CreateWICTextureFromMemoryEx(d3dDevice, d3dContext, wicData, wicDataSize, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT, texture, textureView); } _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice, const uint8_t* wicData, size_t wicDataSize, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, WIC_LOADER_FLAGS loadFlags, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (!d3dDevice || !wicData || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } if (!wicDataSize) return E_FAIL; if (wicDataSize > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE); auto pWIC = _GetWIC(); if (!pWIC) return E_NOINTERFACE; // Create input stream for memory ComPtr stream; HRESULT hr = pWIC->CreateStream(stream.GetAddressOf()); if (FAILED(hr)) return hr; hr = stream->InitializeFromMemory(const_cast(wicData), static_cast(wicDataSize)); if (FAILED(hr)) return hr; // Initialize WIC ComPtr decoder; hr = pWIC->CreateDecoderFromStream(stream.Get(), nullptr, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf()); if (FAILED(hr)) return hr; ComPtr frame; hr = decoder->GetFrame(0, frame.GetAddressOf()); if (FAILED(hr)) return hr; hr = CreateTextureFromWIC(d3dDevice, nullptr, #if defined(_XBOX_ONE) && defined(_TITLE) nullptr, nullptr, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags, texture, textureView); if (FAILED(hr)) return hr; if (texture && *texture) { SetDebugObjectName(*texture, "WICTextureLoader"); } if (textureView && *textureView) { SetDebugObjectName(*textureView, "WICTextureLoader"); } return hr; } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const uint8_t* wicData, size_t wicDataSize, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, WIC_LOADER_FLAGS loadFlags, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (!d3dDevice || !wicData || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } if (!wicDataSize) return E_FAIL; if (wicDataSize > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE); auto pWIC = _GetWIC(); if (!pWIC) return E_NOINTERFACE; // Create input stream for memory ComPtr stream; HRESULT hr = pWIC->CreateStream(stream.GetAddressOf()); if (FAILED(hr)) return hr; hr = stream->InitializeFromMemory(const_cast(wicData), static_cast(wicDataSize)); if (FAILED(hr)) return hr; // Initialize WIC ComPtr decoder; hr = pWIC->CreateDecoderFromStream(stream.Get(), nullptr, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf()); if (FAILED(hr)) return hr; ComPtr frame; hr = decoder->GetFrame(0, frame.GetAddressOf()); if (FAILED(hr)) return hr; hr = CreateTextureFromWIC(d3dDevice, d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) d3dDevice, d3dContext, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags, texture, textureView); if (FAILED(hr)) return hr; if (texture && *texture) { SetDebugObjectName(*texture, "WICTextureLoader"); } if (textureView && *textureView) { SetDebugObjectName(*textureView, "WICTextureLoader"); } return hr; } //-------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice, const wchar_t* fileName, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize) noexcept { return CreateWICTextureFromFileEx(d3dDevice, fileName, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT, texture, textureView); } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromFile( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const wchar_t* fileName, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize) noexcept { return CreateWICTextureFromFileEx(d3dDevice, d3dContext, fileName, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT, texture, textureView); } _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice, const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, WIC_LOADER_FLAGS loadFlags, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (!d3dDevice || !fileName || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } auto pWIC = _GetWIC(); if (!pWIC) return E_NOINTERFACE; // Initialize WIC ComPtr decoder; HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, nullptr, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf()); if (FAILED(hr)) return hr; ComPtr frame; hr = decoder->GetFrame(0, frame.GetAddressOf()); if (FAILED(hr)) return hr; hr = CreateTextureFromWIC(d3dDevice, nullptr, #if defined(_XBOX_ONE) && defined(_TITLE) nullptr, nullptr, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags, texture, textureView); if (SUCCEEDED(hr)) { SetDebugTextureInfo(fileName, texture, textureView); } return hr; } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, WIC_LOADER_FLAGS loadFlags, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (!d3dDevice || !fileName || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } auto pWIC = _GetWIC(); if (!pWIC) return E_NOINTERFACE; // Initialize WIC ComPtr decoder; HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, nullptr, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf()); if (FAILED(hr)) return hr; ComPtr frame; hr = decoder->GetFrame(0, frame.GetAddressOf()); if (FAILED(hr)) return hr; hr = CreateTextureFromWIC(d3dDevice, d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) d3dDevice, d3dContext, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags, texture, textureView); if (SUCCEEDED(hr)) { SetDebugTextureInfo(fileName, texture, textureView); } return hr; }