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GiantsTools/Giants.Launcher/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Giants.Launcher {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Giants.Launcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Giants: Citizen Kabuto.
/// </summary>
internal static string AppName {
get {
return ResourceManager.GetString("AppName", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Could not locate an installation of {0}. The launcher will now exit..
/// </summary>
internal static string AppNotFound {
get {
return ResourceManager.GetString("AppNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap backdrop {
get {
object obj = ResourceManager.GetObject("backdrop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// Looks up a localized string similar to Join the community on {0}!.
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/// </summary>
internal static string CommunityLabel {
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get {
return ResourceManager.GetString("CommunityLabel", resourceCulture);
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}
}
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/// <summary>
/// Looks up a localized string similar to Downloading - {0}% of {1} MB.
/// </summary>
internal static string DownloadProgress {
get {
return ResourceManager.GetString("DownloadProgress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings file {0} was not found..
/// </summary>
internal static string ErrorNoConfigFile {
get {
return ResourceManager.GetString("ErrorNoConfigFile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not locate any renderers compatible with your system. The most compatible renderer has been selected, but you may experience difficulty running the game..
/// </summary>
internal static string ErrorNoRenderers {
get {
return ResourceManager.GetString("ErrorNoRenderers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not read game settings!\n\nReason: {0}.
/// </summary>
internal static string ErrorSettingsLoad {
get {
return ResourceManager.GetString("ErrorSettingsLoad", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not save game settings!\n\nReason: {0}.
/// </summary>
internal static string ErrorSettingsSave {
get {
return ResourceManager.GetString("ErrorSettingsSave", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap exit {
get {
object obj = ResourceManager.GetObject("exit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap exithover {
get {
object obj = ResourceManager.GetObject("exithover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap exitpush {
get {
object obj = ResourceManager.GetObject("exitpush", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Fullscreen.
/// </summary>
internal static string Fullscreen {
get {
return ResourceManager.GetString("Fullscreen", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Download complete. The launcher will now close to apply the update..
/// </summary>
internal static string LauncherClosingText {
get {
return ResourceManager.GetString("LauncherClosingText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Complete.
/// </summary>
internal static string LauncherClosingTitle {
get {
return ResourceManager.GetString("LauncherClosingTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to start launcher: {0}.
/// </summary>
internal static string LauncherFatalError {
get {
return ResourceManager.GetString("LauncherFatalError", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream LauncherStart {
get {
return ResourceManager.GetStream("LauncherStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to An update for the launcher is available: version {0}. Download it?.
/// </summary>
internal static string LauncherUpdateAvailableText {
get {
return ResourceManager.GetString("LauncherUpdateAvailableText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None (Best performance).
/// </summary>
internal static string OptionNone {
get {
return ResourceManager.GetString("OptionNone", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap options {
get {
object obj = ResourceManager.GetObject("options", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {0} Samples.
/// </summary>
internal static string OptionSamples {
get {
return ResourceManager.GetString("OptionSamples", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap optionshover {
get {
object obj = ResourceManager.GetObject("optionshover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap optionspush {
get {
object obj = ResourceManager.GetObject("optionspush", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap play {
get {
object obj = ResourceManager.GetObject("play", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap playhover {
get {
object obj = ResourceManager.GetObject("playhover", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap playpush {
get {
object obj = ResourceManager.GetObject("playpush", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to An update is available to version {0}. Download it?.
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/// </summary>
internal static string UpdateAvailableText {
get {
return ResourceManager.GetString("UpdateAvailableText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Available.
/// </summary>
internal static string UpdateAvailableTitle {
get {
return ResourceManager.GetString("UpdateAvailableTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Failed to download update. Please visit www.giantswd.org and download the update manually.\nThe error was: {0}.
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/// </summary>
internal static string UpdateDownloadFailedText {
get {
return ResourceManager.GetString("UpdateDownloadFailedText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Failed.
/// </summary>
internal static string UpdateDownloadFailedTitle {
get {
return ResourceManager.GetString("UpdateDownloadFailedTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Windowed.
/// </summary>
internal static string Windowed {
get {
return ResourceManager.GetString("Windowed", resourceCulture);
}
}
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}
}