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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Giants.Launcher {
using System ;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global :: System . Resources . ResourceManager resourceMan ;
private static global :: System . Globalization . CultureInfo resourceCulture ;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources ( ) {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Resources . ResourceManager ResourceManager {
get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "Giants.Launcher.Properties.Resources" , typeof ( Resources ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Globalization . CultureInfo Culture {
get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
/// <summary>
/// Looks up a localized string similar to Could not locate an installation of {0}. The launcher will now exit..
/// </summary>
internal static string AppNotFound {
get {
return ResourceManager . GetString ( "AppNotFound" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap backdrop {
get {
object obj = ResourceManager . GetObject ( "backdrop" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Downloading - {0}% of {1} MB.
/// </summary>
internal static string DownloadProgress {
get {
return ResourceManager . GetString ( "DownloadProgress" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager . GetString ( "Error" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Could not locate any renderers compatible with your system. The most compatible renderer has been selected, but you may experience difficulty running the game..
/// </summary>
internal static string ErrorNoRenderers {
get {
return ResourceManager . GetString ( "ErrorNoRenderers" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Could not read game settings!\n\nReason: {0}.
/// </summary>
internal static string ErrorSettingsLoad {
get {
return ResourceManager . GetString ( "ErrorSettingsLoad" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Could not save game settings!\n\nReason: {0}.
/// </summary>
internal static string ErrorSettingsSave {
get {
return ResourceManager . GetString ( "ErrorSettingsSave" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap exit {
get {
object obj = ResourceManager . GetObject ( "exit" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap exithover {
get {
object obj = ResourceManager . GetObject ( "exithover" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap exitpush {
get {
object obj = ResourceManager . GetObject ( "exitpush" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Download complete. The launcher will now close to apply the update..
/// </summary>
internal static string LauncherClosingText {
get {
return ResourceManager . GetString ( "LauncherClosingText" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Download Complete.
/// </summary>
internal static string LauncherClosingTitle {
get {
return ResourceManager . GetString ( "LauncherClosingTitle" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Unable to start launcher: {0}.
/// </summary>
internal static string LauncherFatalError {
get {
return ResourceManager . GetString ( "LauncherFatalError" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System . IO . UnmanagedMemoryStream LauncherStart {
get {
return ResourceManager . GetStream ( "LauncherStart" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to An update for the launcher is available: version {0}. Download it?.
/// </summary>
internal static string LauncherUpdateAvailableText {
get {
return ResourceManager . GetString ( "LauncherUpdateAvailableText" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to None (Best performance).
/// </summary>
internal static string OptionNone {
get {
return ResourceManager . GetString ( "OptionNone" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap options {
get {
object obj = ResourceManager . GetObject ( "options" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to {0} Samples.
/// </summary>
internal static string OptionSamples {
get {
return ResourceManager . GetString ( "OptionSamples" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap optionshover {
get {
object obj = ResourceManager . GetObject ( "optionshover" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap optionspush {
get {
object obj = ResourceManager . GetObject ( "optionspush" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap play {
get {
object obj = ResourceManager . GetObject ( "play" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap playhover {
get {
object obj = ResourceManager . GetObject ( "playhover" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap playpush {
get {
object obj = ResourceManager . GetObject ( "playpush" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized string similar to An update is available: version {0}. Download it?.
/// </summary>
internal static string UpdateAvailableText {
get {
return ResourceManager . GetString ( "UpdateAvailableText" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Update Available.
/// </summary>
internal static string UpdateAvailableTitle {
get {
return ResourceManager . GetString ( "UpdateAvailableTitle" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Failed to download update. Please visit www.giantswd.org and download the update manually. The error was: {0}.
/// </summary>
internal static string UpdateDownloadFailedText {
get {
return ResourceManager . GetString ( "UpdateDownloadFailedText" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Update Failed.
/// </summary>
internal static string UpdateDownloadFailedTitle {
get {
return ResourceManager . GetString ( "UpdateDownloadFailedTitle" , resourceCulture ) ;
}
}
}
}