GiantsEditReloaded/assets/maujoe.basic_water_material/models/terrain.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/maujoe.basic_water_material/models/terrain.dae" type="PackedScene" id=1]
[ext_resource path="res://assets/maujoe.basic_water_material/textures/dirt.png" type="Texture" id=2]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 2 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 2, 2, 2 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = true
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Roughness", "UV1" ]
[sub_resource type="CubeMesh" id=2]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="CylinderMesh" id=3]
top_radius = 1.0
bottom_radius = 1.0
height = 2.0
radial_segments = 64
rings = 4
[node name="terrain" index="0" instance=ExtResource( 1 )]
[node name="Plane" parent="." index="0"]
material/0 = SubResource( 1 )
_sections_unfolded = [ "material" ]
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611577, 2.08371 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="MeshInstance2" type="MeshInstance" parent="." index="3"]
transform = Transform( 0.865298, 0.433177, -0.252223, -0.501257, 0.747774, -0.435402, 0, 0.503182, 0.864181, -2.51833, -4.75691, -3.43013 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="MeshInstance3" type="MeshInstance" parent="." index="4"]
transform = Transform( -0.200505, -0.335063, -0.920614, 0.579423, 0.717171, -0.387214, 0.789979, -0.611064, 0.0503473, -4.13883, -4.1162, 4.76208 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="MeshInstance4" type="MeshInstance" parent="." index="5"]
transform = Transform( -0.935291, -0.0302122, -0.352587, 0.317867, -0.50963, -0.799524, -0.155533, -0.859863, 0.486256, 2.44717, -5.55065, -1.09404 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null