[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/maujoe.basic_water_material/models/terrain.dae" type="PackedScene" id=1] [ext_resource path="res://assets/maujoe.basic_water_material/textures/dirt.png" type="Texture" id=2] [sub_resource type="SpatialMaterial" id=1] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) albedo_texture = ExtResource( 2 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 1.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 2, 2, 2 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = true uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Roughness", "UV1" ] [sub_resource type="CubeMesh" id=2] size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="CylinderMesh" id=3] top_radius = 1.0 bottom_radius = 1.0 height = 2.0 radial_segments = 64 rings = 4 [node name="terrain" index="0" instance=ExtResource( 1 )] [node name="Plane" parent="." index="0"] material/0 = SubResource( 1 ) _sections_unfolded = [ "material" ] [node name="MeshInstance" type="MeshInstance" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611577, 2.08371 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = null [node name="MeshInstance2" type="MeshInstance" parent="." index="3"] transform = Transform( 0.865298, 0.433177, -0.252223, -0.501257, 0.747774, -0.435402, 0, 0.503182, 0.864181, -2.51833, -4.75691, -3.43013 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = null [node name="MeshInstance3" type="MeshInstance" parent="." index="4"] transform = Transform( -0.200505, -0.335063, -0.920614, 0.579423, 0.717171, -0.387214, 0.789979, -0.611064, 0.0503473, -4.13883, -4.1162, 4.76208 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = null [node name="MeshInstance4" type="MeshInstance" parent="." index="5"] transform = Transform( -0.935291, -0.0302122, -0.352587, 0.317867, -0.50963, -0.799524, -0.155533, -0.859863, 0.486256, 2.44717, -5.55065, -1.09404 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 3 ) skeleton = NodePath("..") material/0 = null