GiantsEditReloaded/Water.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/maujoe.basic_water_material/materials/basic_water_material.material" type="Material" id=1]
[sub_resource type="PlaneMesh" id=1]
material = ExtResource( 1 )
size = Vector2( 50000, 50000 )
[sub_resource type="Animation" id=2]
resource_name = "uv_water"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:mesh:material:uv1_offset")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 0, 0 ) ]
}
[node name="Water" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.473385, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "uv_water"
playback_speed = 0.05
anims/uv_water = SubResource( 2 )