[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/maujoe.basic_water_material/materials/basic_water_material.material" type="Material" id=1] [sub_resource type="PlaneMesh" id=1] material = ExtResource( 1 ) size = Vector2( 50000, 50000 ) [sub_resource type="Animation" id=2] resource_name = "uv_water" loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:mesh:material:uv1_offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 1, 0, 0 ) ] } [node name="Water" type="MeshInstance"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.473385, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "uv_water" playback_speed = 0.05 anims/uv_water = SubResource( 2 )