167 lines
8.1 KiB
Python
167 lines
8.1 KiB
Python
import asyncio
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from redbot.core import commands
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from redbot.core import Config, checks
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from discord import TextChannel
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import discord
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import traceback
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import requests
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class WynncraftCog(commands.Cog):
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def __init__(self, bot):
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self.bot = bot
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self.config = Config.get_conf(self, identifier=48775419874)
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default_guild = {
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"guild_name": None, # OK
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"ping_levels": False, # OK
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"ping_channel": None, # OK
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"role_levels": [
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750098524976185525, # 0-9
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750098542802239488, # 10-19
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750098546883166292, # 20-29
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750098551756947496, # 30-39
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750098557444292740, # 40-49
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750098560732889088, # 50-59
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750098568194424872, # 60-69
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750098573353418822, # 70-79
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750098579535822918, # 80-89
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750098584082448434, # 90-99
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750098593976811550, # 100+
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],
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"role_class": {
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"mage": 750097053840965752,
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"assassin": 750097058362425417,
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"shaman": 750097056093438012,
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"archer": 750097050867204246,
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"warrior": 750097044433272833
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},
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"update_msg": 123456
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}
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default_global = {
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"log": True
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}
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self.config.register_guild(**default_guild)
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self.config.register_global(**default_global)
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@commands.command()
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@checks.admin_or_permissions(manage_guild=True)
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async def ping_channel(self, ctx, channel: TextChannel):
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i = channel.id
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await self.config.guild(ctx.guild).ping_channel.set(i)
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await self.config.guild(ctx.guild).ping_levels.set(True)
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await ctx.send("Les messages de montée de niveau seront désormais envoyés dans %s" % channel.mention)
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@commands.command()
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@checks.admin_or_permissions(manage_guild=True)
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async def ping_levels(self, ctx, state):
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if state == "true" or state == "on":
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await self.config.ping_levels.set(True)
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await ctx.send(":white_check_mark: Activé!")
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elif state == "false" or state == "off":
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await self.config.ping_levels.set(False)
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await ctx.send(":white_check_mark: Désactivé!")
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else:
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await ctx.send(":x:")
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@commands.command()
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@checks.admin_or_permissions(manage_guild=True)
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async def set_guild(self, ctx, guild_name):
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await self.config.guild(ctx.guild).guild_name.set(guild_name)
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await ctx.send(":white_check_mark: Votre guilde est désormais **%s**" % guild_name)
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@commands.command()
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@checks.is_owner()
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async def log(self, ctx, state):
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state = state.lower()
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if state == "true" or state == "on":
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await self.config.log.set(True)
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await ctx.send(":white_check_mark:")
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print("Logs on")
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elif state == "false" or state == "off":
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await self.config.log.set(False)
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await ctx.send(":white_check_mark:")
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print("Logs off")
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else:
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await ctx.send(":x:")
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async def _log(self, s):
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if await self.config.log():
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print(s)
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async def loop(self):
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await self.bot.wait_until_ready()
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last_status = {}
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while self is self.bot.get_cog("WynncraftCog"):
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await self._log("Looping guilds")
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async for guild in self.bot.fetch_guilds(limit=150):
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roles_combat_level = await self.config.guild(guild).role_levels()
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guild_id = guild.id
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await self._log("Loop id %s" % guild_id)
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try:
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guild_name = await self.config.guild(guild).guild_name()
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if not guild_name:
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continue
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r = requests.get("https://api.wynncraft.com/public_api.php?action=guildStats&command=%s" % guild_name).json()
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for member in r["members"]:
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member_name = member["name"]
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await self._log("calling API for player %s" % member_name)
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r = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % member_name).json()
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max_combat_lvl_class = None
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if not r["data"]:
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await self._log("%s had data %s" % (member_name, r["data"]))
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continue
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for cl in r["data"][0]["classes"]:
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if guild_id not in last_status:
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last_status[guild_id] = {}
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if member_name not in last_status[guild_id]:
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last_status[guild_id][member_name] = {}
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if cl["name"] not in last_status[guild_id][member_name]:
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last_status[guild_id][member_name][cl["name"]] = cl
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# ping level up
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ping_channel_id = await self.config.guild(guild).ping_channel()
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if await self.config.guild(guild).ping_levels() and ping_channel_id:
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await self._log("Checking for level up")
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if cl["professions"]["combat"]["level"] > last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"]:
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ping_channel = self.bot.get_channel(ping_channel_id)
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await ping_channel.send(":high_brightness: %s a level up au niveau %s! GG!" % (member_name, cl["professions"]["combat"]["level"]))
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else:
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await self._log("Player %s had last level %s and current %s" % (member_name, last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"], cl["professions"]["combat"]["level"]))
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else:
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await self._log("Not checking for level up")
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last_status[guild_id][member_name][cl["name"]] = cl
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# get max_combat_lvl_class
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if not max_combat_lvl_class or cl["professions"]["combat"]["level"] > max_combat_lvl_class["professions"]["combat"]["level"]:
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await self._log("cl: %s, max_combat_lvl_class: %s" % (cl, max_combat_lvl_class))
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max_combat_lvl_class = cl
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await self._log("Setting max_combat_lvl_class role")
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# set max_combat_lvl_class role
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discord_member = discord.utils.find(lambda m: m.display_name == member_name, guild.members)
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if max_combat_lvl_class and discord_member:
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await self._log("max_combat_lvl_class and discord_member True")
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max_combat_lvl = max_combat_lvl_class["professions"]["combat"]["level"]
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combat_role_index = max_combat_lvl // 10
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if combat_role_index > 10: combat_role_index = 10
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combat_role_id = roles_combat_level[combat_role_index]
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combat_role = self.bot.get_role(combat_role_id)
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if combat_role not in discord_member.roles:
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await self._log("Add role: %s" % combat_role)
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# await discord_member.add_roles(combat_role)
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roles_to_remove = filter(lambda role: role.id in roles_combat_level and role.id != combat_role_id, discord_member.roles)
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if roles_to_remove:
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# await discord_member.remove_roles(roles_to_remove)
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await self._log("remove roles: %s" % roles_to_remove)
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else:
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await self._log("max_combat_lvl_class and discord_member False")
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except:
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if await self.config.log():
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traceback.print_exc()
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await asyncio.sleep(30)
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