wynncraft-bot/cogs/wynncraft/wynncraftcog.py

164 lines
8.0 KiB
Python

import asyncio
from redbot.core import commands
from redbot.core import Config, checks
from discord import TextChannel
import discord
import traceback
import requests
class WynncraftCog(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=48775419874)
default_guild = {
"guild_name": None, # OK
"ping_levels": False, # OK
"ping_channel": None, # OK
"role_levels": [
750098524976185525, # 0-9
750098542802239488, # 10-19
750098546883166292, # 20-29
750098551756947496, # 30-39
750098557444292740, # 40-49
750098560732889088, # 50-59
750098568194424872, # 60-69
750098573353418822, # 70-79
750098579535822918, # 80-89
750098584082448434, # 90-99
750098593976811550, # 100+
],
"role_class": {
"mage": 750097053840965752,
"assassin": 750097058362425417,
"shaman": 750097056093438012,
"archer": 750097050867204246,
"warrior": 750097044433272833
},
"update_msg": 123456
}
default_global = {
"log": True
}
self.config.register_guild(**default_guild)
self.config.register_global(**default_global)
@commands.command()
@checks.admin_or_permissions(manage_guild=True)
async def ping_channel(self, ctx, channel: TextChannel):
i = channel.id
await self.config.guild(ctx.guild).ping_channel.set(i)
await self.config.guild(ctx.guild).ping_levels.set(True)
await ctx.send("Les messages de montée de niveau seront désormais envoyés dans %s" % channel.mention)
@commands.command()
@checks.admin_or_permissions(manage_guild=True)
async def ping_levels(self, ctx, state):
if state == "true" or state == "on":
await self.config.ping_levels.set(True)
await ctx.send(":white_check_mark: Activé!")
elif state == "false" or state == "off":
await self.config.ping_levels.set(False)
await ctx.send(":white_check_mark: Désactivé!")
else:
await ctx.send(":x:")
@commands.command()
@checks.admin_or_permissions(manage_guild=True)
async def set_guild(self, ctx, guild_name):
await self.config.guild(ctx.guild).guild_name.set(guild_name)
await ctx.send(":white_check_mark: Votre guilde est désormais **%s**" % guild_name)
@commands.command()
@checks.is_owner()
async def log(self, ctx, state):
state = state.lower()
if state == "true" or state == "on":
await self.config.log.set(True)
await ctx.send(":white_check_mark:")
print("Logs on")
elif state == "false" or state == "off":
await self.config.log.set(False)
await ctx.send(":white_check_mark:")
print("Logs off")
else:
await ctx.send(":x:")
async def _log(self, s):
if await self.config.log():
print(s)
async def loop(self):
await self.bot.wait_until_ready()
last_status = {}
while self is self.bot.get_cog("WynncraftCog"):
await self._log("Looping guilds")
for guild in self.bot.guilds:
roles_combat_level = await self.config.guild(guild).role_levels()
guild_id = guild.id
await self._log("Loop id %s" % guild_id)
try:
guild_name = await self.config.guild(guild).guild_name()
if not guild_name:
continue
r = requests.get("https://api.wynncraft.com/public_api.php?action=guildStats&command=%s" % guild_name).json()
for member in r["members"]:
member_name = member["name"]
await self._log("calling API for player %s" % member_name)
r = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % member_name).json()
max_combat_lvl_class = None
if not r["data"]:
await self._log("%s had data %s" % (member_name, r["data"]))
continue
for cl in r["data"][0]["classes"]:
if guild_id not in last_status:
last_status[guild_id] = {}
if member_name not in last_status[guild_id]:
last_status[guild_id][member_name] = {}
if cl["name"] not in last_status[guild_id][member_name]:
last_status[guild_id][member_name][cl["name"]] = cl
# ping level up
ping_channel_id = await self.config.guild(guild).ping_channel()
if await self.config.guild(guild).ping_levels() and ping_channel_id:
await self._log("Checking for level up")
if cl["professions"]["combat"]["level"] > last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"]:
ping_channel = self.bot.get_channel(ping_channel_id)
await ping_channel.send(":high_brightness: %s a level up au niveau %s! GG!" % (member_name, cl["professions"]["combat"]["level"]))
else:
await self._log("Player %s had last level %s and current %s" % (member_name, last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"], cl["professions"]["combat"]["level"]))
last_status[guild_id][member_name][cl["name"]] = cl
# get max_combat_lvl_class
if not max_combat_lvl_class or cl["professions"]["combat"]["level"] > max_combat_lvl_class["professions"]["combat"]["level"]:
# await self._log("cl: %s, max_combat_lvl_class: %s" % (cl, max_combat_lvl_class))
max_combat_lvl_class = cl
await self._log("Setting max_combat_lvl_class role")
# set max_combat_lvl_class role
discord_member = discord.utils.find(lambda m: m.display_name == member_name, guild.members)
if max_combat_lvl_class and discord_member:
await self._log("max_combat_lvl_class and discord_member True")
max_combat_lvl = max_combat_lvl_class["professions"]["combat"]["level"]
combat_role_index = max_combat_lvl // 10
if combat_role_index > 10: combat_role_index = 10
combat_role_id = roles_combat_level[combat_role_index]
combat_role = guild.get_role(combat_role_id)
if combat_role not in discord_member.roles:
await self._log("Add role: %s" % combat_role)
await discord_member.add_roles(combat_role)
roles_to_remove = list(filter(lambda role: role.id in roles_combat_level and role.id != combat_role_id, discord_member.roles))
if roles_to_remove:
await discord_member.remove_roles(roles_to_remove)
await self._log("remove roles: %s" % roles_to_remove)
else:
await self._log("max_combat_lvl_class: %s, discord_member: %s (name: %s)" % (max_combat_lvl_class, discord_member, member_name))
except:
if await self.config.log():
traceback.print_exc()
await asyncio.sleep(30)