quests quefaire (explicit level)
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@ -288,7 +288,9 @@ class WynncraftCog(commands.Cog):
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self.config.register_global(**default_global)
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self.config.register_global(**default_global)
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@commands.command()
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@commands.command()
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async def quefaire(self, ctx):
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async def quefaire(self, ctx, explicit_level: int = 0):
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if explicit_level == 0:
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# check for class then quests
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player_name = ctx.author.display_name
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player_name = ctx.author.display_name
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req = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % player_name).json()
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req = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % player_name).json()
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if not req["data"]:
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if not req["data"]:
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@ -303,6 +305,8 @@ class WynncraftCog(commands.Cog):
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await ctx.send(":x: impossible de t'aider, je ne te trouve pas ta classe sur Wynncraft :(")
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await ctx.send(":x: impossible de t'aider, je ne te trouve pas ta classe sur Wynncraft :(")
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return
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return
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level = max_class["professions"]["combat"]["level"]
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# check for available quests
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# check for available quests
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quests = await self.config.quests()
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quests = await self.config.quests()
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quests.reverse()
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quests.reverse()
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@ -310,10 +314,12 @@ class WynncraftCog(commands.Cog):
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if quest["name"] in max_class["quests"]["list"]:
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if quest["name"] in max_class["quests"]["list"]:
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continue # player has already done this quest
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continue # player has already done this quest
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if quest["level"] <= max_class["professions"]["combat"]["level"] and max_class["professions"]["combat"]["level"] - quest["level"] < 10:
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if quest["level"] <= level and level - quest["level"] < 10:
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# quest is doable
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# quest is doable
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await ctx.send(":dizzy: Woosh! Tu peux faire la quête **%s** (%s)" % (quest["name"], quest["url"]))
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await ctx.send(":dizzy: Woosh! Tu peux faire la quête **%s** (%s)" % (quest["name"], quest["url"]))
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return
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return
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else:
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level = explicit_level
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# check for dungeons and grind spots
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# check for dungeons and grind spots
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dungeons = await self.config.dungeons()
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dungeons = await self.config.dungeons()
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@ -324,12 +330,12 @@ class WynncraftCog(commands.Cog):
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hints = []
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hints = []
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for dungeon in dungeons:
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for dungeon in dungeons:
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if max_class["professions"]["combat"]["level"] >= dungeon["minlevel"] and max_class["professions"]["combat"]["level"] - dungeon["minlevel"] < 10:
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if level >= dungeon["minlevel"] and level - dungeon["minlevel"] < 10:
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hints.append(":cyclone: Tu peux faire le donjon **%s** aux coordonnées %s (%s)" % (dungeon["name"], dungeon["location"], dungeon["url"]))
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hints.append(":cyclone: Tu peux faire le donjon **%s** aux coordonnées %s (%s)" % (dungeon["name"], dungeon["location"], dungeon["url"]))
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break
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break
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for grind_spot in grind_spots:
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for grind_spot in grind_spots:
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if grind_spot["minlevel"] <= max_class["professions"]["combat"]["level"] <= grind_spot["maxlevel"]:
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if grind_spot["minlevel"] <= level <= grind_spot["maxlevel"]:
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hints.append(":star: Tu peux grinder aux coordonnées %s jusqu'au niveau %s" % (grind_spot["location"], grind_spot["maxlevel"]))
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hints.append(":star: Tu peux grinder aux coordonnées %s jusqu'au niveau %s" % (grind_spot["location"], grind_spot["maxlevel"]))
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break
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break
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