add force command

This commit is contained in:
Amazed 2020-10-30 18:36:51 +01:00
parent b8eb2f600e
commit 5573bb2bed
1 changed files with 195 additions and 186 deletions

View File

@ -20,6 +20,7 @@ class WynncraftCog(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.config = Config.get_conf(self, identifier=48775419874)
self.last_status = {}
default_guild = {
"role_guild_member": 758458266195198003,
"role_guild": {
@ -464,204 +465,212 @@ class WynncraftCog(commands.Cog):
if await self.config.log():
print(s)
async def loop(self):
await self.bot.wait_until_ready()
last_status = {}
while self is self.bot.get_cog("WynncraftCog"):
await self._log("Looping guilds")
for guild in self.bot.guilds:
roles_combat_level = await self.config.guild(guild).role_levels()
roles_classes = await self.config.guild(guild).role_class()
roles_guild = await self.config.guild(guild).role_guild()
roles_professions = await self.config.guild(guild).role_professions()
role_guild_member = await self.config.guild(guild).role_guild_member()
guild_id = guild.id
online_players = []
almost_online_players = []
await self._log("Loop id %s" % guild_id)
try:
guild_name = await self.config.guild(guild).guild_name()
if not guild_name:
members = [a.display_name for a in guild.members if not a.bot]
@commands.command()
@checks.admin_or_permissions(manage_guild=True)
async def force(self, ctx):
await self.do_loop()
await ctx.send("OK!")
async def do_loop(self):
await self._log("Looping guilds")
for guild in self.bot.guilds:
roles_combat_level = await self.config.guild(guild).role_levels()
roles_classes = await self.config.guild(guild).role_class()
roles_guild = await self.config.guild(guild).role_guild()
roles_professions = await self.config.guild(guild).role_professions()
role_guild_member = await self.config.guild(guild).role_guild_member()
guild_id = guild.id
online_players = []
almost_online_players = []
await self._log("Loop id %s" % guild_id)
try:
guild_name = await self.config.guild(guild).guild_name()
if not guild_name:
members = [a.display_name for a in guild.members if not a.bot]
else:
r = requests.get("https://api.wynncraft.com/public_api.php?action=guildStats&command=%s" % guild_name).json()
members = [a["name"] for a in r["members"]]
for member_name in members:
await self._log("calling API for player %s" % member_name)
r = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % member_name).json()
max_combat_lvl_class = None
best_professions = dict.fromkeys(list(roles_professions.keys()), 0)
if "data" not in r or not r["data"]:
await self._log("%s had empty data %s" % (member_name, r["data"]))
continue
for cl in r["data"][0]["classes"]:
if guild_id not in self.last_status:
self.last_status[guild_id] = {}
if member_name not in self.last_status[guild_id]:
self.last_status[guild_id][member_name] = {}
if cl["name"] not in self.last_status[guild_id][member_name]:
self.last_status[guild_id][member_name][cl["name"]] = cl
# ping level up
ping_channel_id = await self.config.guild(guild).ping_channel()
if await self.config.guild(guild).ping_levels() and ping_channel_id:
await self._log("Checking for level up")
if cl["professions"]["combat"]["level"] > self.last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"]:
ping_channel = self.bot.get_channel(ping_channel_id)
await ping_channel.send(":high_brightness: %s a level up au niveau %s! GG!" % (member_name, cl["professions"]["combat"]["level"]))
else:
await self._log("Player %s had last level %s and current %s" % (member_name, self.last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"], cl["professions"]["combat"]["level"]))
self.last_status[guild_id][member_name][cl["name"]] = cl
# get max_combat_lvl_class
if not max_combat_lvl_class or cl["professions"]["combat"]["level"] > max_combat_lvl_class["professions"]["combat"]["level"]:
max_combat_lvl_class = cl
# set max_lvl_professions
for prof_name in list(roles_professions.keys()):
if cl["professions"][prof_name]["level"] > best_professions[prof_name]:
best_professions[prof_name] = cl["professions"][prof_name]["level"]
if r["data"][0]["meta"]["location"]["online"]:
await self._log("%s is online" % member_name)
online_players.append(r)
else:
r = requests.get("https://api.wynncraft.com/public_api.php?action=guildStats&command=%s" % guild_name).json()
members = [a["name"] for a in r["members"]]
last_join_dt_utc = datetime.strptime(r["data"][0]["meta"]["lastJoin"], "%Y-%m-%dT%H:%M:%S.%fZ")
last_join_dt_local = utc_to_local(last_join_dt_utc)
for member_name in members:
await self._log("calling API for player %s" % member_name)
r = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % member_name).json()
max_combat_lvl_class = None
best_professions = dict.fromkeys(list(roles_professions.keys()), 0)
if "data" not in r or not r["data"]:
await self._log("%s had empty data %s" % (member_name, r["data"]))
continue
for cl in r["data"][0]["classes"]:
if guild_id not in last_status:
last_status[guild_id] = {}
if member_name not in last_status[guild_id]:
last_status[guild_id][member_name] = {}
if cl["name"] not in last_status[guild_id][member_name]:
last_status[guild_id][member_name][cl["name"]] = cl
# ping level up
ping_channel_id = await self.config.guild(guild).ping_channel()
if await self.config.guild(guild).ping_levels() and ping_channel_id:
await self._log("Checking for level up")
if cl["professions"]["combat"]["level"] > last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"]:
ping_channel = self.bot.get_channel(ping_channel_id)
await ping_channel.send(":high_brightness: %s a level up au niveau %s! GG!" % (member_name, cl["professions"]["combat"]["level"]))
else:
await self._log("Player %s had last level %s and current %s" % (member_name, last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"], cl["professions"]["combat"]["level"]))
last_status[guild_id][member_name][cl["name"]] = cl
# get max_combat_lvl_class
if not max_combat_lvl_class or cl["professions"]["combat"]["level"] > max_combat_lvl_class["professions"]["combat"]["level"]:
max_combat_lvl_class = cl
# set max_lvl_professions
for prof_name in list(roles_professions.keys()):
if cl["professions"][prof_name]["level"] > best_professions[prof_name]:
best_professions[prof_name] = cl["professions"][prof_name]["level"]
if r["data"][0]["meta"]["location"]["online"]:
await self._log("%s is online" % member_name)
online_players.append(r)
if last_join_dt_local + timedelta(minutes=30) > datetime.now(last_join_dt_local.tzinfo):
await self._log("%s is ALMOST online" % member_name)
almost_online_players.append(r)
else:
last_join_dt_utc = datetime.strptime(r["data"][0]["meta"]["lastJoin"], "%Y-%m-%dT%H:%M:%S.%fZ")
last_join_dt_local = utc_to_local(last_join_dt_utc)
await self._log("%s was offline: %s" % (member_name, r["data"][0]["meta"]["location"]))
if last_join_dt_local + timedelta(minutes=30) > datetime.now(last_join_dt_local.tzinfo):
await self._log("%s is ALMOST online" % member_name)
almost_online_players.append(r)
else:
await self._log("%s was offline: %s" % (member_name, r["data"][0]["meta"]["location"]))
await self._log("Setting roles")
# set max_combat_lvl_class role
discord_member = discord.utils.find(lambda m: m.display_name.lower() == member_name.lower(), guild.members)
if max_combat_lvl_class and discord_member:
await self._log("max_combat_lvl_class and discord_member True")
await self._log("Setting roles")
# set max_combat_lvl_class role
discord_member = discord.utils.find(lambda m: m.display_name.lower() == member_name.lower(), guild.members)
if max_combat_lvl_class and discord_member:
await self._log("max_combat_lvl_class and discord_member True")
# update guild rank
if r["data"][0]["guild"]["name"] == "WynncraftFrance":
# user is guild member
# add guild member role
guild_member_role = guild.get_role(role_guild_member)
if guild_member_role not in discord_member.roles:
await self._log("Add role: %s" % guild_member_role)
await discord_member.add_roles(guild_member_role)
# update guild rank
if r["data"][0]["guild"]["name"] == "WynncraftFrance":
# user is guild member
# add guild member role
guild_member_role = guild.get_role(role_guild_member)
if guild_member_role not in discord_member.roles:
await self._log("Add role: %s" % guild_member_role)
await discord_member.add_roles(guild_member_role)
# add guild rank role
guild_rank = r["data"][0]["guild"]["rank"]
if guild_rank in roles_guild:
guild_role_id = roles_guild[guild_rank]
rank_role = guild.get_role(guild_role_id)
if rank_role not in discord_member.roles:
await self._log("Add role: %s" % rank_role)
await discord_member.add_roles(rank_role)
# add guild rank role
guild_rank = r["data"][0]["guild"]["rank"]
if guild_rank in roles_guild:
guild_role_id = roles_guild[guild_rank]
rank_role = guild.get_role(guild_role_id)
if rank_role not in discord_member.roles:
await self._log("Add role: %s" % rank_role)
await discord_member.add_roles(rank_role)
roles_to_remove = list(filter(lambda role: role.id in list(roles_guild.values()) and role.id != guild_role_id, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
else:
# remove ranks
roles_to_remove = list(filter(lambda role: role.id in list(roles_guild.values()) or role.id == role_guild_member, discord_member.roles))
roles_to_remove = list(filter(lambda role: role.id in list(roles_guild.values()) and role.id != guild_role_id, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
# update level
await discord_member.add_roles(guild.get_role(743544189861626017)) # classe
max_combat_lvl = max_combat_lvl_class["professions"]["combat"]["level"]
combat_role_index = max_combat_lvl // 10
if combat_role_index > 10: combat_role_index = 10
combat_role_id = roles_combat_level[combat_role_index]
combat_role = guild.get_role(combat_role_id)
if combat_role not in discord_member.roles:
await self._log("Add role: %s" % combat_role)
await discord_member.add_roles(combat_role)
roles_to_remove = list(filter(lambda role: role.id in roles_combat_level and role.id != combat_role_id, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
# update class
class_name = max_combat_lvl_class["name"]
class_role_id = None
if class_name.startswith("archer") or class_name.startswith("hunter"):
class_role_id = roles_classes["archer"]
if class_name.startswith("mage") or class_name.startswith("darkwizard"):
class_role_id = roles_classes["mage"]
if class_name.startswith("assassin") or class_name.startswith("ninja"):
class_role_id = roles_classes["assassin"]
if class_name.startswith("warrior") or class_name.startswith("knight"):
class_role_id = roles_classes["warrior"]
if class_name.startswith("shaman") or class_name.startswith("skyseer"):
class_role_id = roles_classes["shaman"]
class_role = guild.get_role(class_role_id)
if class_role not in discord_member.roles:
await self._log("Add role: %s" % class_role)
await discord_member.add_roles(class_role)
roles_to_remove = list(filter(lambda role: role.id in list(roles_classes.values()) and role.id != class_role_id, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
# update professions
await discord_member.add_roles(guild.get_role(750108451287466095)) # métiers
role_ids_to_add = []
for prof_name in best_professions:
prof_level = best_professions[prof_name]
if prof_level < 5: continue # do not add roles for professions < lvl 5
prof_role_index = prof_level // 10
if prof_role_index > 10: prof_role_index = 10
role_ids_to_add.append(roles_professions[prof_name][prof_role_index])
roles_to_add = []
for role_id_to_add in role_ids_to_add:
roles_to_add.append(guild.get_role(role_id_to_add))
await self._log("Add role: %s" % roles_to_add)
await discord_member.add_roles(*roles_to_add)
all_prof_ids = list(itertools.chain.from_iterable([roles_professions[b] for b in roles_professions]))
roles_to_remove = list(filter(lambda role: role.id in all_prof_ids and role.id not in role_ids_to_add, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
else:
await self._log("max_combat_lvl_class: %s, discord_member: %s (name: %s)" % (max_combat_lvl_class, discord_member, member_name))
# remove ranks
roles_to_remove = list(filter(lambda role: role.id in list(roles_guild.values()) or role.id == role_guild_member, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
# update online players
await self._log("Updating online list")
full_text = ""
for online_player in online_players:
s = ":green_circle: **%s** connecté sur %s" % (online_player["data"][0]["username"], online_player["data"][0]["meta"]["location"]["server"])
full_text += s + "\n"
for almost_online_player in almost_online_players:
last_join_dt_utc = datetime.strptime(almost_online_player["data"][0]["meta"]["lastJoin"], "%Y-%m-%dT%H:%M:%S.%fZ")
last_join_dt_local = utc_to_local(last_join_dt_utc)
mins = math.ceil((datetime.now(last_join_dt_local.tzinfo) - last_join_dt_local).total_seconds() // 60)
s = ":grey_question: **%s** était connecté il y a %s minutes" % (almost_online_player["data"][0]["username"], mins)
full_text += s + "\n"
if not online_players and not almost_online_players:
full_text = "Personne n'est connecté :disappointed_relieved:\n"
full_text += "\n*Dernière mise à jour: %s*\n*Les vraies informations peuvent prendre jusqu'à 5 minutes de plus*" % datetime.now().strftime("%d/%m/%Y %H:%M:%S")
online_channel = self.bot.get_channel(750100968766701708)
update_msg = await online_channel.fetch_message(await self.config.guild(guild).update_msg())
await update_msg.edit(content=full_text)
# update level
await discord_member.add_roles(guild.get_role(743544189861626017)) # classe
max_combat_lvl = max_combat_lvl_class["professions"]["combat"]["level"]
combat_role_index = max_combat_lvl // 10
if combat_role_index > 10: combat_role_index = 10
combat_role_id = roles_combat_level[combat_role_index]
combat_role = guild.get_role(combat_role_id)
if combat_role not in discord_member.roles:
await self._log("Add role: %s" % combat_role)
await discord_member.add_roles(combat_role)
except:
if await self.config.log():
traceback.print_exc()
roles_to_remove = list(filter(lambda role: role.id in roles_combat_level and role.id != combat_role_id, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
# update class
class_name = max_combat_lvl_class["name"]
class_role_id = None
if class_name.startswith("archer") or class_name.startswith("hunter"):
class_role_id = roles_classes["archer"]
if class_name.startswith("mage") or class_name.startswith("darkwizard"):
class_role_id = roles_classes["mage"]
if class_name.startswith("assassin") or class_name.startswith("ninja"):
class_role_id = roles_classes["assassin"]
if class_name.startswith("warrior") or class_name.startswith("knight"):
class_role_id = roles_classes["warrior"]
if class_name.startswith("shaman") or class_name.startswith("skyseer"):
class_role_id = roles_classes["shaman"]
class_role = guild.get_role(class_role_id)
if class_role not in discord_member.roles:
await self._log("Add role: %s" % class_role)
await discord_member.add_roles(class_role)
roles_to_remove = list(filter(lambda role: role.id in list(roles_classes.values()) and role.id != class_role_id, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
# update professions
await discord_member.add_roles(guild.get_role(750108451287466095)) # métiers
role_ids_to_add = []
for prof_name in best_professions:
prof_level = best_professions[prof_name]
if prof_level < 5: continue # do not add roles for professions < lvl 5
prof_role_index = prof_level // 10
if prof_role_index > 10: prof_role_index = 10
role_ids_to_add.append(roles_professions[prof_name][prof_role_index])
roles_to_add = []
for role_id_to_add in role_ids_to_add:
roles_to_add.append(guild.get_role(role_id_to_add))
await self._log("Add role: %s" % roles_to_add)
await discord_member.add_roles(*roles_to_add)
all_prof_ids = list(itertools.chain.from_iterable([roles_professions[b] for b in roles_professions]))
roles_to_remove = list(filter(lambda role: role.id in all_prof_ids and role.id not in role_ids_to_add, discord_member.roles))
if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
else:
await self._log("max_combat_lvl_class: %s, discord_member: %s (name: %s)" % (max_combat_lvl_class, discord_member, member_name))
# update online players
await self._log("Updating online list")
full_text = ""
for online_player in online_players:
s = ":green_circle: **%s** connecté sur %s" % (online_player["data"][0]["username"], online_player["data"][0]["meta"]["location"]["server"])
full_text += s + "\n"
for almost_online_player in almost_online_players:
last_join_dt_utc = datetime.strptime(almost_online_player["data"][0]["meta"]["lastJoin"], "%Y-%m-%dT%H:%M:%S.%fZ")
last_join_dt_local = utc_to_local(last_join_dt_utc)
mins = math.ceil((datetime.now(last_join_dt_local.tzinfo) - last_join_dt_local).total_seconds() // 60)
s = ":grey_question: **%s** était connecté il y a %s minutes" % (almost_online_player["data"][0]["username"], mins)
full_text += s + "\n"
if not online_players and not almost_online_players:
full_text = "Personne n'est connecté :disappointed_relieved:\n"
full_text += "\n*Dernière mise à jour: %s*\n*Les vraies informations peuvent prendre jusqu'à 5 minutes de plus*" % datetime.now().strftime("%d/%m/%Y %H:%M:%S")
online_channel = self.bot.get_channel(750100968766701708)
update_msg = await online_channel.fetch_message(await self.config.guild(guild).update_msg())
await update_msg.edit(content=full_text)
except:
if await self.config.log():
traceback.print_exc()
async def loop(self):
await self.bot.wait_until_ready()
while self is self.bot.get_cog("WynncraftCog"):
await self.do_loop()
await asyncio.sleep(3600)