wynncraft-bot/cogs/wynncraft/wynncraftcog.py

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import asyncio
from redbot.core import commands
from redbot.core import Config, checks
from discord import TextChannel
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import discord
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import traceback
import requests
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import datetime
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class WynncraftCog(commands.Cog):
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def __init__(self, bot):
self.bot = bot
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self.config = Config.get_conf(self, identifier=48775419874)
default_guild = {
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"guild_name": None, # OK
"ping_levels": False, # OK
"ping_channel": None, # OK
"role_levels": [
750098524976185525, # 0-9
750098542802239488, # 10-19
750098546883166292, # 20-29
750098551756947496, # 30-39
750098557444292740, # 40-49
750098560732889088, # 50-59
750098568194424872, # 60-69
750098573353418822, # 70-79
750098579535822918, # 80-89
750098584082448434, # 90-99
750098593976811550, # 100+
],
"role_class": {
"mage": 750097053840965752,
"assassin": 750097058362425417,
"shaman": 750097056093438012,
"archer": 750097050867204246,
"warrior": 750097044433272833
},
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"update_msg": 750124413529358467
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}
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default_global = {
"log": True
}
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self.config.register_guild(**default_guild)
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self.config.register_global(**default_global)
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@commands.command()
@checks.admin_or_permissions(manage_guild=True)
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async def ping_channel(self, ctx, channel: TextChannel):
i = channel.id
await self.config.guild(ctx.guild).ping_channel.set(i)
await self.config.guild(ctx.guild).ping_levels.set(True)
await ctx.send("Les messages de montée de niveau seront désormais envoyés dans %s" % channel.mention)
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@commands.command()
@checks.admin_or_permissions(manage_guild=True)
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async def ping_levels(self, ctx, state):
if state == "true" or state == "on":
await self.config.ping_levels.set(True)
await ctx.send(":white_check_mark: Activé!")
elif state == "false" or state == "off":
await self.config.ping_levels.set(False)
await ctx.send(":white_check_mark: Désactivé!")
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else:
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await ctx.send(":x:")
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@commands.command()
@checks.admin_or_permissions(manage_guild=True)
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async def set_guild(self, ctx, guild_name):
await self.config.guild(ctx.guild).guild_name.set(guild_name)
await ctx.send(":white_check_mark: Votre guilde est désormais **%s**" % guild_name)
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@commands.command()
@checks.is_owner()
async def log(self, ctx, state):
state = state.lower()
if state == "true" or state == "on":
await self.config.log.set(True)
await ctx.send(":white_check_mark:")
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print("Logs on")
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elif state == "false" or state == "off":
await self.config.log.set(False)
await ctx.send(":white_check_mark:")
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print("Logs off")
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else:
await ctx.send(":x:")
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async def _log(self, s):
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if await self.config.log():
print(s)
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async def loop(self):
await self.bot.wait_until_ready()
last_status = {}
while self is self.bot.get_cog("WynncraftCog"):
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await self._log("Looping guilds")
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for guild in self.bot.guilds:
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roles_combat_level = await self.config.guild(guild).role_levels()
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roles_classes = await self.config.guild(guild).role_class()
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guild_id = guild.id
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online_players = []
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await self._log("Loop id %s" % guild_id)
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try:
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guild_name = await self.config.guild(guild).guild_name()
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if not guild_name:
continue
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r = requests.get("https://api.wynncraft.com/public_api.php?action=guildStats&command=%s" % guild_name).json()
for member in r["members"]:
member_name = member["name"]
await self._log("calling API for player %s" % member_name)
r = requests.get("https://api.wynncraft.com/v2/player/%s/stats" % member_name).json()
max_combat_lvl_class = None
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if not r["data"]:
await self._log("%s had data %s" % (member_name, r["data"]))
continue
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for cl in r["data"][0]["classes"]:
if guild_id not in last_status:
last_status[guild_id] = {}
if member_name not in last_status[guild_id]:
last_status[guild_id][member_name] = {}
if cl["name"] not in last_status[guild_id][member_name]:
last_status[guild_id][member_name][cl["name"]] = cl
# ping level up
ping_channel_id = await self.config.guild(guild).ping_channel()
if await self.config.guild(guild).ping_levels() and ping_channel_id:
await self._log("Checking for level up")
if cl["professions"]["combat"]["level"] > last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"]:
ping_channel = self.bot.get_channel(ping_channel_id)
await ping_channel.send(":high_brightness: %s a level up au niveau %s! GG!" % (member_name, cl["professions"]["combat"]["level"]))
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else:
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await self._log("Player %s had last level %s and current %s" % (member_name, last_status[guild_id][member_name][cl["name"]]["professions"]["combat"]["level"], cl["professions"]["combat"]["level"]))
last_status[guild_id][member_name][cl["name"]] = cl
# get max_combat_lvl_class
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if not max_combat_lvl_class or cl["professions"]["combat"]["level"] > max_combat_lvl_class["professions"]["combat"]["level"]:
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# await self._log("cl: %s, max_combat_lvl_class: %s" % (cl, max_combat_lvl_class))
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max_combat_lvl_class = cl
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if r["data"][0]["meta"]["location"]["online"]:
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await self._log("%s is online" % member_name)
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online_players.append(r)
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else:
await self._log("%s was offline: %s" % (member_name, r["data"][0]["meta"]["location"]))
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await self._log("Setting roles")
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# set max_combat_lvl_class role
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discord_member = discord.utils.find(lambda m: m.display_name.lower() == member_name.lower(), guild.members)
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if max_combat_lvl_class and discord_member:
await self._log("max_combat_lvl_class and discord_member True")
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# update level
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max_combat_lvl = max_combat_lvl_class["professions"]["combat"]["level"]
combat_role_index = max_combat_lvl // 10
if combat_role_index > 10: combat_role_index = 10
combat_role_id = roles_combat_level[combat_role_index]
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combat_role = guild.get_role(combat_role_id)
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if combat_role not in discord_member.roles:
await self._log("Add role: %s" % combat_role)
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await discord_member.add_roles(combat_role)
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roles_to_remove = list(filter(lambda role: role.id in roles_combat_level and role.id != combat_role_id, discord_member.roles))
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if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
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await discord_member.remove_roles(*roles_to_remove)
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# update class
class_name = max_combat_lvl_class["name"]
class_role_id = None
if class_name.startswith("archer") or class_name.startswith("hunter"):
class_role_id = roles_classes["archer"]
if class_name.startswith("mage") or class_name.startswith("darkwizard"):
class_role_id = roles_classes["mage"]
if class_name.startswith("assassin") or class_name.startswith("ninja"):
class_role_id = roles_classes["assassin"]
if class_name.startswith("warrior") or class_name.startswith("knight"):
class_role_id = roles_classes["warrior"]
if class_name.startswith("shaman") or class_name.startswith("skyseer"):
class_role_id = roles_classes["shaman"]
class_role = guild.get_role(class_role_id)
if class_role not in discord_member.roles:
await self._log("Add role: %s" % class_role)
await discord_member.add_roles(class_role)
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roles_to_remove = list(filter(lambda role: role.id in list(roles_classes.values()) and role.id != class_role_id, discord_member.roles))
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if roles_to_remove:
await self._log("remove roles: %s" % roles_to_remove)
await discord_member.remove_roles(*roles_to_remove)
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else:
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await self._log("max_combat_lvl_class: %s, discord_member: %s (name: %s)" % (max_combat_lvl_class, discord_member, member_name))
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# update online players
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await self._log("Updating online list")
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full_text = ""
for online_player in online_players:
s = ":green_circle: **%s** connecté sur %s" % (online_player["data"][0]["username"], online_player["data"][0]["meta"]["location"]["server"])
full_text += s + "\n"
if not online_players:
full_text = "Personne n'est connecté :disappointed_relieved:"
full_text += "\n*Dernière mise à jour: %s*" % datetime.datetime.now().strftime("%d-%m-%Y %H:%M:%S")
online_channel = self.bot.get_channel(750100968766701708)
update_msg = await online_channel.fetch_message(await self.config.guild(guild).update_msg())
await update_msg.edit(content=full_text)
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except:
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if await self.config.log():
traceback.print_exc()
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await asyncio.sleep(30)