259 lines
7.0 KiB
Python
259 lines
7.0 KiB
Python
from dpnet.packet import Packet
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class MSG_CHANGE_TEAM():
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def __init__(self, player, teamid: int, respawn: bool = True):
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self.player = player
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self.teamid = teamid
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self.respawn = respawn
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if self.teamid > 255:
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raise ValueError("Team ID must be < 256")
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def to_packet(self):
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p = Packet()
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p.putByte(0x10) # opcode
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p.putByte(self.teamid)
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p.putULong(self.player.id)
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p.putByte(self.respawn)
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p.putByte(0x00) # end
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return p.getvalue()
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class MSG_MOVE_PLAYER():
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def __init__(self, player, direction, orientation):
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self.player = player
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self.direction = direction
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self.orientation = orientation
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def to_packet(self):
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p = Packet()
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p.putByte(0x0f) # opcode
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p.putByte(0x12) # opcode2?
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(self.player) # player index
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p.putShort(self.player.oid)
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putULong(self.player.model())
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p.putShort(self.direction)
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p.putShort(self.orientation)
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p.putByte(0x00) # end
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return p.getvalue()
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class MSG_PLAYER_PING():
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def __init__(self, player, ping):
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self.player = player
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self.ping = ping
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def to_packet(self):
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p = Packet()
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p.putByte(0x2f) # opcode
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p.putByte(self.player.get_index())
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putShort(self.ping) # ping
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p.putByte(0x00) # end
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return p.getvalue()
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class MSG_SWITCH_WEAPON():
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def __init__(self, player, newweapon):
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self.player = player
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self.newweapon = newweapon
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def to_packet(self):
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p = Packet()
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p.putByte(0x09) # opcode
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p.putByte(0x0f) # opcode2?
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p.putByte(0x00)
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p.putShort(0x0000)
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p.putByte(self.player.get_index())
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p.putShort(self.player.oid)
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p.putByte(0x00)
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p.putByte(0x0a)
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p.putULong(0x02)
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p.putByte(self.newweapon)
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p.putByte(0x00) # end
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return p.getvalue()
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class MSG_DROP_WEAPON():
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def __init__(self, player, oid, weapon, ammo):
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self.player = player
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self.weapon = weapon
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self.ammo = ammo
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self.oid = oid
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def to_packet(self):
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p = Packet()
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p.putByte(0x20) # opcode
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# TODO: fixit
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p.putShort(0x012e) # can also be 1303 ... oid? my oid was 7 at the time
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#p.putShort(self.oid) # can also be 1303 ... oid? my oid was 7 at the time
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p.putShort(0x0000)
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p.putByte(self.player.get_index())
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p.putByte(0x38)
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p.putShort(0x0000)
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p.putFloat(self.player.x)
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p.putFloat(self.player.y)
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p.putFloat(self.player.z)
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p.putFloat(self.player.o)
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p.putFloat(0xc79e28c1) # ??
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p.putShort(0x0000)
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p.putULong(0x70410000)
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p.putByte(self.weapon)
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p.putByte(0x00)
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p.putULong(self.ammo)
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p.putShort(0x0000)
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p.putShort(0x0000)
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p.putByte(0x00)
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return p.getvalue()
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class MSG_NEW_PROJECTILE():
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def __init__(self, player, oid, projectiletype, x, y, z, o):
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self.player = player
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self.x = x
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self.y = y
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self.z = z
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self.o = o
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self.projectiletype = projectiletype
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self.oid = oid
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def to_packet(self):
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p = Packet()
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p.putByte(0x09) # opcode
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p.putULong(0x23)
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p.putByte(self.player.get_index())
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p.putShort(self.player.oid)
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p.putByte(0x00)
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p.putByte(0x10)
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p.putULong(0x02)
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p.putFloat(self.x)
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p.putFloat(self.y)
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p.putFloat(self.z)
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p.putULong(self.o)
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p.putShort(self.oid)
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p.putShort(0x00)
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p.putByte(self.projectiletype)
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p.putByte(0x00)
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return p.getvalue()
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class MSG_BULLET_EXPLOSION():
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def __init__(self, player, oid, x, y, z, isbackpackitem):
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self.player = player
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self.oid = oid
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self.x = x
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self.y = y
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self.z = z
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self.isbackpackitem = isbackpackitem
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def to_packet(self):
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p = Packet()
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p.putByte(0x09) # opcode
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p.putULong(0x1a)
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p.putByte(self.player.get_index())
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p.putShort(self.oid)
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p.putByte(0x00)
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p.putByte(0x03) if not self.isbackpackitem else p.putByte(0x01) # 0x01 for backpackitem, 0x03 for anything else?
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p.putULong(0x4d)
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p.putFloat(self.x)
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p.putFloat(self.y)
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p.putFloat(self.z)
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p.putByte(0x00)
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return p.getvalue()
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class MSG_PLAYER_DIE():
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def __init__(self, player, deathtype):
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self.player = player
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self.deathtype = deathtype
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def to_packet(self):
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p = Packet()
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p.putByte(0x0b) # opcode
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p.putULong(0x1a)
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p.putByte(0x00)
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p.putByte(self.player.get_index())
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p.putByte(0x07)
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p.putShort(0x0000)
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p.putFloat(self.player.x)
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p.putFloat(self.player.y)
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p.putFloat(self.player.z)
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p.putFloat(self.player.o)
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p.putShort(0x1409) # oid?
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p.putByte(0x00)
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p.putShort(0x0000)
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p.putByte(self.player.get_index())
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p.putByte(0x07)
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p.putShort(0x0000)
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p.putByte(0x04)
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p.putByte(0x02)
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p.putShort(0x0000)
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p.putByte(0x00)
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p.putULong(self.deathtype)
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p.putByte(0x00)
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p.putByte(0x00) # end
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return p.getvalue()
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class MSG_PLAYER_TELEPORT():
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def __init__(self, player, newx, newy, newz, newo):
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self.player = player
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self.newx = newx
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self.newy = newy
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self.newz = newz
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self.newo = newo
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def to_packet(self):
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p = Packet()
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p.putByte(0x13) # opcode
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p.putByte(self.player.get_index())
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p.putShort(self.player.oid)
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p.putByte(0x00)
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p.putFloat(0x00000000)
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p.putFloat(self.newx)
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p.putFloat(self.newy)
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p.putFloat(self.newz)
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p.putByte(0x00)
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return p.getvalue()
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class MSG_PLAYER_USE_BACKPACK():
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def __init__(self, player, backpackitem):
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self.player = player
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self.backpackitem = backpackitem
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def to_packet(self):
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p = Packet()
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p.putByte(0x09) # opcode
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p.putULong(0x12)
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p.putByte(self.player.get_index())
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p.putShort(self.player.oid)
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p.putByte(0x00)
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p.putByte(self.backpackitem) # popup?
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p.putULong(0x02)
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p.putULong(0x46aae90a) # ?
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p.putByte(0x00)
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return p.getvalue()
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class MSG_PLAYER_DROP_BACKPACK():
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def __init__(self, player):
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self.player = player
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def to_packet(self):
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p = Packet()
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p.putByte(0x09) # opcode
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p.putULong(0x13)
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p.putByte(self.player.get_index())
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p.putShort(self.player.oid)
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p.putByte(0x11)
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p.putULong(0x02)
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p.putULong(0x3a04)
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p.putByte(0x0a)
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p.putByte(0x00)
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return p.getvalue()
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