giantsd/plugins/commands.py

85 lines
3.9 KiB
Python

from giants import ChatColor
import asyncio
import struct
class Commands:
def __init__(self, server):
self.server = server
async def on_player_chat(self, player, type, team, message):
await self.server.broadcast_message_except(player, "%s: %s" % (player.name, message), color=ChatColor.Yellow)
print(message)
command = message.split(" ")
if len(command) > 1 and command[0] == "team":
newteam = command[1].replace("\x00", "")
print("Changing team of %s to %s" % (player.name, newteam))
await self.server.broadcast_message("%s switched to team %s using command" % (player.name, newteam))
await player.change_team(int(newteam))
if len(command) > 1 and command[0] == "ping":
newping = command[1].replace("\x00", "")
print("Changing ping of %s to %s" % (player.name, newping))
await self.server.broadcast_message("%s set his ping to %s" % (player.name, newping))
await player.send_ping(int(newping))
if command[0] == "ping":
print("ping function")
await self.server.broadcast_message("pong")
if command[0] == "colors":
# color codes seem to go from 01 to 0F, loop and show each value:
for i in range(1, 0xf + 1):
print("Trying value %s" % i)
await player.send_message("Color %s" % i, color=i)
await asyncio.sleep(2) # sleep between each value to see what value makes the client crash
if command[0] == "chattypes":
# type codes seem to go from 00 to 0F, loop and show each value: CRASH
for i in range(0, 0xf+1):
print("Trying value %s" % i)
await self.server.broadcast_message("Type %s" % i, type=i)
await asyncio.sleep(2) # sleep between each value to see what value makes the client crash
if command[0] == "doomchat":
# tries every value of first byte and second byte
for i in range(3,0xff+1):
for j in range(0, 0x81):
if i == 0 and j == 2:
break # ;)
message = "(%s, %s)" % (i, j)
print(message)
await player.session.send_gamedata(b"\x35" + struct.pack("<B", i)+ struct.pack("<B", j) + message.encode("utf8") + b"\x00\x00", acknow=False)
await asyncio.sleep(0.1) # sleep between each value to see what value makes the client crash
if command[0] == "die" and len(command) > 1:
diemethod = int(command[1])
await player.send_message("Death by id: %s" % diemethod)
await player.session.send_gamedata(bytes.fromhex("0b1a0000000002070000a5b0d4c35d9714c450abef354a68fb410914000000020700000402000000")+struct.pack("<L",diemethod)+bytes.fromhex("0000"))
if command[0] == "spawn" and len(command) > 1:
await self.server.broadcast_message("Spawning " + command[1] + "")
await self.server.spawn(player, int(command[1]))
if command[0] == "changeme" and len(command) > 1:
await self.server.broadcast_message("Changing your model to " + command[1] + "")
await self.server.change_model(player, int(command[1]))
if command[0] == "change" and len(command) > 2:
await self.server.broadcast_message("Changing model of "+command[1]+" to "+command[2]+"")
await self.server.change_model(self.server.get_player_by_index(int(command[1])), int(command[2]))
if command[0] == "debug":
if player.opts["debug"]:
player.opts["debug"] = False
await player.send_message("Debug disabled")
else:
player.opts["debug"] = True
await player.send_message("Debug enabled")
def setup(server):
plugin = Commands(server)
server.add_plugin(plugin)