giantsd/plugins/commands.py

186 lines
8.4 KiB
Python

from giants import ChatColor
import asyncio
import struct
from dpnet.packet import Packet
from dpnet.gamepackets import *
from random import randint
class Commands:
def __init__(self, server):
self.server = server
self.recorded = b''
self.recording = False
self.recordingplayer = None
self.nextweapon = 1
async def on_player_gamedata(self, player, gamedatabytes):
if self.recording:
self.recorded = gamedatabytes
self.recording = False
await self.recordingplayer.send_message("Packet recorded: %s" % (self.recorded.hex(),), color=ChatColor.Cyan)
async def on_player_chat(self, player, type, team, message):
await self.server.broadcast_message_except(player, "%s: %s" % (player.name, message), color=ChatColor.Yellow)
print(message)
command = message.split(" ")
if len(command) > 1 and command[0] == "team":
newteam = command[1]
respawn = True
if len(command) > 2:
respawn = False if command[2] == "off" or command[2] == "no" or command[2] == "false" else True
print("Changing team of %s to %s" % (player.name, newteam))
await self.server.broadcast_message("%s switched to team %s using command" % (player.name, newteam))
await player.change_team(int(newteam), respawn=respawn)
if len(command) > 1 and command[0] == "ping":
newping = command[1]
print("Changing ping of %s to %s" % (player.name, newping))
await self.server.broadcast_message("%s set his ping to %s" % (player.name, newping))
await player.send_ping(int(newping))
if command[0] == "ping":
print("ping function")
await self.server.broadcast_message("pong")
if command[0] == "colors":
# color codes seem to go from 01 to 0F, loop and show each value:
for i in range(1, 0xf + 1):
print("Trying value %s" % i)
await player.send_message("Color %s" % i, color=i)
await asyncio.sleep(2) # sleep between each value to see what value makes the client crash
if command[0] == "chattypes":
# type codes seem to go from 00 to 0F, loop and show each value: CRASH
for i in range(0, 0xf+1):
print("Trying value %s" % i)
await self.server.broadcast_message("Type %s" % i, type=i)
await asyncio.sleep(2) # sleep between each value to see what value makes the client crash
if command[0] == "doomchat":
# tries every value of first byte and second byte
for i in range(3,0xff+1):
for j in range(0, 0x81):
if i == 0 and j == 2:
break # ;)
message = "(%s, %s)" % (i, j)
print(message)
await player.session.send_gamedata(b"\x35" + struct.pack("<B", i)+ struct.pack("<B", j) + message.encode("utf8") + b"\x00\x00", acknow=False)
await asyncio.sleep(0.1) # sleep between each value to see what value makes the client crash
if command[0] == "die" and len(command) > 1:
diemethod = int(command[1])
await player.send_message("Death by id: %s" % diemethod)
await self.server.broadcast_gamedata(MSG_PLAYER_DIE(player, diemethod).to_packet())
#await player.session.send_gamedata(bytes.fromhex("0b1a0000000002070000a5b0d4c35d9714c450abef354a68fb410914000000020700000402000000")+struct.pack("<L",diemethod)+bytes.fromhex("0000"))
if command[0] == "spawn" and len(command) > 1:
await self.server.broadcast_message("Spawning " + command[1] + "")
await self.server.spawn(player, int(command[1]))
if command[0] == "changeme" and len(command) > 1:
await self.server.broadcast_message("Changing your model to " + command[1] + "")
await self.server.change_model(player, int(command[1]))
if command[0] == "change" and len(command) > 2:
await self.server.broadcast_message("Changing model of "+command[1]+" to "+command[2]+"")
await self.server.change_model(self.server.get_player_by_index(int(command[1])), int(command[2]))
if command[0] == "debug":
if player.opts["debug"]:
player.opts["debug"] = False
await player.send_message("Debug disabled")
else:
player.opts["debug"] = True
await player.send_message("Debug enabled")
if command[0] == "record":
self.recording = True
self.recordingplayer = player
await player.send_message("Recording next packet...", color=ChatColor.Cyan)
if command[0] == "replayshow":
await player.send_message("Packet: %s" % (self.recorded.hex(),), color=ChatColor.Cyan)
if command[0] == "replay" or command[0] == "r" and len(command) == 1:
await player.session.send_gamedata(self.recorded)
await player.send_message("Sent packet %s to you" % (self.recorded.hex(),), color=ChatColor.Cyan)
if command[0] == "switch" and len(command) > 1:
newweap = int(command[1])
await player.send_message("Got you weapon %s" % newweap, color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_SWITCH_WEAPON(player, newweap).to_packet())
if command[0] == "s":
await player.send_message("Got you weapon %s" % (self.nextweapon,), color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_SWITCH_WEAPON(player, self.nextweapon).to_packet())
self.nextweapon += 1
if command[0] == "emptyweapons":
for _ in range(4):
await self.server.broadcast_gamedata(MSG_SWITCH_WEAPON(player, 0xff).to_packet())
await player.send_message("Emptied your weapons", color=ChatColor.Cyan)
if command[0] == "sniper":
p = Packet()
p.putByte(0x20)
p.putShort(self.server._nextid) # oid?
self.server._nextid += 1
p.putShort(0x0000)
p.putShort(0x0440)
p.putShort(0x0100)
p.putFloat(0) # x
p.putFloat(0) # y
p.putFloat(0) # z
p.putFloat(0) # o
p.putFloat(0x621c68c1) # wtf?
p.putShort(0x0000)
p.putShort(0x7041) # oid?
p.putShort(0x0000)
p.putShort(0x0300)
p.putLong(0x1e0000)
p.putLong(0x0)
p.putByte(0x00) # end
await self.server.broadcast_gamedata(p.getvalue())
if len(command) > 1 and command[0] == "drop":
weap = int(command[1])
await player.send_message("Dropped weapon %s" % weap, color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_DROP_WEAPON(player, self.server.new_oid(), weap, 255).to_packet())
if command[0] == "coords":
await player.send_message("You are at (%s,%s,%s)" % (player.x, player.y, player.z), color=ChatColor.Cyan)
if command[0] == "tp":
x = randint(-200,200)
y = randint(-200,200)
z = randint(-200,200)
o = 0
await player.send_message("Teleporting you to (%s,%s,%s)" % (x, y, z), color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_PLAYER_TELEPORT(player, x, y, z, o).to_packet())
if len(command) > 1 and command[0] == "fire":
weap = int(command[1])
if len(command) > 2:
i = int(command[2])
else:
i = 1
for _ in range(i):
x = randint(-200, 200)
y = randint(-200, 200)
z = randint(-200, 200)
o = 0
await player.send_message("Firing to (%s,%s,%s)" % (x, y, z), color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_NEW_PROJECTILE(player, self.server.new_oid(), weap, x, y, z, o).to_packet())
if command[0] == "popup":
await player.send_message("Spawned popup", color=ChatColor.Cyan)
await self.server.broadcast_gamedata(bytes.fromhex("09160000000438000002250000000a000000040700000913000000040700001102000000041d00000a090e00000004380000032500000000"))
def setup(server):
plugin = Commands(server)
server.add_plugin(plugin)