import socket from dpnet.packet import Packet import threading class MasterServer: def __init__(self, server): self.server = server self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.masterserverip = "gckms.no-ip.org" self.masterserverport = 27900 def register(self): statsserverthread = threading.Thread(target=self.register_and_run) statsserverthread.start() statsserverthread.join() def register_and_run(self): self.socket.bind((self.server.listen_ip, 8911)) print("Listening to " + self.server.listen_ip + ":" + str(8911)) print("Registering to Master Server") self._register() self.keepalive() self.handle_packets() def _register(self): packet = Packet() packet.write(("0"+str(self.server.listen_port)).encode("ascii")) self.socket.sendto(packet.getvalue(), (self.masterserverip, self.masterserverport)) def keepalive(self): packet = Packet() packet.write(("1"+str(self.server.listen_port)).encode("ascii")) self.socket.sendto(packet.getvalue(), (self.masterserverip, self.masterserverport)) def handle_packets(self): while True: data, addr = self.socket.recvfrom(1024) print(addr[0], ":", addr[1], ">", data.hex()) data = Packet(data) command = data.read().decode("ascii") print("Received command:", command) if command == "\\status\\": resp = Packet() respstr = "\\gamename\\giants\\gamever\\1.497\\hostname\\" + self.server.name + "\\hostport\\" + str( self.server.listen_port) + "\\mapname\\" + self.server.currentmap.mapname + "\\gametype\\Capture Smartie with full base\\numplayers\\" + str( len(self.server.players)) + "\\maxplayers\\" + str( self.server.maxplayers) + "\\gamemode\\openplaying\\timelimit\\60\\fraglimit\\0\\teamfraglimit\\0\\firstbasecomplete\\0\\player_0\\Amazed\\frags_0\\0\\deaths_0\\0\\ping_0\\0\\team_0\\Green\\final\\\\queryid\\2.1" resp.putBytes(respstr.encode("ascii")) self.socket.sendto(resp.getvalue(), addr) print(addr[0], ":", addr[1], "<", resp.getvalue().hex())