from giants.map import Map from giants.player import Player from dpnet.netserver import Netserver from dpnet.session import Session import socket import importlib import os from giants import Teams, GameTypes from utils.logger import setup_logger import traceback logger = setup_logger(__name__) class Server: def __init__(self, **kwargs): self.listen_ip = kwargs.get("ip", "0.0.0.0") self.listen_port = kwargs.get("port", 19711) self.register_with_ms = kwargs.get("register", False) self.teams = kwargs.get("teams", Teams.MvM) self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase) self.currentmap = kwargs.get("map", Map("Three Way Island - Canyons.gck")) self.maxplayers = kwargs.get("maxplayers", 20) self.name = kwargs.get("name", "Default Server Name") fake_session = Session(socket.socket(socket.AF_INET, socket.SOCK_DGRAM)) fake_session.ip = "127.0.0.1" fake_session.port = 3333 self.players = [Player("[Server]", fake_session)] self.accept_new_players = True self.version = 1.497 self.points_per_kill = 1 self.points_per_capture = 5 self.detente_time = 0 # minutes self._plugins = [] self.tempplayers = [] self.running = True self.ticks = 60 def update(self): #logger.debug("Calling update") pass def add_player(self, player): self.tempplayers.remove(player) self.players.append(player) self._broadcast_event("on_player_join", player) # todo: remove def create_temp_player(self, player): self.tempplayers.append(player) def remove_player(self, player): self.players.remove(player) self._broadcast_event("on_player_left", player) def add_plugin(self, plugin): self._plugins.append(plugin) def change_map(self, mappath): try: self.currentmap = Map(mappath) self._broadcast_event("on_map_change", self.currentmap) except Exception: logger.error("Could not change map") def _broadcast_event(self, event, *args): logger.debug("Broadcasting event "+event) for plugin in self._plugins: if hasattr(plugin, event): func = getattr(plugin, event) if callable(func): try: func(*args) except Exception: logger.error("Could not call plugin function: "+plugin.__class__.__name__+"."+event) traceback.print_exc() def _load_plugins(self): plugins = os.listdir("plugins") for plugin in plugins: if os.path.isdir("plugins/"+plugin) or plugin == "__init__.py": continue if not plugin.endswith(".py"): continue pluginname = plugin.split(".py")[0] try: module = importlib.import_module("plugins."+pluginname) if hasattr(module, "setup"): setup = getattr(module, "setup") if callable(setup): logger.info("Loading plugin "+module.__name__) module.setup(self) except Exception: logger.warn("Could not load plugin "+plugin) traceback.print_exc() def broadcast_message(self, text): for player in self.players: player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00') def run(self): self._load_plugins() return Netserver(self).run() if __name__ == '__main__': server = Server(name="giantsd", maxplayers=400, register=False) server.run() # blocking