from giants.map import Map from giants.player import Player from dpnet.netserver import Netserver from dpnet.session import Session import socket import importlib import os from giants import Teams, GameTypes from utils.logger import setup_logger import traceback import asyncio logger = setup_logger(__name__) class Server: def __init__(self, **kwargs): self.listen_ip = kwargs.get("ip", "0.0.0.0") self.listen_port = kwargs.get("port", 19711) self.register_with_ms = kwargs.get("register", False) self.teams = kwargs.get("teams", Teams.MvM) self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase) self.currentmap = kwargs.get("map", Map("Three Way Island - Canyons.gck")) self.maxplayers = kwargs.get("maxplayers", 20) self.name = kwargs.get("name", "Default Server Name") fake_session = Session(socket.socket(socket.AF_INET, socket.SOCK_DGRAM)) fake_session.ip = "127.0.0.1" fake_session.port = 3333 self.players = [Player("[Server]", fake_session)] self.accept_new_players = True self.version = 1.497 self.points_per_kill = 1 self.points_per_capture = 5 self.detente_time = 0 # minutes self._plugins = [] self.tempplayers = [] self.running = True self.ticks = 60 def update(self): #logger.debug("Calling update") pass async def add_player(self, player): self.tempplayers.remove(player) self.players.append(player) await self._broadcast_event("on_player_join", player) # todo: remove def create_temp_player(self, player): self.tempplayers.append(player) async def remove_player(self, player): self.players.remove(player) await self._broadcast_event("on_player_left", player) def add_plugin(self, plugin): self._plugins.append(plugin) async def change_map(self, mappath): try: self.currentmap = Map(mappath) await self._broadcast_event("on_map_change", self.currentmap) except Exception: logger.error("Could not change map") async def _broadcast_event(self, event, *args): logger.debug("Broadcasting event "+event) for plugin in self._plugins: if hasattr(plugin, event): func = getattr(plugin, event) if callable(func): try: await func(*args) except Exception: logger.error("Could not call plugin function: "+plugin.__class__.__name__+"."+event) traceback.print_exc() def load_plugins(self): plugins = os.listdir("plugins") for plugin in plugins: if os.path.isdir("plugins/"+plugin) or plugin == "__init__.py": continue if not plugin.endswith(".py"): continue pluginname = plugin.split(".py")[0] try: module = importlib.import_module("plugins."+pluginname) if hasattr(module, "setup"): setup = getattr(module, "setup") if callable(setup): logger.info("Loading plugin "+module.__name__) module.setup(self) except Exception: logger.warning("Could not load plugin "+plugin) traceback.print_exc() async def broadcast_message(self, text): for player in self.players: if player.name == "[Server]": continue await player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00', acknow=False) if __name__ == '__main__': server = Server(name="giantsd", maxplayers=20, register=False) server.load_plugins() loop = asyncio.get_event_loop() listen = loop.create_datagram_endpoint(lambda: Netserver(server), local_addr=(server.listen_ip, server.listen_port)) transport, protocol = loop.run_until_complete(listen) try: loop.run_forever() except KeyboardInterrupt: pass transport.close() loop.close()