class Greetings: def __init__(self, server): self.server = server async def on_player_join(self, player): await self.server.broadcast_message("Welcome "+player.name+"!") async def on_map_change(self, newmap): await self.server.broadcast_message("You are now playing on "+newmap.mapname) def setup(server): plugin = Greetings(server) server.add_plugin(plugin)