from dpnet.gamepackets import * import struct class Bullets: def __init__(self, server): self.server = server async def on_player_chat(self, player, type, team, message): command = message.split(" ") if len(command) > 1 and command[0] == "bullet": t = int(command[1]) player.opts["bullet"] = t async def on_player_shoot(self, player, payload): if "bullet" in player.opts and player.opts["bullet"] != 0: oid = struct.unpack("